The Psions of Achaea

Psions wield the lost magic of the Aldar, the Firstborn race, the first beings created by Ayar (now Sarapis). Drawn from the well at Saar-elan in the ruined city of Nur, a Psion is part weaver, part psychic, part emulator of Protean Relics. Where every other mage class in Achaea works with forces external to themselves, the Psion’s most ancient power is the mind itself.
Psion lore and origin
The Aldar are mostly gone from Achaea. What they left behind still holds vestigial power. Those who enter and survive Saar-elan, the well of power biding at the heart of Nur, ancient city of the Aldar, emerge changed, altered, granted a remnant of the Firstborn’s lost magics.
The Psion class is built on three remnants. Weaving was the Aldar’s craft of forging weapons from the substance of Creation: blades and maces called to hand and dismissed after their work, with duplicates of the Weaver themselves at the highest mastery. Emulation was the Aldar’s attempt to replicate the Relics of Proteus, an attempt that never fully succeeded but yielded its own derivative arts. Psionics, the oldest of the Aldar powers, was the absolute mastery of mind over body, culminating in Foresight, the ability to glimpse possible futures and act on them in the present.
A Psion is not the master the Aldar were. The lore is explicit: a modern Psion commands “but a tithe, a remnant of a remnant of the Aldar’s ancient magic.” Even so, that tithe is formidable. A trained Psion weaves blades from nothing, projects copies of themselves into battle, locks an enemy’s mind, and reads the next move before it happens. The class is comparatively new in Achaea’s roster. The magic is ancient, but the modern revival is relatively recent.
This is also one of Achaea’s more cerebral classes. Every skill set has a strong mental component. The combat rewards players who like layered, deliberate play over reactive twitch combat.
Signature combat identity: woven blades, duplicates, and Foresight
Three things make a Psion a Psion.
The first is Weaving. A Psion conjures blades and maces from the substance of Creation, strikes with them, and dismisses them. The weapons are not crafted in advance; they exist for the moment of use. The capstone, Miriad (“We are legion”), lets the Psion weave copies of themselves, sentient duplicates that mimic the original and turn a single Psion into an army. The lore explicitly references Illarris, the Aldar who devised the technique during the War of Humanity. Modern Psions inherit a diluted version of the same craft.
The second is Emulation. This is the Aldar’s failed Relic research transformed into combat technique. Where the Magi summons elementals through treaty, the Psion emulates the effects of Protean artefacts: Lifebond (martyr’s calling), Indomitability (the shadow of the Battlemaster), Reprise (“It’s not over yet”), Painshift (“Your pain, your gain”). The skill is unusual in that the abilities don’t fit a single theme: they’re scattered effects derived from various Relics. Players who like eclectic toolkits enjoy this.
The third is Foresight. The Psionics skill culminates in Foresight: the brief glimpse of possible futures that lets a Psion see an enemy’s next move. In a game built on affliction-cure exchanges where the right read at the right moment is the difference between a kill and a death, Foresight is the most distinctive defensive ability in Achaea. Even imperfect application turns Psion combat into a different game.
Together, Weaving + Emulation + Psionics makes the Psion a class of patient, precise mind-and-craft combat. A Psion who plays well looks like a chess master who happens to also have a sword.
The three skills of a Psion
A Psion commands three skill sets: Weaving, Emulation, and Psionics. The lore is unusual in that the embrace ordering is less rigid than other classes: all three derive from the Aldar’s vestigial power at Saar-elan.
Signature abilities: Charge, Secondskin, Cleave
The Aldar were famed for great works of artistic genius. Most of that legacy is lost. Weaving is one of the remnants put to use during the War of Humanity: the practice of forging weapons from the substance of Creation, calling a blade or mace to hand and dismissing it once its work is done, and the means to unweave a foe, returning their mortal shell to Creation.
The capstone is Miriad. Illarris devised the means to weave a copy of herself, a feat thought impossible until the War. The lowest duplicates can mimic their creator, turning a single Weaver into an army.
Abilities (20)
| Ability | Description |
|---|---|
| Charge | A simple but deadly rush. |
| Secondskin | Armour is an unnecessary inconvenience. |
| Cleave | A sundering blow. |
| Overhand | Bring them down with a crushing blow. |
| Hamstring | They won’t be walking that off. |
| Entwine | What a tangled web. |
| Prepare | Modify your creations. |
| Lightsteal | Darkness falls. |
| Puncture | A swift and precise jab. |
| Sever | A precise and deadly strike. |
| Launch | Bring them down to your level. |
| Unweave | From dust to dust. |
| Deathblow | Precision over power. |
| Backhand | His face was bad enough already. |
| Invert | A slight change of pace. |
| Rally | Let them know your fervour. |
| Exsanguinate | They’ll never eat again. |
| Flurry | Onslaught unending. |
| Deconstruct | They are unfit for Creation. |
| Miriad | We are legion. |
Signature abilities: Guidedstrike, Wavesurge, Soulmark
The Relics of Proteus fascinated and confounded the Aldar. As tools of violence and augmentation they were unsurpassed when fully attuned to a user, yet their means of creation came from the inscrutable hand of Proteus Himself. Many Firstborn sought the secrets, with great victories and terrible losses both.
Emulation is the remnants of that research stored within Saar-elan and Nur. Though the goal of replicating a relic was never attained, several of their effects could be emulated. The martyr’s lifebond, the ghastly reprise: knowledge and strength both grand and terrible.
Abilities (17)
| Ability | Description |
|---|---|
| Guidedstrike | Luck is a power all its own. |
| Wavesurge | The might of the raging waters. |
| Soulmark | Some marks cannot be washed away. |
| Upheaval | Tremors and tribulations. |
| Companion | Before the fall. |
| Destruction | Elemental fury to ravage and rage. |
| Imposition | Your word against their will. |
| Barter | There is power in such things. |
| Discordance | A fluxing of chaotic power. |
| Rupture | Bleed them dry. |
| Clarity | Mind over all. |
| Reprise | It’s not over yet. |
| Wrath | Unleash your fury. |
| Lightbind | Some things must not walk free. |
| Lifebond | The martyr’s calling. |
| Painshift | Your pain, your gain. |
| Indomitability | The shadow of the Battlemaster. |
Signature abilities: Expunge, Splinter, Comprehend
The most ancient of powers given to the Aldar at their formation by Ayar: strength in will and mind. Vast psionic and telepathic might, wielded with unfathomable ease as they imposed thought upon themselves and the world. With centuries of peace to master these arts, the Aldar’s offensive psionic techniques saw little progress beyond the simple. The true might was always in absolute control.
A Psion is the master of body and world, exerting such perfect control of muscle, skin, and cell that many mental constraints binding mere mortals are bypassed. Where the Will of the Psion exists, they will always find a Way.
The capstone is Foresight: the briefest glimpse of possible futures, the difference between life and death on the battlefields of Sapience.
Abilities (23)
| Ability | Description |
|---|---|
| Expunge | Your mind must never be corrupted. |
| Splinter | A spike of psychic force. |
| Comprehend | A simple application of your intellect. |
| Expand | The mind shall not be constrained. |
| Imprint | Communication is key. |
| Insertion | A subtle touch of misdirection. |
| Ironwill | Your mind against theirs. |
| Radiate | Your will is implacable. |
| Muddle | A gentle touch to confound and mislead. |
| Shatter | The psyche is such a delicate construct. |
| Sensitivity | The faintest changes are yours to know. |
| Manipulate | Controlling the self is of paramount concern. |
| Breakthrough | Pain is a warning. |
| Link | Your mind is far superior. |
| Blast | Sometimes a hammer can replace the scalpel. |
| Perception | The insidious becomes apparent. |
| Contemplation | Perceive the state of another’s mental strength. |
| Projection | Your will made manifest. |
| Vanish | Perception is everything. |
| Transcend | Perfect unity of the mind and body. |
| Combustion | Just like heating water. |
| Excise | A single cut at the fundamental level. |
| Foresight | The pinnacle of mental might. |
Psion Houses and cities
See Achaea’s city-states for the cities where these Houses recruit.
Psion is unrestricted by alignment. 16 Houses across all 6 cities + 2 cityless: same wide acceptance as Magi, Runewarden, and Blademaster.
| House | City | Notes |
|---|---|---|
| The Dawnblade | Targossas | Targossan martial House. |
| The Harbingers of Redemption | Targossas | Targossan succour House. |
| The Dread Legates | Mhaldor | Mhaldorian military House. |
| The Insidium | Mhaldor | Mhaldorian rites House. |
| The Esoteric Consortium | Ashtan | Ashtan martial House. |
| The Savants of the Wheel | Ashtan | Ashtan academic House. Often well-suited to Psions for scholarly play. |
| The Nemesian Vanguard | Ashtan | Ashtan front-line House. |
| The Vashnarian Shield | Cyrene | Cyrene guardian House. |
| The Virtuosi | Cyrene | Cyrene artistic House. |
| The Discurean Outriders | Cyrene | Cyrene explorer/academic House. |
| The Krymenian Academy | Hashan | Hashan academic House. Strong fit for Psion-scholars. |
| The Somatikos | Hashan | Hashan body-discipline House. |
| The Scions of the Ithmia | Eleusis | Eleusis forestal House. |
| The Heartwood Kin | Eleusis | Eleusis nature House. |
| The Grand Merchant Collective | (cityless) | The trader House. |
| The Carnivalis Institute of Jestering | (cityless) | The Jester-founded House. |
To check current House availability in-game: HOUSE LIST PSION.
What an Achaea Psion might look like
Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what a Psion can look like across three of Achaea’s 14 playable races. These are illustrative examples. Any race can play a Psion.



How to roleplay a Psion in Achaea
The Psion’s identity lives in the inheritance. Your character has touched the well at Saar-elan and emerged changed. You command a tithe of the Aldar’s ancient power. That is who your character is, in the first instance: not their city, not their House, not their face. The Aldar magic.
A few things worth knowing if you choose Psion:
You can serve any city. Like Magi, the Psion has no factional pressure. Pick the city that fits your character’s chosen cause.
The Aldar inheritance carries weight. The Aldar are the Firstborn, the race that ruled Creation below the Pantheon. Other characters who know Aldar lore will read your character as someone connected to something older and stranger than they are. Players who lean into this get strong roleplay material.
Combat is read-the-future combat. A skilled Psion knows the next move before it happens. That is what Foresight does. Players who enjoy the chess-like aspect of affliction combat find their home here.
The class is relatively new. Psion is one of the most recent additions to Achaea’s roster, and the playerbase is smaller. If you want to play a class with strong identity but a smaller, more dedicated community, this is an excellent pick.
If you want a cerebral combat class with deep ancient-power lore and Foresight, Psion delivers.
Other classes to consider
Three classes worth a look if Psion is on your shortlist (or browse all 21 Achaea classes for the full comparison):
Magi: Achaea’s Elementalist
The other ancient combat magic. Where the Psion draws on the Aldar at Saar-elan, the Magi draws on slain Agatheis and the Elemental Planes. Same alignment flexibility, very different mechanics: Psion is mental + woven, Magi is elemental + crystalline.
Depthswalker: Tsol’teth Time-and-Shadow
The Tsol’teth counterpart. Where the Psion inherits Aldar (Firstborn) magic, the Depthswalker inherits Tsol’teth knowledge of Shadowmancy and time-bending. Both are recent additions to the class roster, both reward cerebral play. Different lineage, similar headspace.
Monk: The Sentaari Martial Order
The other mental-discipline class. Monks unify mind, body, and spirit through Tekura, Kaido, and Telepathy. The Psion is closer to “ancient mage who commands the mind”; the Monk is closer to “monastic discipline that includes telepathic awareness.” Both reward patient, controlled play.
Frequently Asked Questions
Patch notes, world events, and updates from Achaea — delivered to your inbox.
Name Please enter your name. Email Please enter a valid email address.Unsubscribe at any time via the link at the bottom of any email.
