Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
12.17.19 The Elemental Fringes
THE ELEMENTAL FRINGES At the very borders of Elemental dominion lies the Fringes, liminal spaces where primal forces collide, fracture, and reknit themselves in aberrant fusions. Here, the sovereignty of Kkractle, Garash, Sllshya, and Whiirh is unrecognized, their influence intermingling without structure or coherence, producing warped landscapes and volatile phenomena. Native elementals born of flux prowl these borderlands, their extreme aggression and unstable behavior leading the pure Elements to classify them as failed expressions of form. In the year 981AF, violent elemental upheavals ripped open several planar rifts within the Elemental Planes, revealing the Fringes to those of the Prime for the first time. BLISTERWASH CALDERA Where Fire and Water meet lies Blisterwash Caldera, a geothermal basin cloaked in stinging vapour and hot steam. Shallow pools of sulphuric water fill mineral-crusted depressions, displaying a variety of hues from deep reds to sickly yellows and acidic greens. Much of the ground remains dry and brittle despite the surrounding moisture, fractured from persistent cycles of heat and cooling. You can travel to Blisterwash Caldera through the stabilised rifts at: 'Hot spring on the Grasp' within the Elemental Plane of Fire (v52824) 'Irradiated by a dazzling sunbeam' within the Elemental Plane of Water (v53301) EMBERVEIL It is within Emberveil that gusts of Air fan the enduring heat of Fire, shaping a desert of scorching winds and phantasmagorical light. Mirage-laden dunes stretch outward in every direction, their shifting forms obscuring the true scale of the land. Even the skies are unsettled, with colour and cloud twisting into mountains, fortresses, and other impossible forms that leave one to wonder which are merely tricks of the desert. You can travel to Emberveil through the stabilised rifts at: 'Edges of the Blight' within the Elemental Plane of Fire (v52857) 'A cloud platform' within the Elemental Plane of Air (v65261) THE DUSTSONG SPIRE Defying the weight of Garash, the Dustsong Spire is a high scrubland where Air and Earth intermingle across ground and sky. Sparse shrubs cling to the flat, arid ground in spite of scouring winds and sudden, violent dust storms. Across the dry plains rise cragged boulders and columns of stone that float mid-air, their porous faces singing a hollow song as gusts of wind blow through them. You can travel to the Dustsong Spire through the stabilised rifts at: 'Windswept expanse' within the Elemental Plane of Earth (v53813) 'A rumbling cloud platform' within the Elemental Plane of Air (v65474) FENROT GLADE Where Water festers and Earth decays, Fenrot Glade sprawls as a mire of stagnant shallows and choking muck. Rotting mangroves stand along an algae-slick shore, their roots buried in decaying plant life and soft, sodden ground. Inland, dried mudflats stretch in cracked plates and ridges, strewn with rocks, roots, and the eroded remains of old mudslides. You can travel to Fenrot Glade through the stabilised rifts at: 'Beside a small oasis' within the Elemental Plane of Earth (v53753) 'Among pitch-black seaweed' within the Elemental Plane of Water (v53315)