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Home » The 21 Classes of Achaea » The Depthswalkers of Achaea

The Depthswalkers of Achaea

A Troll Depthswalker, pale-skinned, an eel-familiar coiled at the shoulder

Depthswalkers are inheritors of the Tsol’teth’s most dangerous arts. Aeonics bends time. Shadowmancy commands the darkness. Terminus invokes the words of power that shaped the world. The class is a recent gift to Sapience, granted by ex-Tenith’oru — once called the Man In Grey, Seleucar’s Doom — in a moment of poignant loss and spite. The Tsol’teth race itself is sealed away. Their knowledge walks free.


Depthswalker lore and origin

Removed of his centuries-long guise, Parni deSangre — also known as ex-Tenith’oru, the Man In Grey, Seleucar’s Doom — gifted the Depthswalker class to Achaea in a moment of loss and spite. Both selfish and selfless, the act was meant to ensure the doom of the Tsol’teth race.

The skills are ancient. Aeonics, the art of bending time, was originally practiced by the Tsol’teth Overlord Agith’maal. The Tsol’teth themselves deemed it too dangerous and placed it on their list of forbidden arts. Shadowmancy is the foundation of the Tsol’teth fighting style: “Light does not create shade, Light constrains shade. In the darkness shadows are free.” Terminus is the art of words of power — the means by which Tsol’teth Overlords reshaped the world itself.

Modern Depthswalkers gain these arts through study and through Kosuira, the only known protege of Tenith’oru. Kosuira’s death upon the Sangre Plains in the Sarapin of 727 AF prompted ex-Tenith’oru to distribute the guarded knowledge to the world. To access the full power of Terminus, a modern Depthswalker must first find a way to seek Kosuira.

What a Depthswalker does, in plain terms: bends time around themselves and their enemies (Blur, Accelerate, Doom, Aeon, Rebirth), manifests weapons from pure shadow and wreathes themselves in darkness (Enshroud, Manifest, Cloak, Veil, Step), and invokes Tsol’teth words of power through one or more chosen Research branches (Hunting, Longevity, Augmentation, Environmental, Conquest, Dominion). The class is one of the most cerebral combat traditions in Achaea, and the lore is one of the deepest.

This is also a class without a factional lock. The gift went to all of Sapience. Modern Depthswalkers can serve any city.


Signature combat identity: time, shadow, and the word

Three things make a Depthswalker a Depthswalker.

The first is time. Aeonics gives a Depthswalker fine control over the flow of time. Blur grants supernatural speed. Accelerate compresses long actions into moments. Doom marks a target’s days as numbered. Aeon — “the curse of the Lord of Time” — bends time around the victim, dragging them out of normal combat tempo. The capstone, Rebirth, lets the Depthswalker turn aside death itself. Aeonics is the most distinctive temporal-manipulation skill in Achaea — no other class has anything close.

The second is shadow. Shadowmancy underpins the Tsol’teth fighting style. A Depthswalker is never truly helpless: where there is darkness, they are mighty, and where a Depthswalker walks, darkness soon follows. Enshroud cloaks a location in night. Manifest forges weapons from shadow. Step crosses distance through darkness. The ultimate expression of the art, according to the lore, is turning a foe’s own shadow against its host in a final, brutal betrayal — the Dictate capstone.

The third is the word. Terminus is the most ambitious of the three skills. The Tsol’teth used Terminus to reshape reality through invocation. No one has truly mastered all branches — Tsol’teth rarely worked alone because diversification across the six Research branches was the only way to access the full art simultaneously. A modern Depthswalker picks Research branches (Hunting, Longevity, Augmentation, Environmental, Conquest, Dominion) and develops mastery in their chosen areas. The lore notes: “Knowing is half the battle.”

Together, Aeonics + Shadowmancy + Terminus makes Depthswalker a class of patient, layered, cerebral combat. The class doesn’t burst. The class winds opponents into a position they can’t escape from.


The three skills of a Depthswalker

A Depthswalker commands three skill sets: Aeonics, Shadowmancy, and Terminus. A fledgling Depthswalker gains Aeonics and Shadowmancy; Terminus is granted on embracing the class (and full access requires seeking Kosuira).

Signature abilities: Memory, Regression, Divine

Aeonics grants a degree of control over the flow of time. Originally practiced by the ancient Tsol’teth Overlord Agith’maal, the art was deemed too dangerous even by Tsol’teth standards and placed on their forbidden list. Modern Depthswalkers inherit the art through Parni deSangre’s chain of transmission.

Practitioners specialise in modifications to localised time — both their own and that of others. The truly great may turn aside the greatest enemy of all: death.

Abilities (27)

AbilityDescription
MemoryRemember what was.
RegressionTime bends to accommodate.
DivineThe timelines do not lie.
RewindThe past becomes the present.
BlurMove with supernatural speed.
RiftDistance is no barrier.
ImagesOne of many.
CausalityThe future is yours.
AccelerateIt all adds up.
DisassociateGain now is pain later.
DoomTheir days are numbered.
DilationGiven time all rules can be broken.
AeonThe curse of the Lord of Time.
DisplacementA minor adjustment.
PreemptThere is no escape.
ShiftA slip sideways through time.
BacklashEverything has a price.
DiscardThe mind is your weapon.
HasteBe slow and dead.
LoopOver, and over, and over again.
DegenerateThe ravages of time.
ParadoxThey shall conform.
HindsightMistakes shall not be replicated.
DeteriorateMadness comes to all.
DistortionThose that forget the past…
TimewellYour might made manifest.
RebirthDeath shall never claim you.

Signature abilities: Enshroud, Manifest, Cull

“Light does not create shade, Light constrains shade. In the darkness shadows are free.” — Overlord Gattan’lier, 468 years before the fall of the Seleucarian Empire.

Shadowmancy is the foundation of the Tsol’teth fighting style. While Terminus is the art the Tsol’teth are more infamous for, Shadowmancy underpins everything they do in combat. Practitioners are never truly helpless: where there is darkness they are mighty, and where there is a Depthswalker, darkness soon follows. The ultimate expression: turning a foe’s own shadow against its host.

Abilities (32)

AbilityDescription
EnshroudCloak your location in blackest night.
ManifestForge weapons from the shadows that surround you.
CullYour foes are wheat before the storm.
IntoneThe shadows are your voice and more.
CloakThe cloak of power from ancient lore.
AscendTake to the sky upon a surge of shadows.
DisperseMelt away into the darkness.
StrikeYou shall not suffer obstructions.
PhylacteryA prison for the fallen.
AtrophyThe strength just slips away.
InstillThe might of the Overlords directed through your weapon.
DegenerationAttack their physical capability.
EnvenomCoat a weapon in venoms.
ConveyGood help is hard to find.
ReapYour onslaught shall claim them all.
DepressionTurn their focus inward.
VortexBring the fight to you.
RetributionThere shall be no salvation.
SeverA minor mercy.
StepNone are beyond your reach.
PreeminenceThe shadows tell you all.
MadnessInsanity is a torture all its own.
ConsumeThey shall sustain you.
RedeemGrant respite to a former foe.
ContemplationPerceive the state of another’s mental strength.
AttuneMinor alterations can have major repercussions.
LeachTheir weakness is your strength.
VeilCloak your movements to the paramount degree.
MutilateBeyond all recognition.
ExtinguishThe shadows are your dominion.
AssimilateYou will take it all.
DictateDeath is but a word away.

Signature abilities: Research, Purge, Mastery

The Tsol’teth are perhaps the greatest wielders of arcane forces known to Achaea. Terminus is the art of discovering and utilising the words of power to invoke changes upon the world. No one has truly mastered the skill — the reason Tsol’teth rarely worked alone is that diversification is the only way all branches of Terminus can be available simultaneously.

Terminus supplies great and terrible powers — the Litany of Obedience being a prime example — but its true strength is diversity. A Depthswalker may subjugate wills one day and call down lightning the next. Knowing is half the battle.

General abilities (6)

AbilityDescription
ResearchKnowledge is power.
PurgeThe mind is malleable.
MasteryMaster your chosen field.
FulcrumThe centre of your power.
TruevoiceTrue voice of the Tsol’teth.
DiversifyMediocrity is unacceptable.

Research branches: A Depthswalker may specialise in one or more of these areas through deeper study.

BranchDescription
HuntingThe acquisition of strength.
LongevityWho doesn’t want to live forever?
AugmentationOnly the best.
EnvironmentalThe world is your weapon.
ConquestThe might of the warlords.
DominionControl, control, control.

Depthswalker Houses and cities

See Achaea’s city-states for the cities where these Houses recruit.

Depthswalker is unrestricted by alignment. 16 Houses across all 6 cities plus 2 cityless options — same wide acceptance as Serpent and Jester.

HouseCityNotes
The DawnbladeTargossasTargossan martial House. Depthswalkers serving Light.
The Harbingers of RedemptionTargossasTargossan succour House.
The Dread LegatesMhaldorMhaldorian military House.
The InsidiumMhaldorMhaldorian rites House. The Tsol’teth/Depthswalker philosophical heritage often resonates with Mhaldor.
The Esoteric ConsortiumAshtanAshtan martial House.
The Savants of the WheelAshtanAshtan academic House. Often a natural fit for research-leaning Depthswalkers.
The Nemesian VanguardAshtanAshtan front-line House.
The Vashnarian ShieldCyreneCyrene guardian House.
The VirtuosiCyreneCyrene artistic House.
The Discurean OutridersCyreneCyrene explorer/academic House.
The Krymenian AcademyHashanHashan academic House. Strong fit for scholarly Depthswalkers.
The SomatikosHashanHashan body-discipline House.
The Scions of the IthmiaEleusisEleusis forestal House.
The Heartwood KinEleusisEleusis nature House.
The Grand Merchant Collective(cityless)The trader House.
The Carnivalis Institute of Jestering(cityless)The Jester-founded House.

To check current House availability in-game: HOUSE LIST DEPTHSWALKER.

A note on the class’s character: despite the Tsol’teth lineage and the dark themes of shadow and time-bending, Depthswalker is not factionally locked. The art was gifted to Sapience as a whole, and modern Depthswalkers reflect that — found across the city-states with no single home.


What an Achaea Depthswalker might look like

Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what a Depthswalker can look like. (More portraits coming as the class art library expands.)


How to roleplay a Depthswalker in Achaea

A Depthswalker’s identity is the inheritance. Your character is a vessel for arts that aren’t meant for mortals — Tsol’teth knowledge gifted to Sapience by an act of loss and spite. The lore is heavy, and that weight is the roleplay anchor.

Three things make Depthswalker roleplay distinct:

The Tsol’teth lineage matters. Your character is studying the arts of an Overlord race. Names like Agith’maal, Tenith’oru, Gattan’lier, and Kosuira matter in your character’s history. Players who treat the inheritance as serious, almost sacred — invoking the names, treating the knowledge as a burden — get the strongest Depthswalker roleplay.

Your shadows and time-bending make you read as otherworldly. A Depthswalker entering a room shouldn’t feel like a normal adventurer. The class lore explicitly frames Depthswalkers as walking with darkness. Cultivate that perception in your character’s voice and presence.

You picked your Research path. Terminus is unique among Achaea’s skills in that the Depthswalker chooses which Research branches to develop. Hunting? Longevity? Conquest? The choice is part of the character. A Depthswalker who has poured everything into Environmental Research reads differently than one who has gone deep on Dominion.

A few practical notes:

You can serve any city. Like Magi and Psion, the class is alignment-flexible. Pick the city that fits your character’s chosen cause.

The class is relatively new and underplayed. Depthswalker is one of the more recent classes added to Achaea. The playerbase is smaller. If you want a class with strong identity but a more dedicated community, this is a sharp pick.

Combat rewards patience. Aeonics builds advantage over time. Shadowmancy needs the right environment (darkness). Terminus requires Research investment. The class plays as slow strategic mastery, not reactive twitch combat.

If you want the most cerebral combat class in Achaea, deep ancient-Tsol’teth lore, and a class where every fight feels like a chess problem you’ve been preparing for, Depthswalker delivers.


Other classes to consider

Three classes worth a look if Depthswalker is on your shortlist (or browse all 21 Achaea classes for the full comparison):

Psion: The Aldar Mind-Mage

The other ancient-magic class. Where the Depthswalker inherits Tsol’teth arts (Shadowmancy, Aeonics, Terminus), the Psion inherits Aldar arts (Weaving, Emulation, Psionics). Both classes are recent additions, both cerebral, both alignment-flexible. The lineage difference is the main distinction — Tsol’teth Overlords vs. Firstborn Aldar.

Serpent: Heir of the Serpentlords

The other mechanically demanding class with high skill ceiling. Different mechanics (venom, hypnosis, wormholes) but similar headspace — Serpents and Depthswalkers attract similar player types. Both reward patient, layered combat.

Occultist: Ashtan’s Chaos Scholar

The other dark-scholar/research-based class. Where the Depthswalker researches Terminus branches, the Occultist studies the Mysteries and pacts with Chaos Lords. Different alignment (Occultist is Ashtan-locked), similar “scholar of dangerous knowledge” identity.

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Frequently Asked Questions

A Depthswalker’s skills are Aeonics, Shadowmancy, and Terminus. A fledgling Depthswalker gains Aeonics and Shadowmancy; Terminus is granted on embracing the class. Aeonics is time manipulation. Shadowmancy is shadow combat — manifesting weapons from darkness, stepping through shadow, turning a foe’s shadow against them. Terminus is the art of words of power, organised into six Research branches that the Depthswalker chooses to specialise in.

The Depthswalker class was gifted to Sapience by Parni deSangre (ex-Tenith’oru, also known as the Man In Grey or Seleucar’s Doom). The skills are Tsol’teth in origin — Aeonics was practiced by the Tsol’teth Overlord Agith’maal but deemed too dangerous and forbidden. After the death of Kosuira, Tenith’oru’s only known protege, in 727 AF on the Sangre Plains, ex-Tenith’oru distributed the knowledge to the world.

Yes. Depthswalker is one of the more recent additions to Achaea’s class roster. The community is smaller and more specialised than the older classes. Recommended for players who want strong identity in a less-saturated class.

The six branches are Hunting (acquisition of strength), Longevity (life extension), Augmentation (self-enhancement), Environmental (turning the world against opponents), Conquest (the might of warlords), and Dominion (control). A Depthswalker chooses which branches to develop. The lore notes that the Tsol’teth rarely worked alone because no single Depthswalker can master all branches simultaneously — diversification was the only way to access the full art.

Sixteen Houses across all six city-states plus two cityless options. The class is unrestricted by alignment. The Krymenian Academy (Hashan) and The Savants of the Wheel (Ashtan) are particularly well-suited for scholarly, research-leaning Depthswalkers. Use HOUSE LIST DEPTHSWALKER in-game to confirm current availability.

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