Achaea Help Files

Achaea has hundreds of help files to you learn about Achaea. This is a copy of the in-game help file structure. HELP in-game will show you this same menu.

19.25.54 Historical Collection

The Ancients Suit (Historical collection):
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21. Vellis:
  DRAWing this card will pull people down from trees or flying elevation!
  This card has 4 charges and recovers 1 per hour.

22. Black Boar:
  DRAW this card to give everyone in your group (including yourself) level 3 health regeneration!
  You must be the leader of the group when you draw this card.
  Duration of regeneration will be between 3-5 minutes.
  This overrides other forms of levelled health regeneration.
  This card has 2 charges and recovers 1 every 2 hours.

23. Seasone:
  DRAW this card FOR ELIXIR or FOR POISON
  Poison will hit everyone in the room with two doses of loki. This includes yourself.
  Elixir boosts your health elixir's effectiveness by 10% for 5 minutes.
  This card has 3 charges and recovers 1 per hour.

24. Rurin:
  DRAW this card to restock a denizen shop to maximum capacity!
  This only works for shops where you use WARES, not ASK <denizen> WARES.
  This card does not affect the Itinerant Bazaar or commodity shops.
  This card has 1 charge and will recover it 2 hours after use.

(JOKER) A Sheep: The Sheep card boosts the charges and reduces the cooldowns of the cards in this suit!


The Originals Suit (Historical Collection):
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25. Haidion:
  When drawing this card against a target, their celerity will be locked to your own. This means that, however fast you move, the person moves at the same speed.
  Lasts between two and five minutes.
  3 charges, recovers 1 per hour.

26. Maran:
  When drawing this card, you create a barrier at the location for 1 minute. This barrier has 5000 health and will absorb 25% of all damage to anyone in the room (including your enemies). 
  When it runs out of health or the timer expires, the barrier disappears. 
  There is a cooldown on a room before this may be cast again.
  If the caster isn't alive and present, the barrier will fail. 
  Unblockable damage bypasses the barrier, as do very large damage hits (essentially, this means it will not function against finishers).
  2 charges, recovers 1 per hour.

27. Covenant:
  By drawing this card, you may inflict a special battlerage attack against a target, delivering the CHARMED status half of the time and the RECKLESS status the other half. 
  3 charges, recovers 1 per hour.

28. Aringar:
  You may draw this card to strip the shield from a target in your line of sight. 
  4 charges, recovers 1 per hour.

(JOKER) Harlequin: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours.


The Animals Suit (Historical Collection)
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49. Patches:
  LDECK DRAW PATCHES <target>
  Inflicts 30 seconds of no waterwalk enchantments or water weird defences.
  Other methods of crossing water function normally.
  2 charges, regenerates one per hour.

50. Scorn:
  DRAW this card in a direction, and be informed of all who stand in the target room's area, whether your own or another area. 
  This card shares the same limitations as fullsense.
  Incurs a one-second balance loss.
  8 charges, regenerates one per hour.
   
51. Grimlath:
  DRAW this card and benefit from the PACING defence for a period of two minutes.
  5 charges, regenerates one per hour.

52. Chenubis:
  DRAW this card and be transported to the peak of Mount Nicator.
  You must be on the Prime Material Plane and the Continent of Sapience.
  A monolith sigil blocks travel and has similar health and mana requirements to the Agith'maal card.
  Using this card incurs a 2-second balance cost.
  2 charges, regenerates one per hour.

(JOKER) Penelope: Refreshes charges of the others in the suit. Regenerates 1 charge every 12 hours.