Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
23.23 Voyages
Voyages, also known as "seafaring quests", are a series of eleven diverse adventures undertaken by a ship and her crew. Invariably these involve a grand journey on the high seas, venturing forth from island to island, harbour to harbour, coast to coast, in order to complete the objectives, hear the stories, and claim the vast rewards at the end. These are not to be undertaken lightly! The seafaring life can be a long one, and only the simplest of voyages can be done in a quick jaunt, from a single harbour to a single harbour. Most are much more diverse and cerebral, involving several-leg journeys that aim to tell a varied and robust range of stories, in most cases unfolding as the voyage itself progresses. SAY REQUESTING A VOYAGE FOR SHIP <#> Most mainland harbours in Achaea have dockworkers or harbourmasters on hand, ready to respond to your request for a voyage. With the prospective ship in the nearby harbour, the captain need only take a stroll up to one of these helpful souls and say: REQUESTING A VOYAGE FOR SHIP <#>. Provided the request is made by the captain, the harbourmaster or dockworker will take a look through their logs and offer one of the available voyages. Typically this offers the introduction to that voyage's story and the first clues of how to proceed onwards. When the denizen's speech is concluded, the quest will then be placed into the entire crew's QUEST LOG, provided they are on board the ship, and you shall be ready to set sail! NOTE: Crewmembers MUST be on board the ship and not at the harbourmaster or dockworker in order to be given the quest. It is the captain's responsibility to relay all relevant information! NOTE: Not all voyages are available from all harbours. Some are region-specific. Some adhere to the moon phase. Some are only available when you've earned your stripes and learned enough of the stories (see below). Some are hidden in nooks and crannies about the world, and one might just require you to stumble upon a corked bottle that's washed up with the morning tide. Experimentation and exploration are highly advised! While almost every voyage can stand alone as its own independent story (short or long), there are two particularly challenging and exclusive voyages reserved for those who have completed enough of the prior selection to have learned about them. Finishing these will surely mark you as a sailor of incomparable calibre among nautical experts! Once the voyage is underway, the ship and its crew will need to sail to each destination, follow the clues, complete the tasks, and eventually finish the quest! This is done using all standard Achaea commands, though beware that some are intentionally obscure and greatly reward a wide knowledge of the land! While voyages are a collaborative endeavour, it is the captain who must make the final 'act' to conclude a voyage, be it the proffering of an item, the singing of a song, or unlocking a particularly troublesome chest! When a voyage is concluded, ALL members of the participating crew will be credited with completion and rewarded accordingly. NOTE: The crew members must have been present when the voyage was accepted and have the quest in their log to be acknowledged with completion. All voyages offer greatly increased gold and experience rewards over standard quests. In addition to the standard rewards, most voyages award pieces from the SEAFARING talisman set. Pieces are awarded to the captain when the quest is finished, and these can of course be traded around as desired. The amount of pieces awarded varies; simple voyages will not yield pieces, others range from 1 piece per ship up to a piece for every member of the crew.