Home » The 21 Classes of Achaea » The Psions of Achaea

The Psions of Achaea

A Psion of Achaea channeling lightning from a runic throne-engine

Psions wield the lost magic of the Aldar, the Firstborn race, the first beings created by Ayar (now Sarapis). Drawn from the well at Saar-elan in the ruined city of Nur, a Psion is part weaver, part psychic, part emulator of Protean Relics. Where every other mage class in Achaea works with forces external to themselves, the Psion’s most ancient power is the mind itself.


Psion lore and origin

The Aldar are mostly gone from Achaea. What they left behind still holds vestigial power. Those who enter and survive Saar-elan, the well of power biding at the heart of Nur, ancient city of the Aldar, emerge changed, altered, granted a remnant of the Firstborn’s lost magics.

The Psion class is built on three remnants. Weaving was the Aldar’s craft of forging weapons from the substance of Creation: blades and maces called to hand and dismissed after their work, with duplicates of the Weaver themselves at the highest mastery. Emulation was the Aldar’s attempt to replicate the Relics of Proteus, an attempt that never fully succeeded but yielded its own derivative arts. Psionics, the oldest of the Aldar powers, was the absolute mastery of mind over body, culminating in Foresight, the ability to glimpse possible futures and act on them in the present.

A Psion is not the master the Aldar were. The lore is explicit: a modern Psion commands “but a tithe, a remnant of a remnant of the Aldar’s ancient magic.” Even so, that tithe is formidable. A trained Psion weaves blades from nothing, projects copies of themselves into battle, locks an enemy’s mind, and reads the next move before it happens. The class is comparatively new in Achaea’s roster. The magic is ancient, but the modern revival is relatively recent.

This is also one of Achaea’s more cerebral classes. Every skill set has a strong mental component. The combat rewards players who like layered, deliberate play over reactive twitch combat.


Signature combat identity: woven blades, duplicates, and Foresight

Three things make a Psion a Psion.

The first is Weaving. A Psion conjures blades and maces from the substance of Creation, strikes with them, and dismisses them. The weapons are not crafted in advance; they exist for the moment of use. The capstone, Miriad (“We are legion”), lets the Psion weave copies of themselves, sentient duplicates that mimic the original and turn a single Psion into an army. The lore explicitly references Illarris, the Aldar who devised the technique during the War of Humanity. Modern Psions inherit a diluted version of the same craft.

The second is Emulation. This is the Aldar’s failed Relic research transformed into combat technique. Where the Magi summons elementals through treaty, the Psion emulates the effects of Protean artefacts: Lifebond (martyr’s calling), Indomitability (the shadow of the Battlemaster), Reprise (“It’s not over yet”), Painshift (“Your pain, your gain”). The skill is unusual in that the abilities don’t fit a single theme: they’re scattered effects derived from various Relics. Players who like eclectic toolkits enjoy this.

The third is Foresight. The Psionics skill culminates in Foresight: the brief glimpse of possible futures that lets a Psion see an enemy’s next move. In a game built on affliction-cure exchanges where the right read at the right moment is the difference between a kill and a death, Foresight is the most distinctive defensive ability in Achaea. Even imperfect application turns Psion combat into a different game.

Together, Weaving + Emulation + Psionics makes the Psion a class of patient, precise mind-and-craft combat. A Psion who plays well looks like a chess master who happens to also have a sword.


The three skills of a Psion

A Psion commands three skill sets: Weaving, Emulation, and Psionics. The lore is unusual in that the embrace ordering is less rigid than other classes: all three derive from the Aldar’s vestigial power at Saar-elan.

Signature abilities: Charge, Secondskin, Cleave

The Aldar were famed for great works of artistic genius. Most of that legacy is lost. Weaving is one of the remnants put to use during the War of Humanity: the practice of forging weapons from the substance of Creation, calling a blade or mace to hand and dismissing it once its work is done, and the means to unweave a foe, returning their mortal shell to Creation.

The capstone is Miriad. Illarris devised the means to weave a copy of herself, a feat thought impossible until the War. The lowest duplicates can mimic their creator, turning a single Weaver into an army.

Abilities (20)

AbilityDescription
ChargeA simple but deadly rush.
SecondskinArmour is an unnecessary inconvenience.
CleaveA sundering blow.
OverhandBring them down with a crushing blow.
HamstringThey won’t be walking that off.
EntwineWhat a tangled web.
PrepareModify your creations.
LightstealDarkness falls.
PunctureA swift and precise jab.
SeverA precise and deadly strike.
LaunchBring them down to your level.
UnweaveFrom dust to dust.
DeathblowPrecision over power.
BackhandHis face was bad enough already.
InvertA slight change of pace.
RallyLet them know your fervour.
ExsanguinateThey’ll never eat again.
FlurryOnslaught unending.
DeconstructThey are unfit for Creation.
MiriadWe are legion.

Signature abilities: Guidedstrike, Wavesurge, Soulmark

The Relics of Proteus fascinated and confounded the Aldar. As tools of violence and augmentation they were unsurpassed when fully attuned to a user, yet their means of creation came from the inscrutable hand of Proteus Himself. Many Firstborn sought the secrets, with great victories and terrible losses both.

Emulation is the remnants of that research stored within Saar-elan and Nur. Though the goal of replicating a relic was never attained, several of their effects could be emulated. The martyr’s lifebond, the ghastly reprise: knowledge and strength both grand and terrible.

Abilities (17)

AbilityDescription
GuidedstrikeLuck is a power all its own.
WavesurgeThe might of the raging waters.
SoulmarkSome marks cannot be washed away.
UpheavalTremors and tribulations.
CompanionBefore the fall.
DestructionElemental fury to ravage and rage.
ImpositionYour word against their will.
BarterThere is power in such things.
DiscordanceA fluxing of chaotic power.
RuptureBleed them dry.
ClarityMind over all.
RepriseIt’s not over yet.
WrathUnleash your fury.
LightbindSome things must not walk free.
LifebondThe martyr’s calling.
PainshiftYour pain, your gain.
IndomitabilityThe shadow of the Battlemaster.

Signature abilities: Expunge, Splinter, Comprehend

The most ancient of powers given to the Aldar at their formation by Ayar: strength in will and mind. Vast psionic and telepathic might, wielded with unfathomable ease as they imposed thought upon themselves and the world. With centuries of peace to master these arts, the Aldar’s offensive psionic techniques saw little progress beyond the simple. The true might was always in absolute control.

A Psion is the master of body and world, exerting such perfect control of muscle, skin, and cell that many mental constraints binding mere mortals are bypassed. Where the Will of the Psion exists, they will always find a Way.

The capstone is Foresight: the briefest glimpse of possible futures, the difference between life and death on the battlefields of Sapience.

Abilities (23)

AbilityDescription
ExpungeYour mind must never be corrupted.
SplinterA spike of psychic force.
ComprehendA simple application of your intellect.
ExpandThe mind shall not be constrained.
ImprintCommunication is key.
InsertionA subtle touch of misdirection.
IronwillYour mind against theirs.
RadiateYour will is implacable.
MuddleA gentle touch to confound and mislead.
ShatterThe psyche is such a delicate construct.
SensitivityThe faintest changes are yours to know.
ManipulateControlling the self is of paramount concern.
BreakthroughPain is a warning.
LinkYour mind is far superior.
BlastSometimes a hammer can replace the scalpel.
PerceptionThe insidious becomes apparent.
ContemplationPerceive the state of another’s mental strength.
ProjectionYour will made manifest.
VanishPerception is everything.
TranscendPerfect unity of the mind and body.
CombustionJust like heating water.
ExciseA single cut at the fundamental level.
ForesightThe pinnacle of mental might.

Psion Houses and cities

See Achaea’s city-states for the cities where these Houses recruit.

Psion is unrestricted by alignment. 16 Houses across all 6 cities + 2 cityless: same wide acceptance as Magi, Runewarden, and Blademaster.

HouseCityNotes
The DawnbladeTargossasTargossan martial House.
The Harbingers of RedemptionTargossasTargossan succour House.
The Dread LegatesMhaldorMhaldorian military House.
The InsidiumMhaldorMhaldorian rites House.
The Esoteric ConsortiumAshtanAshtan martial House.
The Savants of the WheelAshtanAshtan academic House. Often well-suited to Psions for scholarly play.
The Nemesian VanguardAshtanAshtan front-line House.
The Vashnarian ShieldCyreneCyrene guardian House.
The VirtuosiCyreneCyrene artistic House.
The Discurean OutridersCyreneCyrene explorer/academic House.
The Krymenian AcademyHashanHashan academic House. Strong fit for Psion-scholars.
The SomatikosHashanHashan body-discipline House.
The Scions of the IthmiaEleusisEleusis forestal House.
The Heartwood KinEleusisEleusis nature House.
The Grand Merchant Collective(cityless)The trader House.
The Carnivalis Institute of Jestering(cityless)The Jester-founded House.

To check current House availability in-game: HOUSE LIST PSION.


What an Achaea Psion might look like

Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what a Psion can look like across three of Achaea’s 14 playable races. These are illustrative examples. Any race can play a Psion.


How to roleplay a Psion in Achaea

The Psion’s identity lives in the inheritance. Your character has touched the well at Saar-elan and emerged changed. You command a tithe of the Aldar’s ancient power. That is who your character is, in the first instance: not their city, not their House, not their face. The Aldar magic.

A few things worth knowing if you choose Psion:

You can serve any city. Like Magi, the Psion has no factional pressure. Pick the city that fits your character’s chosen cause.

The Aldar inheritance carries weight. The Aldar are the Firstborn, the race that ruled Creation below the Pantheon. Other characters who know Aldar lore will read your character as someone connected to something older and stranger than they are. Players who lean into this get strong roleplay material.

Combat is read-the-future combat. A skilled Psion knows the next move before it happens. That is what Foresight does. Players who enjoy the chess-like aspect of affliction combat find their home here.

The class is relatively new. Psion is one of the most recent additions to Achaea’s roster, and the playerbase is smaller. If you want to play a class with strong identity but a smaller, more dedicated community, this is an excellent pick.

If you want a cerebral combat class with deep ancient-power lore and Foresight, Psion delivers.


Other classes to consider

Three classes worth a look if Psion is on your shortlist (or browse all 21 Achaea classes for the full comparison):

Magi: Achaea’s Elementalist

The other ancient combat magic. Where the Psion draws on the Aldar at Saar-elan, the Magi draws on slain Agatheis and the Elemental Planes. Same alignment flexibility, very different mechanics: Psion is mental + woven, Magi is elemental + crystalline.

Depthswalker: Tsol’teth Time-and-Shadow

The Tsol’teth counterpart. Where the Psion inherits Aldar (Firstborn) magic, the Depthswalker inherits Tsol’teth knowledge of Shadowmancy and time-bending. Both are recent additions to the class roster, both reward cerebral play. Different lineage, similar headspace.

Monk: The Sentaari Martial Order

The other mental-discipline class. Monks unify mind, body, and spirit through Tekura, Kaido, and Telepathy. The Psion is closer to “ancient mage who commands the mind”; the Monk is closer to “monastic discipline that includes telepathic awareness.” Both reward patient, controlled play.

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Frequently Asked Questions

A Psion’s skills are Weaving, Emulation, and Psionics. Weaving forges blades and maces from the substance of Creation, with the capstone Miriad summoning sentient duplicates of the Psion. Emulation is the Aldar’s failed-Relic research, yielding effects like Lifebond and Indomitability. Psionics is mental mastery, culminating in Foresight, the ability to glimpse possible futures and act on them.

The Psion class draws on the lost magic of the Aldar, the Firstborn race created by Ayar (now Sarapis). Modern Psions are those who enter and survive Saar-elan, the well of power at the heart of Nur, the ancient city of the Aldar. The survivors emerge changed, granted a tithe of the Aldar’s ancient magics.

Yes. Psion is one of the most recent classes added to Achaea’s roster. The magic the class draws on is ancient (Aldar), but the modern revival of the class is comparatively recent. The community is smaller and more specialised than the older classes.

Sixteen Houses across all six city-states plus two cityless options, the same wide acceptance as Magi, Runewarden, and Blademaster. The Krymenian Academy (Hashan) and The Savants of the Wheel (Ashtan) are particularly well-suited for Psion-scholars. Use HOUSE LIST PSION in-game to confirm current availability.

Foresight is the capstone ability of the Psionics skill, the briefest glimpse of possible futures woven into present fact. Aldar masters could pierce time’s veil entirely; modern Psions get the briefest hints. In practice, Foresight gives a Psion a hint of what an enemy is about to do, making the class one of the most defensively distinctive in Achaea’s affliction-combat system.

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