Achaea Help Files
Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.
19.10.22 Legends Deck
The deck of legends is a set of playing cards boasting an array of weird and wonderful powers. These are obtained via giftbags and other promotional items and begin life as a simple decorated sleeve which, when unwrapped, reveals the image of a famous figure from Achaean history. Each card belongs to a specific suit, and each suit also has a joker card. Details on the cards, sleeves, and decks are outlined below: A deck of mystical cards - These decks are awarded the first time you UNWRAP a decorated sleeve (see below), and are used to store and activate the mystical cards of Achaean legends! - LEGENDDECK SHOW to list your deck's contents. - LEGENDDECK DRAW <cardname> [target] to activate a card. - LEGENDDECK ADD <card> to add a held card to the deck. - LEGENDDECK REMOVE <card> to remove a card from the deck. only when the card is fully charged. does not apply to jokers. A decorated sleeve - UNWRAP these sleeves to reveal one of the mystical cards of legends! - The sleeves reset until unwrapped and cannot be traded. A playing card featuring <name> - These are the cards obtained from the decorated sleeves. - Once unwrapped, cards can be traded in (ARTEFACT <card#> TRADEIN). - Alternatively, cards can be traded to players. - There are four face cards in each suit, each with a unique effect. - Each suit also has a joker card. - These Joker cards can be drawn for another card in their suit and they'll add one charge to it (if not already at max). - The Tsol'teth Suit (Nemesis collection): - 1. Agith'tai: Grants a defence that lasts 30s which has a chance to give focus afflictions delivered to you to the attacker as well. 3 charges, regenerates one every 2 hours. - 2. Agith'maal: Teleports you to before the ruins of Seleucar from anywhere on the Prime Material Plane (not on a ship). Blocked by monolith. Not functional from outer islands. 2 charges, regenerates 1 per hour. - 3. Ama-maalier: Make yourself immovable for 10 seconds (including by yourself). 3 charges, regenerates 1 per hour. - 4. Parni: Give hatred affliction lasting 20 seconds to a target. 3 charges, regenerates 1 per hour. - (J) Ithin'urai: Regenerates 1 charge every 12 hours. - The Seleucarian Suit (Salvation collection): - 5. Severian: Gives the steelmind defence to all mutual allies that stand in your location. 5 charges, regenerates 1 per hour. - 6. Lucaine: Gives you the trueblind affliction for 20 seconds. Also gives you significant bleeding on a periodic tick while under such blindness. 3 charges, regenerates 1 per hour. - 7. Catarin: Heal the health of everyone in your location. 5 charges, regenerates 1 per hour. - Does not heal yourself, and has a mana cost. - 8. Nicator: Grants a 30% experience boost to all groups led by you. The defence lasts 30 minutes. 5 charges, regenerates 1 per hour. - (J) Mycale: Regenerates 1 charge every 12 hours. - The Saviours Suit (Salvation collection): - 9. Yudhishthira: Melt an icewall in a direction. 1 second balance. 4 charges, regenerates 1 per hour. - 10. Matic: Your next attack will guaranteed to be a high end crit. 3 charges, regenerates 1 per hour. - 11. Ashaxei: Travel to a mutual ally (not on a ship) but on any plane. Stopped by monolith on either end. 1 charge, regenerates every 8 hours. - 12. Sycaerunax: DRAGONFORM ONLY On dying via any means, you will be fully restored and fight on for another 10 seconds. After that 10 seconds ends, you will immediately die and embrace death. 3 charges, regenerates 1 per hour. - (J) Alcibiades: Regenerates 1 charge every 24 hours - The Betrayed and Betrayers Suit (Nemesis collection): - 13. Slith: Stun all souls in room for 15 seconds. A soul stunned in this way has a short immunity after being unstunned before they may be stunned again. 3 charges, regenerates 1 per hour. - 14. Pazuzu: Summon a blood rain with similar effects to a stormfront, preventing magical travel into the location from more than one room away. Lasts 1 minute. 3 charges, regenerates 1 per hour. - 15. Enheduanna: Target a corpse, destroying it and dealing massive mana damage to the originator of said corpse if they are currently a soul. 5 charges, regenerates 1 per hour. - 16. Ugrach: Determine roughly where someone who has embraced death is in the death sequence. Infinite charges. - (J) Han-Silnar: Regenerates 1 charge every 12 hours. - The Islanders Suit (Nemesis collection): - 17. Lordan: Draw this card while aboard a ship and your vessel shall gain a bonus to both its ability to plunder and its ability to resist the plundering of enemy pirates for 20 minutes. - 18. Yuthka: Draw this card for someone in the local area and you will turn into a meteor arrow, soaring through the sky to strike down your target. You will soar to a room in the sky before falling down onto your target, if they are outdoors and in your area, flying into them with all the effects of a meteor arrow! If you cannot reach your target, you will fall back to the room you left from, and you may also be pulled down from this room by use of the tentacle tattoo or similar effects. 4 charges, regenerates 1 per hour. - 19. Arsentar: Draw this card for an unfortunate soul and if that person dies in the next 12 seconds, you will gain a large amount of your health back. 2 charges, regenerates 1 per hour. - 20. Trixy: Syntax: LDECK DRAW TRIXY WITH <#> GOLD ON <RED|BLACK>|boldwhite If you wager your gold on red, you will be transported to the roulette table in Mysia. If you wager your gold on black, you will be transported to the roulette table in New Thera. There is no minimum on this wager, and usual maximums apply. This will require full health and mana, and respects all normal hinder. Upon arriving at your destination, you will find yourself richer or poorer! Good luck! You do not have to be at a roulette table to use this card, but you do have to be on the same plane and not on outer islands. 3 charges, regenerates 1 per hour. - (J) Vultubus: Regenerates 1 charge every 12 hours. - The Ancients Suit (Historical collection): - 21. Vellis: DRAWing this card will pull people down from trees or flying elevation! This card has 4 charges and recovers 1 per hour. - 22. Black Boar: DRAW this card to give everyone in your group (including yourself) level 3 health regeneration! You must be the leader of the group when you draw this card. Duration of regeneration will be between 3-5 minutes. This overrides other forms of levelled health regeneration. This card has 2 charges and recovers 1 every 2 hours. - 23. Seasone: DRAW this card FOR ELIXIR or FOR POISON Poison will hit everyone in the room with two doses of loki. This includes yourself. Elixir boosts your health elixir's effectiveness by 10% for 5 minutes. This card has 3 charges and recovers 1 per hour. - 24. Rurin: DRAW this card to restock a denizen shop to maximum capacity! This only works for shops where you use WARES not ASK <denizen> WARES. This card does not affect the Itinerant Bazaar or commodity shops. This card has 1 charge and will recover it 2 hours after use. - (J) A Sheep: The Sheep card boosts the charges and reduces the cooldowns of the cards in this suit! - The Originals Suit (Historical Collection): - 25. Haidion: When drawing this card against a target, their celerity will be locked to your own. This essentially means that however fast you move, that person also moves at that same speed. Lasts between two and five minutes. Three charges. - 26. Maran: When drawing this card, you will create a barrier in the location that lasts for 1 minute. This barrier has 5000 health and will absorb 25% of all damage on anyone in the room (including your enemies). When it runs out of health or the timer expires, the barrier disappears. There is a cooldown on a room before this may be cast again. If the caster isn't alive and present the barrier will fail. Unblockable damage bypasses the barrier, as do very large damage hits (essentially, this means it will not function against finishers). - 27. Covenant: By drawing this card, you may inflict a special battlerage attack against a target, delivering the CHARMED status half of the time and the RECKLESS status the other half. Three charges. - 28. Aringar: You may draw this card to strip the shield from a target in your line of sight. Four charges. - (J) Harlequin: Regenerates 1 charge every 12 hours. - The Impudent Suit (Renowned collection): - 29. Maklak: Summon an icewall in line of sight LDECK DRAW MAKLAK NE 2 places an icewall 2 rooms to the northeast. 4 charges, regenerates one per hour. - 30. Xylthus: Bind a denizen in a similar manner to a battlerage stun. LDECK DRAW XYLTHUS <target> 3 charges, regenerates one per hour. Not effective on "boss" level enemies. - 31. Morimbuul: Shrug off denizen ropes or bindings for five minutes. 3 charges, regenerates one per hour. - 32. Zh'risia: Draw this card and all present will be set ablaze. 3 charges, regenerates one per hour. - (J) Hycanthus: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. - The Aesthetes Suit (Renowned collection): - 33. Murad: Use your name as a forging descriptor! For example, "Makarios's venomous lash", or "Nicola's spiked platemail". Each charge represents a name use. 1 charge, regenerates one per hour. - 34. Bakios: Drawing this card will confer a random flask effect upon the user. 3 charges, regenerates one per hour. - 35. Maim de Vermiis: Create a miniature sculpture of another player. LDECK DRAW MAIM <target> Sculpture lasts 30 minutes. BREAK SCULPTURE to travel to the player depicted. Travel is prevented by monolith sigils. 3 charges, regenerates one per hour. - 36. Reinhold: Draw this card to produce a random food item from the NDS cooking list! 4 charges, regenerates one per hour. - (J) Makesh: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. - The Intrepid Suit (Renowned collection): - 37. Horald: Have a chance to reduce your next ship weapon fire balance by 20%. This fades after 3 successful firing reductions. 3 charges, regenerates one per hour. - 38. Icosse: Draw this card to gain a reflection! 3 charges, regenerates one per hour. - 39. Aran'Kesh: Draw this card to summon a vulture nest. The nest can hold up to 10 unique items. SHAKE nest to send it away. Nest will never decay or resets and will always be safe. Nest will not preserve any item within, commodities will decay. 3 charges, regenerates one per hour. - 40. Vulkuz: Place a random trap in the location. Clothesline, horseshoe, or noose. This trap will target your enemies. This trap cannot be dismantled. 2 charges, regenerates one per hour. - (J) Boulder: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. - The Lovers Suit: - 41. Rudolpho: Draw this card to bring about a stuttering effect to the current location. This lasts for approximately one minute. Says, tells, and shouts are affected. This includes effects like raido and wings but does NOT prevent Call for Help. 2 charges, regenerates one per hour. - 42. Camilla: Draw this card and all mutual allies present will immediately begin following you. 4 charges, regenerates one per hour. - 43. Anna: Draw this card and your current room becomes private for one minute. 1 charge, regenerates one every five hours. - 44. Travian: Draw this card against a target and both of you will gain the lusted status with each other. 3 charges, regenerates one per hour - (J) Maros: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours. - The Estranged Suit: - 42. Maya: Draw this card and the next tattoo the user receives, whether inked by themselves or another, via any means, will complete instantly. NOTE: This does not work with starburst tattoos. The tattoo must be inked within one hour of the card use. 3 charges, regenerates one every hour. - 43. Belladona: To use this card, simply DRAW <card> <recipient>, and if you are standing inside a postal office, you may request the return of any letter or parcel that you regret having sent to them, provided the recipient has not yet received it. 2 charges, regenerates one every hour. - 44. Zsarachnor: Draw this card against a target while specifying the name of another adventurer, and the target will consider that person as a personal enemy for 30 seconds. e.g DRAW ZSARACHNOR NICOLA ICTINUS and Nicola will enemy Ictinus. They will betray even against a former ally, and will be unable to unenemy the adventurer for the duration, after which their allegiance will return to its previous state. The target adventurer must be in the room with you - the adventurer you wish them to enemy need not be. 2 charges, regenerates one every 2 hours. - 45. The Horror: Draw this card against a target and your name will shrink from their lips and mind. For one Achaean month, the target will be unable to speak your name aloud. For half an Achaean day, they will be unable to recall your name to communicate it telepathically as well. You need not be in the room with the target, though you may only affect one target at a time. 1 charge, regenerates one every 30 hours. - (J) Sallust: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours.