The skills of the monk forge mind, body, and spirit into an indomitable force. Using their unarmed attacks they can break limbs, cause internal bleeding, sweep an opponent off his feet, and deliver body-crushing throws. A monk can confuse and damage the mind even over a distance and through the power of kai, can toughen his body to withstand damage, make himself heavier, and restore damaged limbs by sheer force of will.


What little is known about the origins of the monk class is that an ancient order of monks called the Sentaari developed the ability to use telepathy and harness kai energy. They also mastered the art of edgeless weapons, including the staff and the cane. These weapons allowed them to defend themselves against attackers without killing them, but were stripped from the monks in order to prevent them uprising in defense of an ancient Empire.

When their aid was eventually needed the Sentaari's Grandmaster of Flowers meditated for a month, then unveiled the unarmed art of Tekura, vowing that the monks would never again be made helpless against evil. Combining Tekura with his pre-existing mastery of Kaido and Telepathy, the Grandmaster drove the attackers from the monastery on Judgement Mountain. After the war, he disseminated the art to all the other monasteries, and so it has remained.


The art of Tekura was first developed more than 600 years ago, long before the fall of the Selucarian Empire. A sect of monks was being persecuted by some of the legions of the Empire and the monks were not permitted weapons to defend themselves. So, they were forced to train their bodies to martial perfection; their hands and feet becoming deadly weapons in and of themselves.

Most of the tekura abilities are affected by a variety of factors. First, being in a stance modifies the damage and speed of each tekura attack. You will always want to be in some stance or another while using tekura. Second, the higher your tekura, the more likely you are to hit an opponent with a particular attack, and the more damage you will do with that attack.

Abilities in Tekura

HorseThe most basic stance.
ComboCombo attacks together.
JabA straight-forward punch.
SnapkickA straight-forward kick.
HookA curving punch.
EagleStance of the soaring eagle.
SidekickA powerful thrusting kick.
UppercutAn upwards hooking punch.
BodyblockUsing your body to block blows.
PalmstrikeA strike with your palm to the face.
HammerfistA strike with your fists to the legs.
CatAn agile, defensive stance.
RoundhouseA twisting kick.
EvadeA block that attempts to completely avoid attacks.
SweepAttempting to sweep your opponent off his feet.
BearA highly specialised stance.
SlamA throw to target the head.
MoonkickA powerful, curving kick.
SpearA jabbing punch with an outstretched hand.
RatA well-balanced stance.
ThrustkickA kick designed to push your target away.
WrenchA throw that targets already damaged limbs.
AxeA slow but powerful kick.
GuardingGuarding a body part and counterattacking.
ScorpionA devastatingly powerful attack stance.
WhirlwindThe most powerful kick.
BladehandA swift strike to the side of the neck.
PinchA special and powerful block.
BackbreakerThe ultimate throw.
JumpkickAttack someone in an adjacent room with a flying kick.
DragonThe superior state of mind.


Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration and healing your limbs by force of will. The higher abilities relate to the use of Kai energy. After you have built up Kai energy by being near violent actions, you may use the Kai abilities, which are extremely powerful.

Abilities in Kaido

Weathering Increase your ability to weather damage.
Vitality Call upon a rush of adrenaline to heal you.
Sturdiness Standing firm against attempts to move you.
Toughness Increased resistance to physical attacks.
Deaf Blocking out sound by force of will.
Hearing Restoring your hearing.
Clotting Reduce the level of your bleeding.
Regeneration Regain health through strength of mind.
Sight Restoring your sight.
Blind Blinding yourself to prevent optical damage.
Resistance Reduce the damage taken from magical attacks.
Nightsight Gain the ability of infravision.
Fitness Controlling your breathing.
Restoration Healing damaged limbs by force of will.
Projectiles Avoiding many projectiles.
Dodging Avoiding attacks from the sky.
Constitution Maintaining your intestinal equilibrium.
Splitting Constant meditation by splitting your consciousness.
Breathing Holding your breath.
Consciousness The ability to stay conscious at all times.
Immunity Immunity from most poisons.
Boosting Increasing your rate of regeneration.
Transmute Instantly convert mana into health.
Numbness Delaying the effects of damage.
Kaitrance Entering the mystical Kai Trance.
Kaichoke Crush a victim's windpipe remotely.
Kaicripple Cripple your target completely.
Kaiheal Healing yourself with Kai energy.
Transition Push yourself beyond your limits.
Surge A blast of focussed power.
Kaiboost Increase your receptiveness to Kai energy.
Enfeeble Unleash a massive blast of kai energy at your opponent.
Deliverance Grant your enemies release from this mortal coil.


Telepathy is the formidable skill of mental manipulation. Whether you want to locate a friend, or eavesdrop on a foe's every move and word, telepathy enables utility, defence, strategy, and offence. With Radiance the adept can even destroy the mind of another, ending their unfortunate life in a blaze of power.

Abilities in Telepathy

SenseUse your telepathic powers to seek out others.
LockFocus your telepathic power to lock minds with someone.
GlanceLook through the eyes of your subject.
TelesenseDetect attempts to mind lock you or others nearby.
FearFill your target's mind with an irrational fear.
ThrowMentally push a subject in any direction.
HallucinateProject an illusion into the mind of your subject.
TerrorStrike utter terror into the mind of your subject.
ConfuseDisrupt and confuse your subject.
SuffuseSuffuse the mind of your subject with mental energy.
DrainDraw mana from your subject's mind into your own.
ListenListen to all that your subject hears.
DivineDetermine the health and mana levels of your subject.
FullsenseSeek out all minds within your reach.
IsolateCut remote communication off from your subject.
DisruptDestroy your opponent's mental equilibrium.
TransferTransfer a telepathic lock to a fellow telepath.
ImpatienceInability to concentrate on focused tasks.
EpilepsyThrow your victim's nervous system into disarray.
PacifySoothe all violent thoughts from your subject's mind.
EmpathyEstablishing a physical link through your telepathy.
StupidityInduce idiocy in the mind of your opponent.
CommandForce a subject to do your bidding.
MindcloakStealth telepathy.
ParalyseExert mental power to paralyse your subject.
HypersenseHypersensitivity to telepathic activity.
AmnesiaInduce temporary forgetfulness into your subject.
BarrierThrow up a telepathic barrier around your subject.
ScanScan the mind of your subject.
DeadeningDull your opponent's mind.
TravelCross great distances to your subject in a single step.
MindnetCast a mental net about your surroundings.
CrushAttack your subject with a crushing psychic attack.
DazeRender your subject extremely vulnerable to hypnosis.
StripStrip the defences from your opponent.
SapienceInstantly know your subject's thoughts and actions.
ClampSet a telepathic mind clamp about your subject.
BlackoutCause a short-lived, total blackout to your subject.
ScytheCleave their psyche asunder.
BatterDevastate your opponent's mind with an overwhelming attack.
RadianceDestroy your subject with a single blast of mental energy.
MindprintsTake a mindprint of your subject.