Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
188.8.131.52 Tailoring Design
(See also: HELP DESIGN, HELP TAILORING, and HELP CRAFTING GUIDELINES) Having gained the Tailoring skill (see HELP TAILORING for instructions on how to do so), you are now ready to start designing items of clothing! Below is a comprehensive guide from start to finish on how to design and eventually create a tailoring related item, including any and all relevant rules and guidelines to ensure your design matches Achaea's standard of writing and acceptable content. To quickly get started in tailoring, you will need to find a pattern to sew! Use NDS LISTPUBLIC T to see all public tailoring designs. Select one you like, and use NDS P <design#> to examine it in further detail. From there, you'll be able to determine which materials are required in order to sew it. Materials will be taken directly from your rift if not in your hands, and so long as you are in possession of enough to cover the design requirements, you may SEW <design#>! But this is not all! Once you achieve the level of Adept in the tailor's craft, you will gain the coveted ability to design clothing of your own! To design your own clothing, visit the Tailoring annex in Delos and purchase a blank sketch and the pattern that best matches the type of item you want to design. Tailoring Syntaxes ------------------ SEW <pattern> [passcode] - Construct a garment from your pattern. - For more information on passcodes, see HELP NDS DESIGN <sketch> COPY <pattern> - Apply the details of your chosen pattern to your sketch - This will determine commodities needed to sew the finished item. - This will determine where the finished item is worn. - This will determine whether or not it can have a hood. - This will assign the base name and type of the item. E.G "shawl", or "trousers". - This will not consume your pattern. DESIGN <sketch> APPEARANCE <description> - Sketch out the appearance description for your new design. Note: Max of 50 characters. - The Appearance is the short description visible in WARES, in INV, and what is seen when you LOOK <person>. - Commas are not permitted in the Appearance of crafted items. - This should begin with a lowercase letter and NOT end in a full stop. - This must feature the name of the item as a main noun. - Examples are: 'a pair of leather trousers' and 'a plush mink blanket'. - This should not be a full sentence. - Do not include actions or reactions, simply what the item is. DESIGN <sketch> DROPPED <description> - The dropped description is what is seen in LOOK when your item is dropped in a location. - This must be ONE complete sentence that begins with a capital letter and ends with a full stop. Note: Max of 80 characters. - Describe just the item, not possible player reactions or actions. - No superfluous punctuation (question marks, exclamations, etc.) - The main noun in the sentence must be the same as the pattern name so that people know what to call it when they want to pick it up, without having to type 'info here.' - Things like "A cloak is hanging from a peg here." is not acceptable. If it were dropped on the highway there is no peg to hang from. DESIGN <sketch> EXAMINED <description> - This is what people see when an item is examined/probed. - This should only describe the item, no subjective terms, reactions, opinions, emotions, or responses. - Use at least two full sentences. - Must begin with a capital letter and end with a full stop. - This must feature the main noun of the item. - Do not try to format your descriptions in the editor. When using the editor put your entire description on line one. The editor will properly format it for you. - Designs must be suitable for a tailor working in a medieval-ish environment. - Designs must be something a tailor can reasonably create. For instance, a tailor could not create a baby in a baby blanket or a suit of chainmail. A tailor cannot weave something out of the essence of darkness or create something that is lighter than air. - Do not "evoke" or tell the reader what sense/emotion/impression your design gives. - Crafters are not enchanters, magic is not permitted in crafted designs. - Designs should describe the item, not the wearer, use of "you" and "your" is prohibited. - All numbers must be written out in words. "one, two, three," etc. - Single spacing only. - Do not use words that require accents or other non-English punctuation, these cannot be replicated in Achaea and will be treated as misspellings. E.G: Applique would require an acute accent over the e. - Feet, inches, yards, etc, no metric measurements. - Use appropriate materials. You can't make a shirt out of living skin or pure gold. Tailors cannot use scales/metal/non-standard materials as the fundamental material for a design, they would need to be stitched onto a garment proper. Achaea also does not have 'modern' materials and clothing functionality like velcro, denim, polyester (or any synthetic fabric), zippers, sweatshirts, and so on. - Items claiming to be 'official' representations of affiliation with an organisation or person will be rejected. So no making 'the official tunic of the Occultists' or 'the tunic of Tu'eras.' Organisations should use Patronage Requests to submit official items for sale in shops. - Please use a GB English spellcheck and the Oxford comma. Achaea does not use American spelling. - Do not write messages into designs. Tailors have the ability to embroider. - There are children in Achaea, keep your designs tasteful. Describe the item, not the parts of the person wearing it. - The preservation of body parts is beyond the scope of the Achaean crafter. DESIGN <sketch> HASHOOD ON|OFF - Allow certain clothing types to have hoods that can be raised and lowered. DESIGN <sketch> UNCOVER|COVER NAVEL - This will allow certain clothing types to show belly piercings. DESIGN <sketch> UNCOVER|COVER ARMS - This will allow certain clothing types to show items such as armbands and bracelets that would normally be hidden by sleeves. DESIGN <sketch> UNCOVER|COVER LEGS - This will allow certain clothing types to show leg items such as anklets and stockings. DESIGN <sketch> FALCONRY ON|OFF - Allow gloves and other appropriate items to be used as a knight's falconry glove. DESIGN <sketch> PRIVATE ON|OFF - At a cost of 1000gp you can hide your designs from others when they do NDS MATCH searches. This flag may be set on the sketch or after approval with the corresponding NDS command. DESIGN <sketch> HIDEMARK ON|OFF - At the cost of 1000gp you can hide the crafters mark. This means that when the crafted item is probed it will not show the line saying "It bears the distinctive mark of "". DESIGN <sketch> SUBMIT [URGENT] - PLEASE PROOFREAD YOUR DESIGN BEFORE SUBMITTING - See below for a proofreading guide! - Submit your sketch for approval by the Crafting Council. - This costs 1000 gold. - Must submit from the Tailoring Office in Delos (unless you possess the Crest of the Crafting Council) - The addition of URGENT places a design in a high priority queue and costs 10,000 gold instead of 1000. - You can have up to ten designs in the submission queue. This is total, across all tradeskills. - PLEASE PROOFREAD YOUR DESIGN BEFORE SUBMITTING - See below for a proofreading guide! DESIGN REQUEST <pattern> - Use this command at the Tailoring Office when you have been notified (by letter) that your pattern has been approved. - Have the gold required in your hands. EMBROIDERY =========== Finally, once you have reached Transcendent Tailoring, you will be able to embroider clothes for other people. Simply: EMBROIDER <clothing> <message> - The cost is 10 gold/letter. EMBROIDER <clothing> REMOVE - The cost is 1000 gold flat rate. PROOFREADING ============= ITEM TYPE - Make sure that the sketch used matches the main noun in all aspects of this design. APPEARANCE - Commas are not permitted in the Appearance of crafted items. - This should begin with a lowercase letter and NOT end in a full stop. - This must feature the name of the item as a main noun. - Examples are: 'a pair of leather trousers' and 'a plush mink blanket'. - This should not be a full sentence. - Do not include actions or reactions, simply what the item is. DROPPED - This must be ONE complete sentence that begins with a capital letter and ends with a full stop. - Describe just the item, not possible player reactions or actions. - The main noun in the sentence must be the same as the pattern name so that people know what to call it when they want to pick it up, without having to type 'info here.' - Things like "A cloak is hanging from a peg here." is not acceptable. If it were dropped on the highway there is no peg to hang from - "lays" is never appropriate in DROPPED, this is a transient action, you want "LIES". - "a pair of ..." is a singular item (a pair), conjugate appropriately. EXAMINED - This should only describe the item, no subjective terms, reactions, opinions, emotions, or responses. - Use at least two complete sentences, NO FRAGMENTS. - Designs must be suitable for a tailor working in a medieval-ish environment. - Designs must be something a tailor can reasonably create. - Do not "evoke". - Use appropriate materials. - All numbers must be written out in words. "one, two, three". - Feet, inches, yards, etc, no metric measurements. - Please use a GB English spellcheck, Achaea does not use American spelling. - Achaea uses the "Oxford comma" when using lists. This means that when writing a list, a comma should be used before the "and". E.G: a red, white, and blue scarf. - Single spacing always and only. Check for double spaces especially after full stops, and if you have copied text from another format. - Designs should describe the item, not the wearer, use of "you" and "your" are prohibited. If you do not have a tailoring license, see HELP TAILORING! For a full and detailed listing of the entire NDS output, see HELP DESIGN (See also: HELP CRAFTING GUIDELINES)