15.15 OOC Combat Communication

While we accept that a certain level of automation in combat situations is
inevitable, there are two clear cut situations where we draw a line. The
following actions are not permitted under any circumstances, and will incur
administrative action similar to other automated activity as outlined in HELP
AUTOMATION:

- Controlling other clients via issued commands. Do not play the game for 
other people, basically. This is considered character sharing and may result 
in the loss of all characters involved.

   Auto targetting is permitted here. 

   Automating the actions of another character is not. Examples include 
   triggered blocking on command, using line of sight attacks, beckoning, or 
   any other triggered response which can be ordered by someone else to force
   others to carry out a game action. This is considered playing for someone 
   else and is not permitted.
 
- Using out of character/out of game channels to pass large amounts of 
  relevant real time information. This is more a common sense one. Talking 
  to your buddies on Discord about stuff is fine. Passing large amounts of 
  game state or real time data isn't. Don't metagame, don't use OOC means to
  circumvent game mechanics.

- If you are sending so much information that you require it to be gagged 
  by others, to the point where anyone without your gags is getting unbearably
  spammed: this is no longer communicating with a character but with a system
  and falls under unacceptable levels of automated information relaying.

- Clans built for the purposes of mass information reporting are not allowed.


See also HELP TRIGGERS, HELP CHARACTERSHARING, and HELP AUTOMATION