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Home » The 21 Classes of Achaea » The Occultists of Achaea

The Occultists of Achaea

A Tsol'aa Occultist holding a glowing scarlet card, candles burning in the dark

Occultists are Ashtan’s scholars of Chaos. They pact with Chaos Lords from the Plane beyond, inscribe Tarot cards with magical inks, bend time and aura with subtle precision, and command karma itself. Their hall is the Esoteric Consortium in Ashtan, but their work reaches far older than any city in Sapience.


Occultist lore and origin

Occultists have existed since before the founding of the Seleucarian Empire, researching mysterious arts in their historical home city of Ashtan. In what is commonly called the Burning Times, the Church of Achaea launched a crusade against the then-scattered individuals practicing Occultism. Survivors banded together, but the knowledge of the older Occultism was lost. The early survivors turned to Necromancy and entered a long period of gaining their powers through death magic.

In the modern age, the knowledge was recovered. Led by Shakti, Silverstorm, and Saruman, the Occultists gathered and began a ritual that created an anchor to a ritual begun in the distant past. The two times bridged. The Great Occult Working completed. Occultism returned. Since then, the Occultists have turned their backs on Necromancy and again study the older science.

Modern Occultists are secretive and powerful. They consider themselves scholars first, and the deadly power they wield as a byproduct of their research. Knowledge at whatever cost, from whatever source, drives them. Most worship Chaos. Many also worship other Divine. Their work is precise, philosophical, and centred on the Mysteries: manipulating auras, bending time and reality, mastering karma.

The class is alignment-locked to Ashtan, the city of Chaos. The conflict with Targossas (the successor city to fallen Shallam, which was destroyed in part because of its Church-led history with the Occultists) is one of Achaea’s oldest standing grudges.


Signature combat identity: Chaos pacts, Tarot, and the Mysteries

Three things make an Occultist an Occultist.

The first is the Chaos pact. Through Domination — described in the lore as “without question the most dangerous art within Achaea” — an Occultist travels to the Chaos Plane, finds an entity, and bargains for its service. The bargaining is real: cheapness has its own punishment. The entity may attack, ignore, or agree. Once a pact exists, the Occultist can SUMMON the entity. Named entities include Skyrax, Marduk, Lycantha, Glaaki, Hecate, Pyradius, and many more — each with distinct flavour and capabilities. The most dangerous entities (Golgotha, Xenophage, Piridon, Istria) cannot be summoned the normal way; they come on their own terms.

The second is Tarot. An Occultist inscribes magical Tarot cards with various inks, each card representing one of the major arcana — Magician, Priestess, Lovers, Tower, Wheel, Sun, Moon, Death, and many more. The cards are flung at targets or the ground (FLING at ). Some cards heal, some teleport, some hinder, some kill. Tarot is shared with the Jester class, but Occultists have two unique specialisation cards: Heretic (“Raised from Ruin”) and Ruinate (“Two sides of the same coin”).

The third is the Mysteries themselves. Occultism — the core skill — is the manipulation of auras, time, and karma. Distortaura protects the body from physical harm. Timewarp bends a location’s vibes. Karma is the underlying resource that fuels the deepest abilities, and Transmogrify, the capstone, lets a sufficiently advanced Occultist reincarnate as a Chaos Lord themselves.

Together, the three skills make Occultist combat layered, deliberate, and strange. An Occultist in a serious fight is bargaining with bound chaos entities, throwing inscribed tarot at the room, distorting time and aura, and managing karma as a resource — all at once.


The three skills of an Occultist

An Occultist commands three skill sets: Occultism, Domination, and Tarot. A fledgling Occultist gains Occultism and Tarot; Domination is granted through deeper study (the lore notes Domination as the most dangerous of the three).

Signature abilities: Ague, Auraglance, Warp

Once studied in ancient times by predecessors to the modern Occultists, Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge — manipulating auras, bending time and reality, mastering karma — was lost during the Burning Times when the Church crusaded against Occultism. The modern revival, led by Shakti, Silverstorm, and Saruman, recovered the older science through a Great Occult Working that anchored a present ritual to one in the distant past.

The capstone is Transmogrify: a sufficiently advanced Occultist may reincarnate as a Chaos Lord.

Abilities (40)

AbilityDescription
AgueA chill that enters from the aura to the body.
AuraglanceSeek out another in your mind’s eye.
WarpCause your enemy’s body to warp beyond recognition.
NightCreate darkness in the room.
ShroudPerform many actions in secret.
BodywarpWarping your own body is not for the faint of heart.
EldritchmistsThe Hymn to Glaaki will raise strange mists.
MaskConceal the movement of your chaos entities.
AttendForce your students to pay attention.
EnervateSuck the strength from your enemy’s aura.
EncipherHide your writings from prying eyes.
QuickenA small time warp around your enemy makes them hungry.
AstralvisionYour aura gives insights into that which is around.
RegressAs before, so again.
ShrivelCause your opponent’s limbs to shrivel up.
ReadauraReading another’s aura will reveal their secrets.
KarmaSense how much karma you have accumulated.
HeartstoneCreate a figurine of your heart to help give you mana.
SimulacrumCreate a figurine of yourself that absorbs damage.
EntitiesSense the whereabouts of Chaos Entities in the land.
TimewarpWarping time in a location will move vibes.
DistortauraDistorting your aura will protect you from physical harm.
PinchauraSurgically alter your patient’s aura.
ImpartImpart your karmic knowledge to others with Occultism.
TranscendenceOpen a gateway to the Plane of Chaos.
UnnamableHear what cannot be named, or see what cannot be imagined.
DevolveDevolving your enemy will make them unrecognizable.
CleanseauraCleanse away the natural defences of an aura.
TentaclesMaster your body and create tentacles of your own.
ChaosraysPure chaos will strike all in a location.
InterlinkThey shall warp under your will.
InstillInstill your victim’s aura with diseases of the body.
WhisperingmadnessA curse of madness not soon forgotten.
DevilmarkThe Mark of the Devil grants great power.
TruenameFind the truename of your enemy.
AstralformTurn yourself into a being of pure energy.
EnlightenReveal the truth to the uninitiated.
UnravelDestroy the psyche of the uninitiated.
CompelThey will hear and be silent.
TransmogrifyReincarnate as a Chaos Lord.

Signature abilities: Skyrax, Rixil, Eerion

Domination is the most dangerous art within Achaea. It involves the summoning of entities from the Chaos Plane as well as Chaos Lords themselves. You risk your life and your very soul in dealing with them.

To gain the service of a Chaos Entity: travel to the Chaos Plane, find them, DOMINATE . The entity may ignore, attack, or bargain. Bargaining cheaply has its own punishment. After a pact is formed (PACTS to view your pacts), SUMMON calls them. BANISH sends them home.

Some entities cannot be summoned via SUMMON: GOLGOTHA, XENOPHAGE, PIRIDON, and ISTRIA. These come on their own terms.

Chaos Entities and abilities (25)

AbilityDescription
SkyraxSkyrax, the Skyscourge.
RixilRixil, the spectre.
EerionEerion, the demon jester.
ArctarArctar, the Defender.
ScragScrag, tender of the bloodleech pool.
PyradiusPyradius, the firelord.
GolgothaGolgotha, the Ascendant’s Thrall.
DameronJy’Barrak Dameron, the Hand.
PalpatarPalpatar, the Glutton of Glaaki.
Nin’kharsagNin’Kharsag, the Slime Master.
IstriaIstria, the pathfinder.
MardukMarduk, the eater of souls.
PrimebondAgency upon the Prime.
NemesisNemesis.
BuulBuul, the Chaos Chirurgeon.
CadmusCadmus, the cursed shaman.
PiridonPiridon, the shapechanger.
DanaeusDanaeus, the dark savant.
XenophageXenophage, keeper of the chaos gate.
LycanthaLycantha, Keeper of the Hounds.
TarotlinkCommand your doppleganger to throw tarot cards.
HecateHecate, Mother of the Crones.
CovenantYou are known to the court.
FeedA transaction most profane.
GlaakiGlaaki, the Eldritch Ascendant.

Signature abilities: Inscribing, Sun, Cardpacks

Tarot is the occult skill of inscribing magical cards with various inks to create powerful images. Each of the major arcana is represented. To use: find blank tarot cards, then INSCRIBE WITH . Inscribing takes intense concentration.

Cards are flung at targets or the ground (FLING at /ground). Some hinder, some heal, some teleport, some kill. Tarot is shared with the Jester class, but Occultists have two unique specialisation cards.

Base abilities (23)

AbilityDescription
InscribingThe ability to inscribe images upon blank Tarot cards.
SunCreate a portable light source.
CardpacksUse the handy cardpacks for easier storage.
EmperorCreate the compulsion in others to follow you.
MagicianReplenish your mana with the might of the Magician.
PriestessHeal yourself with the benevolence of the Priestess.
FoolShrug off afflictions with blind courage.
ChariotCreate an infernal chariot to ride.
HermitTeleport to an uninhabited location.
EmpressSummon your friends to you.
LoversCreate a strong love for you in your target.
HangedmanHinder your opponent with a mass of ropes.
TowerCause a crumbling tower to appear in your location.
WheelSpin the wheel and take your chances.
CreatorCreate an illusion in an adjacent room.
JusticeBring justice to the unjust.
StarStrike down a foe with a flaming meteor.
AeonCurse your foe with the mark of Chronos.
LustCause an opponent to hopelessly lust after you.
UniverseTransport yourself around the land.
DevilCall a Devil to serve you, though no more than once.
MoonBestow the maladies of the moon upon your enemy.
DeathCall down Death itself to claim the soul of your enemy.

Occultist-specific specialisation:

AbilityDescription
HereticRaised from Ruin.
RuinateTwo sides of the same coin.

Occultist Houses and cities

See Achaea’s city-states for the cities where these Houses recruit.

Occultist is alignment-locked to Ashtan (Chaos). All three Ashtan Houses accept the class plus the two cityless options. Same House list as Unnamable.

HouseCityNotes
The Esoteric ConsortiumAshtanThe traditional Occultist home. House of mysteries, scholarship, and the occult.
The Savants of the WheelAshtanAshtan academic House. Strong fit for Occultists who lean toward the karma-and-mysteries scholarly side.
The Nemesian VanguardAshtanAshtan front-line House. Occultists who lean combat-active find a home here.
The Grand Merchant Collective(cityless)The cityless trader House. Rare Occultist choice.
The Carnivalis Institute of Jestering(cityless)The Jester-founded cityless House. Rare Occultist choice.

To check current House availability in-game: HOUSE LIST OCCULTIST.

A note on the alignment: Occultists have long worshipped Chaos. Much of their power comes from pacts with the Chaos Lords. The Chaos Lords do not look favourably on those who would use the powers of Chaos to oppose those who work to further Chaos. Acting against Chaos puts your power at risk.


What an Achaea Occultist might look like

Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what an Occultist can look like across two of Achaea’s 14 playable races. These are illustrative examples. Any race can play an Occultist.


How to roleplay an Occultist in Achaea

The Occultist roleplay anchor is the scholar identity. Your character is intensely protective of the secrets behind your skills. Knowledge at whatever cost, from whatever source. The class lore is explicit: the deadly power Occultists wield is incidental to the research. The research is the point.

Three things make Occultist roleplay distinct:

Your bargains carry weight. Every Chaos Entity you have a pact with is a character with its own interests. The pact required negotiation, and the relationship is ongoing. Players who lean into this — referring to bound entities by name, describing the terms of the bargain, treating the Chaos Plane as a real geography — get rich material.

Your conflict with Targossas is ancient. The Burning Times are part of the class lore, not just flavour text. The Church (now reformed in Targossas after the destruction of Shallam) crusaded against Occultists. The grudge runs deep. Targossan players will treat your character with suspicion. Your character will have reasons.

You can worship multiple Divine. While Occultists owe devotion to Chaos, many also worship other Gods. The class allows for layered religious play in a way most other factional classes don’t.

A few practical notes:

Most Occultists live in Ashtan. Some go cityless. Some join other cities (though the Chaos Lords frown on this). Pick your home knowing it shapes everything.

Tarot is your most accessible toolkit. Domination is dangerous and lore-heavy. Occultism’s deepest abilities require karma management. Tarot is the entry point for newer Occultists and remains useful at every level.

Conflict with Targossas will happen. Same dynamic as Mhaldor/Targossas: long-running rivalry with named players on the other side.

If you want a class with deep scholar-of-Chaos identity, layered combat across three distinct systems, and a strong factional home in Ashtan, Occultist delivers.


Other classes to consider

Three classes worth a look if Occultist is on your shortlist (or browse all 21 Achaea classes for the full comparison):

Apostate: Mhaldor’s Daemonic Priest

The Mhaldor dark-priest counterpart. Apostates serve Evil rather than Chaos, summon Baalzadeens rather than Chaos Entities, and live in Mhaldor rather than Ashtan. Similar “scholar of darkness” role on a different side of Achaea’s political map.

Unnamable: Ashtan’s Body-Horror Warrior

Ashtan’s other Chaos-aligned class. Shares the alignment lock, the House list, and the underlying philosophy. Where the Occultist studies Chaos, the Unnamable becomes Chaos through bodily transformation. Often allied in Ashtan’s military operations.

Jester: Absurdity as a Weapon

The other Tarot user. Where the Occultist’s Tarot serves dark-scholar work (with Heretic and Ruinate specialisation), the Jester’s Tarot serves chaotic and absurdist combat (with Hierophant specialisation). Different alignment, different combat identity, but a shared core skill makes them an interesting comparison.

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Frequently Asked Questions

An Occultist’s skills are Occultism, Domination, and Tarot. A fledgling Occultist possesses Occultism and Tarot. Occultism is the manipulation of auras, time, and karma — the Mysteries themselves. Domination is the most dangerous art in Achaea: pacting with and summoning Chaos Entities. Tarot is the magical-card art, shared with the Jester class but featuring Occultist-only Heretic and Ruinate specialisation cards.

The Chaos Entities are powerful beings from the Chaos Plane that Occultists can pact with and summon. Named entities include Glaaki (the Eldritch Ascendant), Marduk (the eater of souls), Lycantha (Keeper of the Hounds), Pyradius (the firelord), Hecate (Mother of the Crones), and many more. Each entity has distinct abilities and bargaining requirements. Four entities — Golgotha, Xenophage, Piridon, and Istria — cannot be summoned via the SUMMON command; they appear on their own terms.

Five Houses, all in Ashtan or cityless: The Esoteric Consortium, The Savants of the Wheel, The Nemesian Vanguard, The Grand Merchant Collective, and The Carnivalis Institute of Jestering. The Esoteric Consortium is the traditional Occultist home — built around the class’s scholarly traditions. Use HOUSE LIST OCCULTIST in-game to confirm current availability.

Yes. The Chaos Lords with whom an Occultist bargains do not look favourably on those who would use the powers of Chaos to oppose those who work to further Chaos. An Occultist who acts against Chaos or Ashtan may have access to their skills revoked. The class explicitly requires roleplaying within Ashtan’s framework.

Both classes are dark scholar-ritualists, but they serve different ethos and live in different cities. Occultists serve Chaos and Ashtan; Apostates serve Evil and Mhaldor. Occultists summon Chaos Entities and inscribe Tarot; Apostates summon Baalzadeens and other daemons, and curse through the Evileye stare. The combat mechanics differ significantly, even though both classes share a “scholar of darkness” flavour.

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