Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
(See also: HELP DESIGN, HELP CRAFTING GUIDELINES) The tailor's art is that of transforming regular cloth, leather, and thread into magnificent vestments fit for a sultan, fearsome uniforms of elite fighting units, or modest coverings to warm old bones on frigid nights. To become a professional tailor, you must be trained by the craft guild of Delos. Go to the craft guild office and BUY TAILORING PERMIT. The craft guild assesses a fee of 200 credits for the permit, which does not expire. Once a licensed tailor, you will have basic ability in the Tailoring tradeskill. The more you train in this skill, the higher quality your products will be, in terms of durability. Abilities Gained ---------------- At Novice: The ability to Sew from existing patterns. At Adept: The ability to create new patterns. At Transcendent: The ability to embroider clothing. Basic Syntaxes -------------- BUY TAILORING PERMIT - Buy your license to become a tailor. SEW <pattern> [passcode] - Construct a garment from your pattern. SEW <clothingitem> ALTER ADDWARMTH - Increase the warmth of a garment. - Costs the same materials as original pattern. DESIGN <sketch> COPY <pattern> - Create a blank sketch from a pattern type. DESIGN <sketch> PRIVATE ON|OFF - At a cost of 1000gp you can hide your designs from others when they do NDS MATCH searches. This flag may be set on the sketch or after approval with the corresponding NDS command. DESIGN <sketch> HIDEMARK ON|OFF - At the cost of 1000gp you can hide the crafters mark. This means that when the crafted item is probed it will not show the line saying "It bears the distinctive mark of". DESIGN <sketch> UNCOVER|COVER NAVEL - This will allow certain clothing types to show belly piercings. DESIGN <sketch> UNCOVER|COVER ARMS - This will allow certain clothing types to show items such as armbands and bracelets that would normally be hidden by sleeves. DESIGN <sketch> UNCOVER|COVER LEGS - This will allow certain clothing types to show leg items such as anklets and stockings. DESIGN <sketch> FALCONRY ON|OFF - Allow gloves and other appropriate items to be used as a knight's falconry glove. DESIGN <sketch> HASHOOD ON|OFF - Allow certain clothing types to have hoods that can be raised and lowered. DESIGN <sketch> APPEARANCE <description> - Sketch out the appearance description for your new design. Note: Max of 50 characters. DESIGN <sketch> DROPPED <description> - Sketch out the dropped description for your new design. DESIGN <sketch> EXAMINED <description> - Sketch out the examined description for your new design. DESIGN <sketch> SUBMIT - Submit your sketch for approval by the Crafting Council. Note: Must submit from the Tailoring office. DESIGN <sketch> SUBMIT [URGENT] - Submit your sketch for approval by the Crafting Council. - This costs 1000 gold. - Must submit from the Tailoring Office in Delos (unless you possess the Crest of the Crafting Council) - The addition of URGENT places a design in a high priority queue and costs 10,000 gold instead of 1000. DESIGN REQUEST <pattern> - Pay for and pick up your approved pattern. Note: Must submit from the Tailoring office. Detailed Syntax --------------- To produce an item of clothing, simply purchase a clothing pattern and the components required to make the item as indicated by the pattern (usually cloth and/or leather plus some gold sovereigns.). Then SEW <pattern> to construct your garment. The higher the prestige of the item, the more it will cost to sew. Once you achieve the level of Adept in the tailor's craft, you will gain the coveted ability to design clothing of your own. This process is a bit more involved: 1) Purchase a blank design sketch from the craft guild office in Delos. 2) Acquire a garment pattern of the same type as the garment you wish to design (hat, belt, pants, etc.), then DESIGN <sketch> COPY <pattern>. This will make a copy of the existing pattern on your blank sketch. 3) Customise your sketch's appearance when worn, when viewed in a room, and when examined closely: DESIGN <sketch> APPEARANCE <description> - This is the description you see when you type 'info inv'. - Examples are: 'a pair of leather trousers' and 'a plush mink blanket'. DESIGN <sketch> DROPPED <description> - This is the description people see when an item is in a room. - Example: A white shirt is crumpled on the floor here. DESIGN <sketch> EXAMINED (this will take you into the Achaean editor). - This is what people see when an item is examined. Please read the guidelines for sketches at the end of this scroll. It will save you a lot of time and hassle. 4) Take your design sketch to a craft guild office and DESIGN <sketch> SUBMIT it for evaluation. The craft guild will review your sketch and make a garment pattern from it. 5) When the garment pattern is finished, you will be notified by mail that your pattern is ready to pick up. Return to the craft guild office and DESIGN REQUEST <pattern>, using the pattern number specified in the letter from the craft guild. The craft guild charges a fee for the creation of the pattern based on the complexity and opulence of your design. Embroidery ---------- Finally, once you have reached Transcendent Tailoring, you will be able to embroider clothes for other people. Simply: EMBROIDER <clothing> <message> - The cost is 10 gold/letter. EMBROIDER <clothing> REMOVE - The cost is 1000 gold flat rate. GUIDELINES FOR SKETCHES ----------------------- 1. Don't take liberties with the pattern. This means that if you are using a shirt pattern, don't make your sketch a vest. The main noun in the 'appearance' field of your sketch must match whatever the pattern is a pattern of. 2. 'Appearance' format. This is what people see when you look in your inventory or give an item to another person. Some rules: a. Don't make a sentence out of it. b. Don't make it too long or try to cram too much detail into it. That is what the examine description is for. More than one line is definitely out and even that is excessive. c. Don't write about any actions or reactions the item is having. Something like 'a cloak blowing in the wind' would not be accepted as it is not always going to be blowing in the wind. The simplest way to see if you have set an appropriate description here is to put it in this sentence: You give <appearance description> to Lupus. If your appearance description makes a proper sounding and looking sentence there then you're probably ok. 3. 'Dropped' format. This is what people see when an item is in a room and they type 'look.' Some rules: a. It must be a complete sentence, with a period on the end. No exclamation points, no question marks, no multiple periods. b. The main noun in the sentence must be the same as the pattern name so that people know what to call it when they want to pick it up, without having to type 'info here.' c. Keep this to one line or less. d. Things like "A cloak is hanging from a peg here." is not acceptable. If it were dropped on the highway there is no peg to hang from. 4. Format for examine desc. This is what people see when they examine an item. Some rules: a. Use full sentences. b. Be descriptive. c. Do not try to format your descriptions in the editor. When using the editor put your entire description on line one. The editor will properly format it for you. 5. Suitability We will only accept designs that are suitable for a tailor working in a medieval-ish environment to create. Some rules: a. Nothing that a tailor could not reasonably create. For instance, a tailor could not create a baby in a baby blanket or a suit of chainmail. A tailor can't weave something out of the essence of darkness or create something that is lighter than air. b. Use appropriate materials. You can't make a shirt out of living skin or pure gold. Achaea also does not have 'modern' materials and clothing functionality like velcro, denim, polyester (or any synthetic fabric), zippers, sweatshirts, and so on. The one exception we permit here are bras. Yes, they are a decidedly modern invention in the real world but in Achaea we are lucky to have a Creator who finds that support can often do wonders for a woman's bosom. 6. Affiliated items Items claiming to be 'official' representations of affiliation with an organisation or person will be rejected. So no making 'the official tunic of the Occultists' or 'the tunic of Tu'eras.' 7. Spelling Of course words must be spelt correctly. Misspellings will result in rejections. In all cases where the UK and US spellings vary, the UK spelling must be used. P.S. Try SHOWOFF <garment> to display your fabulous clothing to the rest of the world, you gorgeous thing you. (See also: HELP DESIGN, HELP CRAFTING GUIDELINES)