Each of these warriors of Chaos learn to channel its energies into physical mutations, manifesting within their very body the glory of the Unnamable Horror itself. Flesh is a mere plaything to such fighters, for it can do naught but bend to their unhinged will.



The Unnamable Horror was the first being to cross from Chaos to Creation, an embodiment of change and through it both havoc and madness alike. Yet in like fashion to the long-departed alien monstrosity are those who now seek to embody that same eldritch power: the Unnamables. Wielding Anathema, a skill torn from the outer spheres by the profane magic of Ashtan's Occultists, they stand as a bane to all of ordered Creation.

Each of these warriors of Chaos learn to channel its energies into physical mutations, manifesting within their very body the glory of the Unnamable Horror itself. Flesh is a mere plaything to such fighters, for it can do naught but bend to their unhinged will.

Casting aside the fetters of knighthood, Unnamables revel in the frenzy of combat, take joy in wanton destruction, and delight in wracking their foes with horrors undreamed of. With the terrible might of Chaos seething within their twisted frame, the Unnamables will usher in the Ascension of Ashtan at any cost.


In the profane whispers of Outside are the mysteries of Anathema brought to Creation. Issued with calamitous howls from a thousand mouths as the abberations remake themselves in malign image, the skill that defines the Unnamable is a thing of madness and ruin entwined.

In a quest for twisted perfection does the Unnamable strive, ever forward with regard for neither the self nor the world they seek to defile. Melding karma and self imposed desolation to birth something new, the chaotic warriors of Ashtan revel in their dire work.

For the Unnamable is a thing of nightmare, and where it walks so too does terror follow.


Abilities in Anathema

Connection The fundamental which underpins.
Ruinous Whispers  
Croon They shall listen and tremble.
Hunger To slake until the spring runs dry.
Revelation They shall see and be found wanting.
Corrosion Like an acid, ever burning.
Mirror The duality of all things.
Extinction Creation's scourge.
Basic Mutations  
Mutate The process of transformation.
Mouths Whispers from beyond the boundary.
Bulk Grow, oh grow.
Eyes Watching... watching.
Joints A greater range of motion.
Tentacles They shall not escape your grasp.
Manifestation Ever closer to transcendence.
Brains Its so simple with more than one.
Heads The chorus yet grows louder.
Tumors Bile and blood shall burn as flame.
Tongues Tendrils to grasp and rend.
Venomsacks Payback never tasted so vile.
Recondite Works  
Presence You are the terror that walks.
Horror The primordial dread.
Willbreak The psyche is such a fragile thing.
Scream Let the cry of desolation sound once more.
Devour Until the last.
Pierce Scars for those with eyes to see.
Frenzy Ruin has come.
Anarchy Let Chaos reign.
Catastrophe Destruction given flesh.



Masters of melee weapons, warriors with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:

Dual cutting: Proficient in the use of two cutting weapons, warriors with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.

Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.

Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.

Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.

General Abilities in Weaponmastery

Swordplay Increased mastery of the shortsword.
Specialise Gain proficiency in one of the schools of weaponry.
Envenom Coat a weapon in venoms.
Arc Swing your blade in a controlled arc.

Two-Handed Specialisation

Continuation Shrug off afflictions like the trivialities they are.
Slaughter Dispense with your opposition.
Overhand Split their skulls with a mighty blow.
Carve Carve through your victim's defences.
Splinter Splinter the defences protecting your opponent.
Perceive Perceive the state of your opponent.
Underhand Deliver a devastating rising stroke.
Upset Bring them down in a tangle of limbs.
Hew Deliver precision strikes against your opponent's limbs.
Pulverise Pulp your opponent's limbs with crushing blows.
Distract Distract them with a deafening shout.
Focus Alter your technique.
Deflect Redirect incoming projectiles.
Cleave Rend your opponent's body in two.
Skullcrush Crush their skulls.
Recover A true knight will die on his feet.
Devastate Destroy their limbs utterly.
Brain Put him out of his misery.
Impale Sink your blade into an opponent.
Disembowel Tear the entrails from a target.

Sword And Shield Specialisation

Rend Rend the flesh of your foes.
Raze Remove the defences that would keep your weapons from your foe.
Smash Deliver a crushing blow with your shield.
Combination Link your blade and shield attacks into devastating combinations.
Drive Deny them of breath with a precise strike to the throat.
Slice Speed is the mark of a true master.
Impale Pin them to the ground with your blade.
Concuss Rattle their brain with a mighty blow.
Trip Send them sprawling.
Club A brutal display of power.
Cleave Rend your opponent's body in two.
Dedication Your dedication to victory can overcome all barriers.
Ferocity Channel the ferocity of battle.
Strike Unleash your ferocity against your foe.
Guardbreak Exploit holes in their guard.
Disembowel Tear the entrails from a target.

Dual Cutting Specialisation

Predict Predict when your blows will damage their limbs.
Raze Attack the defences that would keep your weapons out.
Duality The ability to wield and use two weapons simultaneously.
Lunge A deep, piercing blow from an adjacent location.
Impale Sink your blade into an opponent.
Razeslash First penetrate his defences, then give him the sharp end.
Undercut Take them down to the ground.
Cleave Rend your opponent's body in two.
Mastery Through intense concentration, increase your blade mastery.
Concuss Rattle skulls with a brutal blow.
Intimidate Make them fear for their life.
Disembowel Tear the entrails from a target.

Dual Blunt Specialisation

Momentum Strike them with ever greater power.
Whirl The most basic of blunt attacks.
Fracture Fracture the defences that would protect your opponent.
Doublewhirl Strike twice as fast.
Predict Predict when your blows will damage their limbs.
Skullcrush Crush their skulls.
Discipline Your form is flawless.
Expend Expend your momentum for crippling effects.
Assault Unleash a terrible assault against a helpless opponent.
Pulp End their life in a single strike.


Dominion is a skill that may be thought of as having three distinct parts.

The first part involves the acquisition of one of the hounds of Lycantha; a dark pact that will grant many benefits to both parties. To seek your hound, visit Lord Lycantha upon the Chaos Plane and HOUND REQUEST.

The second part of Dominion is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled from you.

The third and final part of Dominion involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury.

Abilities in Dominion

Hound Your loyal nightmare.
Weathering Increase your ability to weather damage.
Seek Order your hound to find its prey.
Glance The sense of sight through a certain lens.
Block Obstructing departure with your body.
Fitness Controlling your breathing.
Follow The hunt begins.
Gripping Grip your wielded items in a deathlock.
Barge Barging your opponents.
Battlecry Stun a target with the power of your voice.
Bowmanship Use of the valued projectile weapon.
Quivers Take full advantage of your quiver.
Wind Further increase your accuracy through wind compensation.
Aiming Increase your accuracy in shooting.
Sturdiness Standing firm against attempts to move you.
Deliver A courier of a more reliable kind.
Resistance Reduce the damage taken from magical attacks.
Crossbows A powerful projectile weapon.
Clotting Reduce the level of your bleeding.
Rage Throw off pacifying afflictions.
Retrieve A snap of the jaws can vex all kinds of plans.
Startle They won't see this coming.
Track The hounds of Lycantha are relentless.
Defend Attempt to protect someone else with swordwork.
Scent Sniff out the victims.
Darkbows Using the infamous darkbows of Hashan.
Evolution A superior state of being.
Engage Damage a cowardly opponent.
Swiftmount Mount or vault your steeds at increased speed.
Fury Temporarily raise your strength.