9.62 Augmentation

Augmentation is the skill of enchanting pre-existing items with magical powers.

Doing an enchantment involves three things:
1) The presence of two Ourobori.
2) Some commodities.
3) Performing a sequence of ritualistic actions.

Each ability file for each augmentation will show you the syntax for creating
and using that item, what commodities are required, and what actions you need
to perform.

Once you have obtained the necessary commodities, put them in one of the
ourobori (ouroboros is the singular), and the item you wish to be augmented in
the other.

To begin the augmentation process:

BEGIN ENCHANTMENT OF <item> WITH <enchantment>

After this, you simply have to perform the relevant actions in the proper
order. Once you've done this, type END RITUAL. If you've performed
everything properly, you will succeed. If not, you will fail, destroying your
commodities and item in the process.

In the AB scroll, you will see an "actions" field. These are the actions you
must perform for each item.

The actions are as follow:

1)  RING BELL
2)  CHANT <phrase> (different phrase for different products)
3)  BANG DRUM
4)  SPIN AROUND THRICE
5)  LIGHT CANDLE
6)  CLAP HANDS
7)  BURN THE POLYGON
8)  POINT SWORD
9)  BURN INCENSE
10) PLAY HORN
11) STRUM LUTE
12) FLIPCOIN
13) ROLL DICE
14) WAVE ARMS
15) CRUSH KOLA
16) WAVE FEATHER
17) SQUARE THE CIRCLE

Key:

10x12,9,3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then
do #7 (burn the polygon) 3 times.

Public Ourobori
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Public ourobori are available in the crystal caverns of Tasur'ke. There is a
monetary cost involved for using them. Be sure to have your gold out and ready.

Scrolls
-------
Master augmenters can apply their craft to portable scrolls, these can be used
by the layperson to apply the augmentation on the scroll to the appropriate
item of their choice.

RECITE <scroll> [ON] <item>

Normal limitations apply, I.E waterwalking can only be recited onto footwear.