9.37.7.1 Furnishing Design

(See also: HELP DESIGN, HELP FURNISHING, and HELP CRAFTING GUIDELINES)

Having gained the Furnishing skill (see HELP FURNISHING for instructions on how to do so), you are now ready to start designing furniture!

Below is a comprehensive guide from start to finish on how to design and eventually create a piece of furniture, including any and all relevant rules and guidelines to ensure your design matches Achaea's standard of writing and acceptable content.

To quickly get started in furnishing, you will need to find a blueprint to furnish!

Use NDS LISTPUBLIC F to see all public furnishing designs. Select one you like, and use NDS P <design#> to examine it in further detail.

From there, you'll be able to determine which materials and samples are required in order to create it.

Materials will be taken directly from your rift if not in your hands, and so long as you are in possession of enough to cover the design requirements, you
may FURNISH <design#>!

But this is not all! Once you achieve the level of Adept in the furnisher's craft, you will gain the coveted ability to design furniture of your own!

To design your own furniture, visit the Furnishing annex in Delos and purchase the blueprint that best matches the piece of furniture you want to design. Then, DESIGN CREATE <blueprint> to create your sketch in the system!


Furnishing Syntaxes
--------------------
DISASSEMBLE <furniture piece>
   - Should you have the permissions to place down a piece of furniture,
     you can also disassemble it. However, if you are not transcendent in the
     art of furnishing, you will not receive any materials in return.
FURNISH <design> [dynamic colour] [passcode]
   - Construct a furniture piece from an approved design.
   - If the examined of the design contains $dyncolour, [dynamic colour] is
     required, and can be a maximum of 60 characters.***
   - This [dynamic colour] will replace $dyncolour upon creation.
   - Commodities required will be drawn automatically from the rift.
   - Bookcases, bookshelves, stoves, and ranges have a gold cost at the time of
     furnishing, this gold will need to be in your inventory.
*** NOTE: USE $DYNCOLOUR RESPONSIBLY. FURNISHERS FOUND TO BE ABUSING THIS
  ADDITION MAY FIND THAT THEY HAVE SUDDENLY MISPLACED THEIR FURNISHER'S
  LICENSE.***
 
DESIGN CREATE <blueprint>
   - Create a new sketch and apply the details of your chosen blueprint to it.
   - This will not consume your blueprint.
   - This will assign the base name and type of the item. E.G "table", or
     "bookcase".
   - This will not consume your blueprint.   
DESIGN <sketch> COPY <pattern>
   - Apply the details of your chosen blueprint to an existing sketch.
   - This will assign the base name and type of the item. E.G "table", or
     "bookcase".
   - This will not consume your blueprint.
DESIGN <sketch> APPEARANCE <description>
   - Sketch out the appearance description for your new design.
   - Max of 50 characters.
   - The Appearance is the short description visible in WARES and
     what is seen when you use IH in a room.
   - Commas are not permitted in the Appearance of crafted items.
   - This should begin with a lowercase letter and NOT end in a full stop.
   - This must feature the name of the item as a main noun.
   - Examples are: 'an oak dining chair' and 'a large desk with a glass top'.
   - This should not be a full sentence.
   - Do not include actions or reactions, simply what the item is.
DESIGN <sketch> DROPPED <description>
   - Sketch out the dropped description for your new design.
   - The dropped description is what is seen in LOOK when your item is
     dropped in a location.
   - This must be ONE complete sentence that begins with a capital letter
     and ends with a full stop.
       Note: Max of 80 characters.
   - Describe just the item, not possible player reactions or actions.
   - No superfluous punctuation (question marks, exclamations, etc.)
   - The main noun in the sentence must be the same as the blueprint name so
     that people know what to call it when they want to interact with it wthout
     having to type 'info here.'
   - Things like "A throne invites you to sit on it." is not acceptable. This is
     describing an action specific to the person not a piece of furniture in
     the room.
 
DESIGN <sketch> EXAMINED <description>
   - Sketch out the examined description for your new design.
   - You may specify $dyncolour exactly once here, to be a dynamic placeholder
     for the crafter's tastes.
$dyncolour stands for Dynamic Colour, and allows the designer to create a
placeholder that can be used to alter the colour or pattern of part of the
design during creation. (This is great for couches!)
   - The dynamic aspect can be up to 60 characters long and is specified by
      the Furnisher during item creation.
   - Use of $dyncolour in a sketch is optional, if an approved design has
      $dyncolour in the examined, it must also be used during the furniture's
      creation.
   - This should only describe the item, no subjective terms, reactions,
     opinions, emotions, or responses.
   - Use at least two full sentences.
   - Must begin with a capital letter and end with a full stop.
   - This must feature the main noun of the item.
   - Do not try to format your descriptions in the editor. When using the
     editor put your entire description on line one. The editor will properly
     format it for you.
   - Designs must be suitable for a furnisher working in a medieval-ish
     environment.
   - Designs must be something a furnisher can reasonably create.
      For instance, a furnisher could not create a bloodstained altar of
      pure light.
      A furnisher cannot whittle something out of the essence of darkness or
      create something that is lighter than air.
   - Do not "evoke" or tell the reader what sense/emotion/impression your
     design gives.
   - Crafters are not enchanters, magic is not permitted in crafted designs.
   - Designs should describe the item, not the wearer, use of "you" and "your"
     is prohibited.
   - All numbers must be written out in words. "one, two, three," etc.
   - Single spacing only.
   - Do not use words that require accents or other non-English punctuation,
     these cannot be replicated in Achaea and will be treated as misspellings.
     E.G: Applique would require an acute accent over the e.
   - Feet, inches, yards, etc, no metric measurements.
   - Items claiming to be 'official' representations of affiliation with an
     organisation or person will be rejected. So no making 'the official
     throne of the Seneschal' or 'Auntie Maim's bed.'
     Organisations should use Patronage Requests to submit official items for
     sale in shops.
   - Please use a GB English spellcheck and the Oxford comma. Achaea does not
     use American spelling.
   - There are children in Achaea, keep your designs tasteful. Describe the
     item, not how a person will interact with or react to it.
   - The preservation of body parts is beyond the scope of the Achaean crafter.
 
DESIGN <sketch> ADD|REMOVE SEATS
   - Specify if your design is for something one can be seated on.
   - Number of seats will be added during approval.
   - Containers cannot also have seats.
DESIGN <sketch> ADD|REMOVE CONTAINER
   - Specify if your design is to be a container.
   - Please only use this for items that are appropriate containers.
   - Capacity will be added during approval.
   - Containers cannot also have seats.
 
DESIGN <sketch> SAMPLES ADD|REMOVE [[#] <sample>]
   - Specify which samples, and how many, are used in the creation of this
     design.
   - These may be altered during the approval.
 
DESIGN <sketch> PRIVATE ON|OFF
   - At a cost of 1000gp you can hide your designs from others when they use
     NDS MATCH searches.
   - This flag may be set on the sketch, or after approval with the
     corresponding NDS command.
 
DESIGN <sketch> HIDEMARK ON|OFF
   - At the cost of 1000gp you can hide the crafter's mark.
   - When the crafted item is probed it will not show the line saying "It bears
     the distinctive mark of".
  
DESIGN <sketch> SUBMIT [URGENT]
   - PLEASE PROOFREAD YOUR DESIGN BEFORE SUBMITTING - See HELP PROOFREADING for guidance
   - Submit your sketch for approval by the Crafting Council.
   - The cost to submit a design does scale based on the number of times it has had to be submitted, PROOF and check your work!
    Urgent: 
	  First submission 10000 gold, second submission 12000 gold, third submission 15000 gold, fourth submission 20000 gold, fifth submission (and cap) 30000 gold.
    Standard: 1000 -> 2000 -> 5000 -> 10000 -> 20000
	  First submission 1000 gold, second submission 2000 gold, third submission 5000 gold, fourth submission 10000 gold, fifth submission (and cap) 20000 gold.
   - Must submit from the Furnishing Annex in Delos (unless you possess the Crest of the Crafting Council.)
   - The addition of URGENT places a design in a high priority queue and costs an increased amount of gold.
   - You can have up to five designs in the submission queue. This is total, across all tradeskills.
   - PLEASE PROOFREAD YOUR DESIGN BEFORE SUBMITTING - See below and HELP PROOFREADING for assistance!
 
DESIGN REQUEST <design>
   - Pay for and pick up your approved design.
   - Must request at the Furnishing Office (unless you possess the Crest of the Crafting Council)
SAMPLE <material>
   - Gather a sample of a certain material when found in the world.
SAMPLES
   - List all samples that you've previously gathered.
MATERIALS
   - List samples that can potentially be used for furnishing. This lists
     all samples, not samples that you currently have or can use.


PROOFREADING (see also HELP PROOFREADING)  
=========================================
ITEM TYPE
   - Make sure that the blueprint used matches the main noun in all aspects of
     this design.
 
APPEARANCE
   - Commas are not permitted in the Appearance of crafted items.
   - This should begin with a lowercase letter and NOT end in a full stop.
   - This must feature the name of the item as a main noun.
   - Examples are: 'an oak cabinet' and 'a cedarwood bookcase'
   - This should not be a full sentence.
   - Do not include actions or reactions, simply what the item is.
   - DYNCOLOUR is not usable in appearances.
 
DROPPED
   - This must be ONE complete sentence that begins with a capital letter and
     ends with a full stop.
   - Describe just the item, not possible player reactions or actions.
   - The main noun in the sentence must be the same as the pattern name so that
     people know what to call it when they want to pick it up, without having
     to type 'info here.'
   - Things like "A table is sitting on a rug here" is not acceptable.
   - "lays" is never appropriate in DROPPED, this is a transient action, you
     want "LIES".
   - "a pair of ..." is a singular item (a pair), conjugate appropriately.
   - DYNCOLOUR is not usable in dropped descriptions.
EXAMINED
   - This should only describe the item, no subjective terms, reactions,
     opinions, emotions, or responses.
   - Use at least two complete sentences, NO FRAGMENTS.
   - Designs must be suitable for a furnisher working in a medieval-ish
     environment.
   - Designs must be something a furnisher can reasonably create.
   - Do not "evoke".
   - Use appropriate materials.
   - All numbers must be written out in words. "one, two, three".
   - Feet, inches, yards, etc, no metric measurements.
   - Please use a GB English spellcheck, Achaea does not use American spelling.
   - Achaea uses the "Oxford comma" when using lists. This means that when
     writing a list, a comma should be used before the "and".
     E.G: a red, white, and blue scarf.
   - Single spacing always and only. Check for double spaces especially after
     full stops, and if you have copied text from another format.
   - Designs should describe the item, not the user or reader of the
     description. Use of "you" and "your" are prohibited.
 
If you do not have a furnishing license, see HELP FURNISHING!
 
For a full and detailed listing of the entire NDS output, see HELP DESIGN