Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
19.10.9 ARTEFACT PETS
What is an artefact pet? ------------------------ An artefact pet is a special-purchase, custom denizen (restricted in MANY ways as to nature and type, see below) with special and unique powers and abilities that may be purchased for Bound Credits. (except: see GIFTS) Artefact pets are loyal to a particular adventurer. They are NOT meant to assist greatly in combat, though they are not useless either. See the PET COMMANDS section at the end of this help file. What isn't an artefact pet? --------------------------- A mini pet is not an artefact pet. Some mini pets may be purchased for gold, others are obtained through other means. Please refer to HELP MINIPETS. A mount or steed is not an artefact pet, though some pets may be mountable. Even if you purchase a collar of Lupus (see HELP ARTEFACTS MISC), the mount is not an artefact pet. Most mounts may be purchased for gold at stables across Sapience. Please refer to HELP MOUNTS. A follower or entity is not an artefact pet (such as a Magi's water weird, a Serpentlord's snake, a Knight's falcon, a Sentinel's woodland creature, or one of many entities found serving Occultists). These are available as special class abilities. Consult the various classes for more details. (We realise that mounts, steeds, falcons, snakes, weirds, and the like are often referred to in casual conversation, especially on the newbie channel, as pets. We don't mind this, as long as the distinction is clear for the purposes of artefact pets.) ---------------------------------------------------------------- All of the information below is pertinent to ARTEFACT PETS ONLY. ---------------------------------------------------------------- Gifts ----- As with other artefacts, it is possible that a pet may be given as a gift. In such a case, you MUST have unbound credits in order to pay for the pet. If your credits are bound, you must use them on yourself. You may not buy a gift with bound credits. Tradein ------- Pets may not be transferred or traded in at all - no tradein value, no refunds, no exchanges. Be sure that you want any pet you purchase, because it will be yours, and nobody else's, for a very long time! Requesting a Pet ---------------- To request a pet, send an e-mail to email@example.com detailing what you want your pet to be called and what its description should be. Include any special features you want to purchase (see below). We need the name (either generic, like 'dog' or more specific, like the actual pet's name; an appearance description, a dropped description, an extended description; plus what you see when the pet is dead, when it enters a location, and when it leaves a location. See HELP STYLE for more details on describing your pet. Details ------- You have two primary choices, various secondary choices (called add-ons), and after that the sky's the limit! - Primary choice 1: The Basic Pet - 750 Bound Credits. (except: see GIFTS) - Primary choice 2: The Package Pet - 1250 Bound Credits. (except: see GIFTS) - Add-ons: discussed in detail below. - Anything else: ask. We'll see! The Basic Pet (750 Bound Credits) (except: see GIFTS) ----------------------------------------------------- - The pet itself (including fully custom descriptions and name). - Resets to you so that it cannot get stolen or lost permanently. - Resets to you in the case of death. - The ability to order it to move about via tells. - The ability to order it to follow you. - The ability to order it to enter your inventory. The Package Pet (1250 Bound Credits) (except: see GIFTS) ------------------------------------------------------- - Everything in the Basic Pet. - Add-ons 1, 2, 3, 4, and 11. - 5 reactions (see section on Reactions, below). Add-ons ------- 1) Invincibility - 150 Bound Credits (except: see GIFTS) Your pet will not die. NOTE: Pets whose functionality includes unrestricted reporting (see below) CANNOT be invincible. 2) Sentience - 150 Bound Credits (except: see GIFTS) Order your pet to speak and emote, pre-defined and custom emotes, with the exception of racial or other special emotes (see add-on 10 below). Speech will be in Achaean only. 3) Flight - 50 Bound Credits (except: see GIFTS) Your pet will be able to fly. We will only allow this for pets that flying makes sense for. No flying sea turtles, for example. 4) Mountable - 100 Bound Credits (except: see GIFTS) Ride your pet like a pony! We will only allow this for pets that riding makes sense for. No riding a beetle, for instance. You could ride a giant beetle of course, but not a beetle of normal size. If your pet is mountable, you do not have to have riding skill in order to do this. You MAY have riding skill though, and you may use abilities in the skill while mounted on your pet. 5) Reactions - Starting at 50 Bound Credits each (except: see GIFTS) These are described below. 6) Amnesia - 400 Bound Credits (except: see GIFTS) Your pet will sometimes afflict your enemies in combat with amnesia. NOTE: you may only get amnesia OR custom attack message, but not both. More about attacks: no other attacks are allowed for any pets, at any price. Only amnesia is allowed as an attack for pets. Also you may only purchase two amnesia pets per character. 7) Custom Attack Message - 300 Bound Credits (except: see GIFTS) Your pet's attack will have a custom appearance in the form we call an 'oact'. Oacts may not change the damage type or amount. Multiple oacts may be combined to give the pet various attacks. Each added oact is also 300 Bound Credits. NOTE: you may only get amnesia OR custom attack message, but not both. 8) Mask Ability - 300 Bound Credits (except: see GIFTS) This is similar to the MASK ability. With it, you gain the ability to PETMASK or PETUNMASK. A masked pet does not appear in the room when someone LOOKs there, nor is it seen while entering or leaving. This does not mean that the pet is completely invisible, since someone looking directly at it will see it. If you are riding (mounted on) a masked pet, you are not masked. Masking affects nothing more than the pet itself, not the rider nor anybody else. 9) No Auto Emotes - 50 Bound Credits (except: see GIFTS) This means that the pet will have absolutely no reaction to emotes from other players (unless of course you add some reactions as noted in 5 above). This can be requested in place of one of the 5 reactions included with the package pet. 10) Racial Emotes - 50 Bound Credits (except: see GIFTS) For pets who resemble races that have predefined racial emotes (such as Rajamala or Dragon), you may enable those racial emotes for 50 credits per race. So, for example, if your pet is a winged panther, the cost to enable both Rajamala and Atavian emotes would be 100 credits. 11) Reporting - 250 Bound Credits (except: see GIFTS) The pet will send the owner a tell when a player emotes directly at the pet, gives something to the pet, sends a tell to the pet, and when someone enters or leaves the pet's location. The pet will also send the owner a tell with its room name/location when the owner does "TELL <pet> where are you?" In addition to this, pets will also report the details of says heard in its location provided the "invincibility" add-on is not included. Pets that are "invincible" can only report things said directly to the pet itself. NOTE: This reaction package requires the sentience add-on. There are no substitutions, and the included reactions cannot be customised or purchased separately. Things That Won't Work ---------------------- Before you buy credits for a pet, be sure to contact firstname.lastname@example.org first to make sure your pet request will be acceptable. There are a few common requests for pets that will be denied, including pets that are: SPIES: Pets do not have the power to send you a tell repeating everything they hear. They may repeat things said directly -to- them, however. MULTILINGUAL: Pets will only speak Achaean. They will understand spoken commands, if they are coded in as 'reactions,' without regard to language. OVERSIZED CREATURES: Pets cannot be oversized versions of their normal selves. So, a snail may not be the size of a horse. In essence, you will never be able to mount something that is not intended to be mounted. HUMANOID: Pets cannot be humanoid, or of a living sentient or near-sentient race, known or imagined. Thus no pet could be Tsol'aa or Tsol'teth, Troll or Treekin. Not even a lich, centaur, or minotaur. OF HISTORY OR LEGEND, or RELATED: Pets should also not try to make some sort of real or imagined connection with history or myth or some known unique being. Thus no pet should try to claim to be a direct descendant of the Spawn of the Unnamable Horror, or the Hydra that Jason battled, or whatever. Generic is the way to go! OVERLY SILLY OR OTHERWISE UNSUITABLE TO OUR ROLEPLAYING ATMOSPHERE: At the discretion of the administration, your pet may be rejected if its descriptions or its behaviours are simply too silly or otherwise detrimental to the roleplaying atmosphere. Reactions --------- Reactions are responses to various 'events.' An event is something that happens that the pet can be taught to respond to. The events they may respond to are: - Hearing something (spoken by any adventurer, or only a certain adventurer) - Being asked something (by the owner, a certain adventurer, or any adventurer) - Being told something (by the owner, a certain adventurer, or any adventurer) - Being greeted - Being given something - Being given gold (separate from other things given) * Any reaction involving gold will REMOVE AND DESTROY the gold. - Being attacked - Death (at the very moment) or dying (hurting bad, not dead yet) - Entry or exit of a given adventurer - Random (the 'random' event happens every 15 minutes or so) The things that denizens can do in response to these events include: - Say things - Do standard emotes - Do room emotes. A room emote is essentially sending out any text whatsoever to the room (the name of the denizen isn't necessarily in the results, as with a normal emote) - Move in a direction, start wandering around at random, or stand still - Follow someone - Tell someone something - Attack someone - Jump into someone's inventory For instance, you could have your pet run over and pee on your worst enemy's foot when he/she enters the room. Or you could have your pet attack someone if someone gives it your dead body. Use your imagination, keeping in mind the lists above and the limitations below. And if there is something you want your pet to do and it is NOT listed above, just ask! Limits on Reactions ------------------- Pet reactions MAY take into account city membership (e.g. If a member of city x walks in, growl at him) or membership in an organisation in which you are also a member (your order or house or even clan). Reactions may also take into consideration your allies/enemies lists, but not friends/rivals. Pet reactions may not take into account membership in any other organisation of which you are NOT a part, unless the membership is a clearly visible, public thing, like city membership. So you couldn't have a special reaction that only occurs when a member of an enemy house, or a certain order (that you aren't a member of) does something. Pet reactions cannot be used to deliver items to other players, like the mail system or Chivalry falcons. Pets may bring items to you, if someone else gives them something. Pets also cannot be sent directly to other adventurers' rooms. Third-person messages or first-person messages to anyone other than the owner should be no longer than 4 lines in Achaea's default setting (which is 80 characters per line). Anything longer may be broken up using delayed messages with a few seconds in between (and may cost more). First-person messages to the owner may be as long as you like. Basically, if you want to spam yourself, feel free, but not other people! Pet Commands ------------ In addition to the commands in HELP DENIZENS, the following apply to artefact pets. SAY <pet name>, FOLLOW ME - Makes your pet follow you. SAY CLIMB UP, <pet name> - Makes your pet climb up into your inventory. TELL <pet name> GO <direction> - Make your pet walk in a direction. (no direction abbreviations, please) TELL <pet name> COME HERE - Teleports your pet into your inventory from anywhere. For Mountable Pets ------------------ MOUNT <pet> - Mount your pet. DISMOUNT <pet> - Dismount your pet. SPUR <pet> SKYWARDS - Your pet flies to the skies with you on its back. (assuming your mountable pet can fly) For Sentient Pets ----------------- TELL <pet> EMOTE <xx> - any pre-defined emote. TELL <pet> EMOTE EMOTE <xx> - any free-form emote. TELL <pet> SAY <xx> - pet will say whatever you want. Scrappers --------- Please note that not all artefact pets will be able to become scrappers, suitability will be determined on a case by case basis and may be affected by any special functions your pet already performs. There are two possible upgrades for artefact pets to become scrappers, Basic and Premium scrapper upgrades. Basic - 250 credits - This scrapper will have 1 unique attack. - This scrapper will have 3 attacks from the generic genus pool. Premium - 500 credits - This scrapper will have 4 unique attacks. Making a basic or premium scrapper instantly level 20 is possible for an additional cost of 250 credits. Stat gains at level up will be rolled automatically as normal, these will not be maxed. You will be able to use consumable treats to reroll the level 20 gains as per HELP SCRAPPERS. Prestige As finding multiples of your unique artefact pet is not possible for standard prestiging, artefact pet scrappers may have prestige purchased. - Bronze 150 credits - Silver 300 credits - Gold 600 credits