Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
The Protean Relics are a collection of very ancient and powerful items created by Proteus during the days of the Chaos Wars. He reportedly locked them away in the Reliquary of Proteus, to be guarded by Kaphlos, the son of the Aldar Dekalb. For millenia, the location of the Reliquary was kept a secret, until the incursion of the Dala'myrr during the attack of Bal'met, the Worldreaver. The rapid burrowing of the enormous Dala'myrr, magically-aided, caused tears in the ether that were discovered first by Maklak during the Reckoning of the Conclave, and then by Yudhishthira as he was searching for the source of Maklak's power. These ether tears were then discovered by adventurers initially working under the direction of Yudhishthira, and then by the world at large. Located in unstable Digsites, adventurers tunneled through them, enduring occasional deadly collapses, and found their way to individual Chambers in the Reliquary that hold the Relics. The currently known Relics are: Earthshaker A giant hammer that can smash the ground and knock everyone in it and surrounding rooms down. Lifegiver A ring that functions like an additional starburst tattoo. The Dragon Bow A bow that shoots exploding arrows of dragonfire. The Mindring A ring that lets the wearer command others. Paincatcher A shield that absorbs some incoming damage, and reflects some of that damage back on the attacker. Soulfinder A small dirk that allows the user to store a bit of people's souls after which they can be easily located. The Golden Braid A rope of purest gold that will see your wealth increase. Bloodletter A very fast scimitar that will cause greatly enhanced bleeding damage. Luckbinder A pendant that increases your luck. The Gauntlet of the Roaring Wave Created for Caspian, the now-dead God of the Oceans, this Relic will blast people out of a room with the power of the seas. The Eye of Discord Though not literally the eye of Discord, this Relic reflects its unpredictable spirit, and will randomly grant and remove large amounts of health and mana from the possessor. The War Veil Despite appearing to be only a veil when unworn, this is one of the most unique and valuable pieces of armour, of any kind, in existence, and may be worn by anybody, of any class. Huskmaker This spear is used to create magically-animated (not undead) husks of dead adventurers that may be commanded by the wielder. The Equilibrium Gem A gem that substantially increases the rate of equilibrium recovery for the bearer. The Rageblade A longsword that grows faster as the wielder's health decreases. The ruby-encrusted Diadem of Ugrach Of Underworld fame, TOUCH DIADEM to summon Ugrach's two-tailed scorpion mount. Relic Commands -------------- RELICS STATUS will show you where the known Relics are. RELIC YIELD <relic> will give up a relic that is being held. Relic Behavior -------------- Relics are powerful but also somewhat unpredictable. They tend to be very difficult to hold onto for any length of time if you're going to actually use them. Ways that a Relic might leave your possession or the spot where you left it: * If you're killed, your Relic will drop and possibly re-appear elsewhere. * If you're killed by an adventurer, that adventurer gets your Relics. * A Relic left on the ground for any length of time will cause the Relic to re-appear somewhere else. * Relics taken on ships may frequently disappear. * Some Relics may occasionally disappear into an inaccessible part of the Reliquary for a time, returning to the world eventually. It's also important to note that Relics -cannot- be given away. The only way to lose a Relic is via one of the above methods. You can't give them away, throw them away, drop them, etc. If you absolutely do not want the item, you may use RELIC YIELD to send it back to the Reliquary. Relics and PK ------------- Without exception, those holding a Relic or who were holding a Relic when first attacked, puts them at risk of being attacked by anyone, for any reason - or no reason at all.