Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.

19.10.44 Artefact Spark Tanks

Artefact sparks (See HELP ARTEFACTS OFFENSIVE and HELP FAESHOP) can be combined with a forged tank to create a repurposed spark tank. 

These are limited to only one tank per person, but they can hold as many powers as you have sparks. Killing another player will charge the tank's spark, so long as the tank is in your inventory. 

Imbuing a tank with more powers will also imbue the tank with certain passive benefits (see TANK BONUSES below).

NOTE: Tank Power names are NOT artefact powers and cannot be purchased separate from the items.

Sparks and Spark Powers (the power names in brackets are the powers one refers to when one DETONATEs the tank to invoke the power):

A silvery spark (enticement):
 - Detonating a tank imbued with this power will create a vortex that periodically pulls people in from adjacent rooms, similar to BECKON style abilities.
 - This is purchased in the Faeshop (HELP FAESHOP)

A blazing spark (fire)            300 credits
   - Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.

A cyclonic spark (cyclone)        500 credits
   - Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.

A concussive spark (concussive)   750 credits
   - Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.

A caustic spark (caustic)         700 credits
   - Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.

An effervescent spark (parting)   250 credits
   - Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
   - This is the same effect as parted waters.

An aqueous spark (flood)          400 credits
   - Detonating a tank imbued with this power will fill a room with water, temporarily flooding the surroundings.

A psychic spark (psychic)         500 credits
   - Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana
reserves.

A trembling spark (tremors)       200 credits
   - Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.

A galvanic spark (lightning)      600 credits
   - Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.

A metallic spark (shrapnel)       400 credits
   - Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.

An effulgent spark (healing)      350 credits
   - Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.

TANK BONUSES:
  1 power  - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
  2 powers - Increases max tank charge (200% of base maximum)
  3 powers - Increases charge per kill (Double)
  4 powers - Increases max tank charge (250% of base maximum)
  5 powers - Tank reforms immediately after power use

SYNTAXES FOR USE:

TANK STATUS - Check the status of your tank's charge.
TANK POWERS - Check the powers available to your tank.
TANK DETONATE FOR <POWER> - Detonate a tank for the associated power.
DETONATE TANK <POWER> - Detonate a tank for the associated power.