A Paladin, armed with fearsome weapons, wields devotion and steel in the name of Good.


The Paladin Knights are great warriors of Creation and Light, fighting for what is right and good in the world. Much like the Priests, the Paladins, for most of history called the Templars, are an ancient class. Even Paladins not associated with the Church adhere to at least some of the tenets of good, for to stray from the path of righteousness is to risk losing strength as a Paladin.

A Paladin, armed with fearsome weapons, wields devotion and steel in the name of Good.


Millennia ago, mourning her death and celebrating her long life, Imithia performed the Rite of Ending for Pasiphae, a daughter of Sinope and Callisto, and in doing so founded the Church of Achaea. From the small band of devout followers led by Imithia, the Church grew and evolved, and gave birth to her two guilds, the Templars and Priests. The Templars served as protectors of the ancient Priests and as great warriors for the cause of Good. Today they serve in Targossas, the Dawnspear.

In battle, a Paladin is fearsome indeed. In gleaming armour, wielding great weapons, with his falcon by his side, the Paladin strides or rides into battle ready to destroy those who would corrupt Creation with an overwhelming show of force. Beyond these mere physical gifts, the Paladin is armed with the rites of Devotion. These rites allow the Paladin to perform various holy deeds such as resurrecting the slain, dispelling illusions, and instilling overwhelming fear in his enemies.


Rooted in the glorious force of Good itself, the holy magic of the devout renews within the Paladin (and Priest) with each new sunrise, allowing them to perform punitive feats and sacrificial miracles.

Abilities in Devotion

Enlightenment Look into the soul of someone.
Hands Lay hands on a person to heal him.
Parting Water will pull apart to make way for your blessed self.
Preaching Show an adventurer the beauty of belief.
Truth Dispel illusions with the power of your devotion.
Rites List what rites are active.
Sustenance The Gods will provide for you.
Inspiration Gain an infusion of divinely-inspired strength.
Bliss Give an adventurer a glimpse of paradise.
Pilgrimage Travel to someone in a Rite of Pilgrimage.
Purity Damage the Unholy.
Chaoscalm Attack the chaotic nature of a chaos entity, pacifying it.
Visions Give peace of soul to someone.
Warding Drive your enemies off with overwhelming fear.
Force Make an adventurer follow your wish.
Piety Bind those around you with the force of ultimate piety.
Hellsight Give an adventurer a glimpse of Hell.
Dazzle Confuse and dazzle an opponent.
Demons Summon demons to torment the unrighteous.
Allsight Gain insight into all movement into and out of holy areas.
Sloth The sin of sloth is yours to condemn.
Healing A powerful healing ability.
Well-being A rite to keep those nearby fed and rested.
Convocation Call to you someone in a Rite of Convocation.
Revitalisation A rite to heal health and mana.
Deliverance Deliver a target unto you.
Cleansing Rid your enemies of their unclean aspects.
Reclaim Reclaim one of your rites.
Prayer Pray for the salvation of your congregation.
Banishment Send the unholy Chaos entities back to their hell.
Fasting Rob them of their will to eat.
Resurrection Grant life anew to a slain believer.
Illuminate Illuminate your path.
Bloodsworn Bond with another via a blood oath.
Fervour Call rites to you in the heat of battle.
Damnation Curse the eternal soul of your victim.


Masters of melee weapons, knights with the weaponmastery skill are a force to be reckoned with. Weaponmasters can select a specialisation based on the weapons they wish to use:

Dual cutting: Proficient in the use of two cutting weapons, knights with this specialisation use scimitars or battle axes to decimate their foes with damage and venoms.

Dual blunt: Master of destruction, these specialists obliterate an opponents limbs with flails and morningstars.

Two-handed: Wielding the largest weapons available, these warriors conquer their enemies with bastard swords and warhammers.

Sword and Shield: Using their shields for both offence and defence, masters of the sword and shield specialisation are a foe to fear. They are also armed with longswords and broadswords.

General Abilities in Weaponmastery

Swordplay Increased mastery of the shortsword.
Specialise Gain proficiency in one of the schools of weaponry.
Envenom Coat a weapon in venoms.
Arc Swing your blade in a controlled arc.

Two-Handed Specialisation

Continuation Shrug off afflictions like the trivialities they are.
Slaughter Dispense with your opposition.
Overhand Split their skulls with a mighty blow.
Carve Carve through your victim's defences.
Splinter Splinter the defences protecting your opponent.
Perceive Perceive the state of your opponent.
Underhand Deliver a devastating rising stroke.
Upset Bring them down in a tangle of limbs.
Hew Deliver precision strikes against your opponent's limbs.
Pulverise Pulp your opponent's limbs with crushing blows.
Distract Distract them with a deafening shout.
Focus Alter your technique.
Deflect Redirect incoming projectiles.
Cleave Rend your opponent's body in two.
Skullcrush Crush their skulls.
Recover A true knight will die on his feet.
Devastate Destroy their limbs utterly.
Brain Put him out of his misery.
Impale Sink your blade into an opponent.
Disembowel Tear the entrails from a target.

Sword And Shield Specialisation

Rend Rend the flesh of your foes.
Raze Remove the defences that would keep your weapons from your foe.
Smash Deliver a crushing blow with your shield.
Combination Link your blade and shield attacks into devastating combinations.
Drive Deny them of breath with a precise strike to the throat.
Slice Speed is the mark of a true master.
Impale Pin them to the ground with your blade.
Concuss Rattle their brain with a mighty blow.
Trip Send them sprawling.
Club A brutal display of power.
Cleave Rend your opponent's body in two.
Dedication Your dedication to victory can overcome all barriers.
Ferocity Channel the ferocity of battle.
Strike Unleash your ferocity against your foe.
Guardbreak Exploit holes in their guard.
Disembowel Tear the entrails from a target.

Dual Cutting Specialisation

Predict Predict when your blows will damage their limbs.
Raze Attack the defences that would keep your weapons out.
Duality The ability to wield and use two weapons simultaneously.
Lunge A deep, piercing blow from an adjacent location.
Impale Sink your blade into an opponent.
Razeslash First penetrate his defences, then give him the sharp end.
Undercut Take them down to the ground.
Cleave Rend your opponent's body in two.
Mastery Through intense concentration, increase your blade mastery.
Concuss Rattle skulls with a brutal blow.
Intimidate Make them fear for their life.
Disembowel Tear the entrails from a target.

Dual Blunt Specialisation

Momentum Strike them with ever greater power.
Whirl The most basic of blunt attacks.
Fracture Fracture the defences that would protect your opponent.
Doublewhirl Strike twice as fast.
Predict Predict when your blows will damage their limbs.
Skullcrush Crush their skulls.
Discipline Your form is flawless.
Expend Expend your momentum for crippling effects.
Assault Unleash a terrible assault against a helpless opponent.
Pulp End their life in a single strike.


Chivalry is a skill that may be thought of as having three distinct parts. The first part, Falconry, involves the raising, training, and use of falcons. The second part of Chivalry is archery. By gaining the abilities to assess wind direction and speed and use different kinds of bows (longbows, crossbows, darkbows) you may attack from afar, or shoot at a cowardly opponent who has fled to the skies. The third and final part of Chivalry involves an assortment of aggressive abilities ranging from howling a Battlecry, to Engaging your unlucky opponent, to boosting your prowess with Fury..

Abilities in Chivalry

Falcon Use the basic skills to interact with your falcon.
Weathering Increase your ability to weather damage.
Seek Order your bird to seek out an adventurer.
Glance Look through the eyes of your bird.
Block Obstructing departure with your body.
Fitness Controlling your breathing.
Follow Order your falcon to aerially follow someone.
Gripping Grip your wielded items in a deathlock.
Barge Barging your opponents.
Battlecry Stun a target with the power of your voice.
Bowmanship Use of the valued projectile weapon.
Quivers Take full advantage of your quiver.
Wind Further increase your accuracy through wind compensation.
Aiming Increase your accuracy in shooting.
Sturdiness Standing firm against attempts to move you.
Deliver Order your falcon to deliver an object to someone.
Resistance Reduce the damage taken from magical attacks.
Crossbows A powerful projectile weapon.
Clotting Reduce the level of your bleeding.
Rage Throw off pacifying afflictions.
Retrieve Command your falcon to fetch an object for you.
Startle Order your bird to harass an opponent's steed.
Track Order your falcon to follow and track someone.
Defend Attempt to protect someone else with swordwork.
Observe Your falcon can now report on the state of individuals.
Darkbows Using the infamous darkbows of Hashan.
Warhawk Equip your falcon with talons of steel.
Engage Damage a cowardly opponent.
Swiftmount Mount or vault your steeds at increased speed.
Fury Temporarily raise your strength.