19.10.5 Artefact Armour

(see also: HELP ARTEFACTS, HELP ARTEFACT TRANSFERS, HELP ARTEFACT TRADEINS)

Artefacts are special items that can be purchased only with Bound Credits. Unless otherwise stated, artefacts can be purchased in Merentesh's series of shops in Delos. They will reset into your inventory frequently, which means they cannot be loaned out, or stolen(!), for very long. Some only work for the owner. They never decay. They cannot be changed to reset to anyone else's inventory, so do not buy artefacts of any kind if you intend to sell them.

Note About Stacking
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Artefact effects (for similar artefacts) don't combine or stack. If you have, say, a Collar of Ceylon and a Collar of Agatheis, then only one will boost damage of a magical nature. If you have a Logosian Ring and a Mayan Ring, then only one will increase the value of sipping a health elixir. In general, the best item rules, but there may be exceptions. So don't count on having two artefacts and somehow stacking their effects.


What Are Embrasures, Paragons, And Rondels?
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Embrasures are indentations made in a suit of armour that can hold Paragons.

Paragons are artefacts that can be inserted into an empty embrasure, they have various special effects and bonuses.

Rondels are armour pieces that are used with a suit of armour that has one embrasure already added. These will make the armour non-decay, resetting, customisable (via CUSTOMISATION) and will expand the embrasure count (up to a maximum of three embrasures).

How To Make Artefact Armour
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Take your suit of decaying, normal armour to a Legendary Armoursmith, ask them to add an EMBRASURE to it (EMBRASURE <armour>). This will cost you commodities (use FORGINGCOMMS EMBRASURE <armour type> to see how many) and give your armour one embrasure. Then purchase a Rondel from the artefact armour shop in Delos and EXPAND <armourID> EMBRASURE WITH <rondelID>.

If you have added a gilded rondel to your armour and wish to upgrade to a sun and starburst rondel, please use ARTEFACT <armourID> UPGRADE to achieve this!


A gilded rondel:                                              350 Credits
 - Armour becomes: 2 embrasures, non-decay, resetting, and customisable.

A sun and starburst rondel:                                   850 Credits
 - Armour becomes: 3 embrasures, non-decay, resetting, and customisable.

A torpous paragon:                                            300 Credits
 - Double endurance and willpower regeneration during sleep and meditation.

A fuscous paragon:                                            500 Credits
 - Bonus resistance vs blunt type damage. (Approx 5%)

A vinaceous paragon:                                          500 Credits
 - Bonus resistance vs cutting type damage. (Approx 5%)

A viridescent paragon:                                        500 Credits
 - Bonus resistance vs poison type damage. (Approx 7%)

A piceous paragon:                                            500 Credits
 - Bonus resistance vs asphyxiation type damage. (Approx 7%)

A citreous paragon:                                           450 Credits
 - Bonus resistance vs magic type damage. (Approx 7%)

An aurous paragon:                                            400 Credits
 - Bonus resistance vs psychic type damage. (Approx 7%)

A cyaneous paragon:                                           400 Credits
 - Bonus resistance vs cold type damage. (Approx 7%)

An oleaginous paragon:                                        400 Credits
 - Bonus resistance vs fire type damage. (Approx 7%)

A caliginous paragon:                                         400 Credits
 - Bonus resistance vs electricity type damage. (Approx 7%)

A nacreous tetrahedral paragon:                               800 Credits
 - Morphing armour, 24 hour cooldown.
 - Simply MORPHARMOUR <armour> INTO <type>!

A nacreous octahedral paragon:                                1200 Credits
 - Morphing armour, 12 hour cooldown.
 - Simply MORPHARMOUR <armour> INTO <type>!

A nacreous deltahedral paragon:                               1900 Credits
 - Morphing armour, 10 minute cooldown.
 - Simply MORPHARMOUR <armour> INTO <type>!

A cupreous paragon:                                           250 Credits
 - Container! Your armour can hold up to 20 items.

An aeneaous paragon:                                          1000 Credits
 - Shield of Absorption effect!

A niveous paragon:                                            700 Credits
 - 5% of incoming damage from denizens will be returned to you as endurance.

A luteous dodecahedron paragon:                               400 Credits
 - This paragon is a level two version of the cupreous paragon. Stasis is applied to the container effect.

A serendipitous paragon:                                      400 Credits
 - 5% of incoming damage from denizens will be returned to you as willpower.

A resonate metalliferous paragon:                             750 Credits
 - A paragon that offers a shifting bonus resistance (7.5%).

An auspicious icosagon paragon:                               1000 Credits
 - This paragon has a 20% chance to increase your critical hits (lower than World Shattering) by one level.

A crucious paragon:                                           1000 Credits
 - On a per-crit basis this paragon will either boost your crit multiplier or will cause a critical failure and deal no damage. This paragon also offers a new higher level of critical hit.

A rufescent paragon:                                          400 Credits
 - This paragon gives you a damage boost versus the last person who killed you.

A prismatic paragon:                                          900 Credits
 - This paragon automatically creates a prismatic barrier when the owner takes damage from a denizen that places the owner under 25% health.

A paragon u-notch pry tool:                                   250 Credits
 - This pryall has unlimited uses and will never decay!

A euphonious paragon:                                         500 Credits
 - Discuss with denizens to find out where they return to and how often.

Command Summary:
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For Legendary Armoursmiths:
- FORGINGCOMMS EMBRASURE <armour type>
 How many and which commodities are needed to add an embrasure to an armourtype.
- EMBRASURE <armourID>
 Add 1st embrasure to a suit of armour.

For Weaponsmiths:
- FORGINGCOMMS PRY
 How many and which commodities are needed to forge a pry.
- FORGE FOR PRY
 Forge a pry.

For Everyone:
- INSERT <paragonID> INTO <armourID> [EMBRASURE 1-3]
 Insert a paragon into an empty embrasure.
- EXPAND <armourID> EMBRASURE WITH <rondelID>
 Expand your armour's number of embrasures with a rondel.
 Up to a maximum of 3 embrasures.
- PRY <armourID> EMBRASURE <1-3>
 Pry a paragon from an embrasure.
 Pry is consumed on use.
 You cannot pry a paragon that is on cooldown.
- PRYALL <armourID>
 With a pryall, pry all paragons from an armour's embrasures at once.
 Pryall is consumed on use.
 You cannot pry a paragon that is on cooldown.