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Home » The 21 Classes of Achaea » The Bards of Achaea

The Bards of Achaea

A Satyr Bard with lute in hand, curled horns and ram-skull pendant

Bards rose from humble origin through tutelage at the feet of the Elder God Scarlatti. For centuries they were masters of song and movement — but limited. Their voices could move a mortal heart yet not touch a beast’s soul. Their harmonics heralded music’s might yet had no meaning. They had no tale to tell. In 949 AF, the Great Bard refined the class. Modern Bards are swashbuckling skalds reborn as keepers of legacy, wielding lethal rapier-and-song through the art of the Bladedance.


Bard lore and origin

The Bards trace their origins to Scarlatti, the Elder God who first granted them tutelage in song and movement. For centuries the class lived in that early form — beautiful, capable, but limited.

Then, refined by the gift of the Great Bard in 949 AF, the talents of Sapience’s Bards were transformed. Swashbuckling skalds became keepers of legacy. With rapier in hand, the Bard composes great works to bolster ally and devastate foe. And in chronicling history, the Bard reaches the most grandiose of all their arts: the Saga. Famous and pivotal tales that shaped Sapience in the Modern Age — these are the foundation to all the Great Bard believed mortality capable of achieving.

But in the mountain city of Cyrene stands an edict most different. Bards of lowland cities recite Sagas of the land. Bards of Cyrene are bound to but one singular epic: the life and legend of Black Pazuzu, Prince of Woe. Spanning the length and breadth of the fell demon’s existence from beginning to end, Cyrene shouldered the burden of Achaea’s most ancient evil. And in so doing, only Cyrenian Bards may tell the tale of his terrible sin.

What a Bard does, in plain terms: fights with a songblessed rapier in the unconventional Bladedance style, composes performances (Songs, Movements, Performing arts) that affect allies and enemies, and recites Sagas of the great events of Sapience — the Worldreaver, the Genesis, the Endbringer, the Vertani Empire’s wrath, the Red Sea, and many more. The class plays acrobatic and athletic from Sunrise to Sunset, following the tempo of battle like musical notes upon a sheet.

The class is unrestricted by alignment. A Bard can serve any city. The Virtuosi (Cyrene’s artistic House) is a natural fit; the Carnivalis Institute of Jestering (cityless) is another. But the class welcomes Bards from every city in Sapience.


Signature combat identity: rapier, song, and saga

Three things make a Bard a Bard.

The first is the Bladedance. Through this skill, a Bard wields a songblessed rapier with unconventional acrobatic techniques that drive studious masters to despair. Rapier Techniques (Harmonise, Jab, Tune, Punctuate, Flourish, Sunrise, Sunset, Deathfrombelow) interleave with Dance Moves (Footwork, Backflip, Hawkstep, Wavedance, Tempo). The class fights like a one-person theatrical production — acrobatic, musical, and lethal. “A whirl and flash in metallic song. A cut and jab of flourishing rapier.”

The second is Composition. The Great Bard coalesced this skill from the vast diaspora of musical traditions in Achaea. A Bard’s Composition uses Performing arts (Refrain, Cadence, Symphony, Crescendo, Duet, Finale) to chain effects, named Songs (Paean for war, Bhajan for fear, Elegy for the dead, Prosodion for the Divine, Ghazal for love sublime) for thematic impact, and Movements (Aria, Maqam, Sonata, Pastorale, Nocturne) for sustained effects. The skill turns the Bard into a maestro mid-fight.

The third is the Saga. Sagas (or Woe in Cyrene) is the class’s defining capstone art. Bards don’t just remember history — they recite it, and the recitation gives history new life. The Grand Tales include: Ethian (the falling star), Reckoning (Arcanum undone), Worldreaver (annihilation), Genesis, Endbringer (the day Death died), Imperator (from beyond time), Vertani (Empire’s wrath), Magisterion (when the dead stirred), Deathsheart, and more. Each is a real event in Achaean lore. Reciting them in combat makes the Bard a vessel for the past.

Cyrenian Bards get Woe instead of Sagas — the singular epic of Black Pazuzu, Prince of Woe. Inferno (his malign origin), Chaoswars (his ambitions), Tribunal (justice served), Slith (friendship slain by duty), Pantheon (Divine wrath), Funeral (the tale to end all tales). The Cyrenian Bard carries the weight of Achaea’s most ancient evil.


The three skills of a Bard

A Bard commands three skill sets: Bladedance, Composition, and Sagas (or Woe for Cyrene). A fledgling Bard possesses Bladedance and Composition; Sagas is gained upon embracing class. Woe is an alternative iteration of Sagas, exclusive to Cyrene.

Signature abilities: Harmonise, Gripping, Jab

A whirl and flash in metallic song. A cut and jab of flourishing rapier. A staccato step within flawless footwork. With their songblessed swords in hand, Bards embrace unconventional fighting techniques that drive studious masters to despair. Acrobatic and athletic from Sunrise to Sunset, by following the tempo of battle like musical notes upon a sheet, the storytellers of Achaea manifest a style as unorthodox as it is effective.

Rapier Techniques (14)

AbilityDescription
HarmoniseThe first step of the dance.
GrippingStrong hands will save your life.
JabControl the distance.
TuneJust the right pitch.
PunctuateEmphasis is key.
HoundThe dance isn’t over.
TonalFirst the edge, next the sound.
FlickSometimes steel, sometimes song.
FlourishYou’re mesmerising, you are.
HighsunA high point of the day.
HeelsnapTwo legs are for amateurs.
SunriseDown goes your partner.
SunsetLight on falling steel.
DeathfrombelowFrom earth to sky with blade and voice.

Dance Moves (10)

AbilityDescription
FootworkPoetry in motion.
BackflipYou make it look so easy.
AcrobaticsStay light, stay mobile.
DodgingFor the toughest of crowds.
TempoTiming is everything.
HawkstepMove and strike, move and strike.
SomersaultKeep it moving.
WavedanceFor never do you tire.
BalancingPoise weeps at your perfection.
HarryingThe show is not over.

Signature abilities: Performance, Refrain, Cadence

From the vast diaspora of musical traditions in Achaea, the Great Bard coalesced the skill of Composition. It is the apogee of mortal talent, weaving disparate traditions into cohesive performances that can move a heart as easily as break one.

Power flows from the Place of Eternal Song through the Bard such that Sapience will never again forget the significance of Art or its impact. But remember: as dangerous as music can be, it is the ability to make history that makes for true might.

Performing arts (7)

AbilityDescription
PerformanceThe fundamentals of the stage.
RefrainThe blade sings.
CadenceAs the music plays on.
SymphonyYou are the maestro.
CrescendoThe rising swell of song.
DuetSuch harmony profound.
FinaleThe curtain falls.

Songs (8)

AbilityDescription
PaeanAnd off to war they went.
BhajanThat dread which stokes the fear.
NomosThat most disciplined resolve.
GushehOf joy and feasts with friends.
OdeFor heroes do we sing.
GhazalSo sweet the love sublime.
ElegyWeep for the dead.
ProsodionOf grandeur most Divine.

Movements (8)

AbilityDescription
PreludeBefore the beginning.
AriaYou’ll keep this party going.
MaqamTo lend keenness to blades unsheathed.
ScherzoThrough thick and thin.
SonataTo unburden all with ears to hear.
PastoraleTo soothe the mind and soul.
RondoOnwards we march.
NocturneFor silent you will be not.

Signature abilities: Scene, Haskor, Troubadour

The last and greatest skill in the Bard’s repertoire. Grand tales spun from the history of Sapience and its mortals across more than nine hundred years. Through their recitation of the past, the Bard not only remembers it but gives it new life.

From the collapsing star of Ethian to the birth of the Genesis or the advent of the Worldreaver — these are the stories shaping all that is.

Cyrenian Bards gain Woe in place of Sagas. Woe is a singular epic: the life and legend of Black Pazuzu, Prince of Woe. Bards of Cyrene bear witness to dark deeds done across millennia beyond counting.

Sagas — General (3)

AbilityDescription
SceneAmbience is everything.
HaskorThe Hero made divine.
TroubadourWhere ever the story takes you.

Sagas — Storytelling (3)

AbilityDescription
ReciteOnce upon a time…
GossipYou’ll never believe what I heard…
CountermandNo, this is how it went.

Sagas — Grand Tales (17)

AbilityDescription
EthianFlee the falling star.
ReckoningArcanum undone.
SnowstearsThe freezing waters came.
JadeiconWhen dream turns to nightmare.
HaidarOf great escape and glory.
DivinechildTo take the power for One’s own.
EternalnightAnd no sun did shine.
VertaniEmpire’s wrath unleashed.
MagisterionAnd so the dead did stir and…
RedseaThe oceans ran as blood.
GenesisAll things controlled.
AccordBetrayal most foul.
DescentOf renegades and sorrow.
EndbringerThe day when Death did die.
ImperatorFrom beyond the flow of time.
DeathsheartTo give everything and more.
WorldreaverAnnihilation.

Woe — Tales of Black Pazuzu (Cyrene-exclusive, 24)

AbilityDescription
ReciteListen now of the Prince most dread.
InfernoOf an origin most malign.
ChaoswarsSo let us speak of ambitions great.
NishnatobaThe end of the beginning.
EnheduannaWeep for what was lost.
TribunalFor Justice must be served.
SeleucarOf darkness roused from maddened depths.
TaugA doom on Gruul’s line.
SavantOf vengeance in the making.
ChaoslordsOf uplifting and twisted rule.
TiamenjiaraOf lies and deeds most dire.
Sh’fahAn ancient foe cast down.
SceneBring the tales of Woe to life.
InfamyA silver tongue to topple empires.
KhalasFor nothing of remorse was known.
MemoryThe lines of past and present thin.
ThothOf Death alive but not.
DuelA triumvirate new and broken.
SlithOf friendship slain by duty.
MortalsUnited at the last.
SiegeA city fallen and besieged.
MarchA prelude to the beginning and the end.
PantheonDivine wrath unleashed.
FuneralThe tale to end all tales.

Bard Houses and cities

See Achaea’s city-states for the cities where these Houses recruit.

Bard is unrestricted by alignment. 16 Houses, same wide acceptance as Monk, Magi, Serpent.

HouseCityNotes
The VirtuosiCyreneCyrene artistic House. The natural Bard home, especially for Cyrenian Bards committed to Woe.
The Vashnarian ShieldCyreneCyrene guardian House.
The Discurean OutridersCyreneCyrene explorer/academic House.
The Krymenian AcademyHashanHashan academic House.
The SomatikosHashanHashan body-discipline House.
The DawnbladeTargossasTargossan martial House.
The Harbingers of RedemptionTargossasTargossan succour House.
The Dread LegatesMhaldorMhaldorian military House.
The InsidiumMhaldorMhaldorian rites House.
The Esoteric ConsortiumAshtanAshtan martial House.
The Savants of the WheelAshtanAshtan academic House.
The Nemesian VanguardAshtanAshtan front-line House.
The Scions of the IthmiaEleusisEleusis forestal House.
The Heartwood KinEleusisEleusis nature House.
The Grand Merchant Collective(cityless)The trader House.
The Carnivalis Institute of Jestering(cityless)The Jester-founded House. Natural fit for Bards who lean theatrical.

To check current House availability in-game: HOUSE LIST BARD.

A note on the Cyrene/Woe distinction: Bards in Cyrene are bound to a singular saga — the life of Black Pazuzu — instead of the lowland Sagas. Joining Cyrene as a Bard means committing to Woe. The choice changes the third skill entirely, though Bladedance and Composition stay the same.


What an Achaea Bard might look like

Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what a Bard can look like across two of Achaea’s 14 playable races. These are illustrative examples. Any race can play a Bard.


How to roleplay a Bard in Achaea

A Bard’s identity is the performance. Your character is, at the most fundamental level, a storyteller. Even your combat is performance — Bladedance is named like a dance and plays like one. The acrobatic, theatrical flavour of the class is meant to be visible in your roleplay.

Three things make Bard roleplay distinct:

Your songs and tales are part of you. A Bard who never recites a saga in roleplay is playing the class at half strength. Players who use their Ode, Elegy, Recite, and Troubadour abilities for storytelling moments — not just combat — get the strongest material.

Cyrene vs. lowlands changes everything. A Cyrenian Bard carries the weight of Black Pazuzu’s saga. They are the ones telling the story of Achaea’s most ancient evil. That’s a serious character commitment. A lowland Bard (Hashan, Eleusis, Targossas, Mhaldor, Ashtan) recites the Grand Tales — Ethian, Worldreaver, Genesis — and acts as a chronicler of Sapience’s broader history. The class fits both, but the framing is genuinely different.

Your rapier is songblessed. Per the lore: “songblessed swords.” Players who treat the rapier as more than a weapon — name it, address it in performance moments, treat its sharpness as connected to the Bard’s voice — get distinctive Bard moments.

A few practical notes:

The Virtuosi (Cyrene) is the canonical home. Strong fit for Cyrenian Bards committed to Woe. The Carnivalis Institute of Jestering (cityless) is the alternative for Bards who lean theatrical/wandering.

Combat is acrobatic and tempo-based. Bards reward players who read combat as rhythm. Sunrise sets up Sunset. Punctuate emphasises a beat. Crescendo builds.

The class was reworked in 949 AF. Old Bards (pre-rework) had different skills. Modern Bards are the post-Great-Bard version. The lore is explicit that the rework refined them “from swashbuckling skalds into keepers of legacy.” Roleplay around the inheritance and the change pays off.

If you want a class with the deepest performance identity in Achaea, acrobatic precision combat through a songblessed rapier, and the unique role of historian/storyteller of Sapience’s great events, Bard delivers.


Other classes to consider

Three classes worth a look if Bard is on your shortlist (or browse all 21 Achaea classes for the full comparison):

Monk: The Sentaari Martial Order

The other mind-body discipline class. Both Bards and Monks are flexible (16-House acceptance) and both train their bodies as instruments. Where the Bard wields rapier and song, the Monk wields Tekura (unarmed) or Shikudo (staff) through stance-based discipline. Choose Monk if the inner-discipline side appeals more than the outer-performance side.

Jester: Absurdity as a Weapon

The other performance-arts class. Same flexibility, same theatrical impulse. Where the Bard channels performance into rapier and saga, the Jester weaponises absurdity through bombs, acrobatics, and bad jokes. Choose Jester if the chaotic/comedic side appeals more than the lyric/historical side.

Blademaster: The Named-Blade Tradition

The other unconventional swordsman. Both use a uniquely named blade. Both depend on precision and rhythm. Different framing: the Bard is a performer with a rapier, the Blademaster is a martial-philosophy practitioner with a named sword and Shin trance. Choose Blademaster if you want the sword-precision combat without the song-and-saga overlay.

← Back to all 21 classes


Frequently Asked Questions

A Bard’s skills are Bladedance, Composition, and Sagas. A fledgling Bard possesses Bladedance and Composition; Sagas is gained upon embracing class. Bladedance is the rapier-and-acrobatics combat skill. Composition is the performance skill (songs, movements, performing arts). Sagas is the storytelling skill — recitation of the Grand Tales of Sapience. Cyrenian Bards gain Woe in place of Sagas.

Sagas is the standard Bard storytelling skill, featuring 17 Grand Tales — Ethian, Reckoning, Worldreaver, Genesis, Endbringer, and more — covering the major events of Sapience’s history. Woe is a Cyrene-exclusive alternative iteration. A Cyrenian Bard recites only one epic: the life and legend of Black Pazuzu, Prince of Woe. The 24 Woe tales follow Pazuzu’s existence from origin (Inferno) through his end (Funeral). Cyrenian Bards bear the burden of Achaea’s most ancient evil.

The Bards rose from humble origin through tutelage at the Elder God Scarlatti. In 949 AF, the Great Bard refined the class — transforming Bards from swashbuckling skalds into keepers of legacy. The modern class is the post-949 form. Older Bards had different skills before the rework.

Sixteen Houses across all six city-states plus two cityless options — same wide acceptance as Monk, Magi, Serpent. The Virtuosi (Cyrene) is the natural home, especially for Cyrenian Bards committed to Woe. The Carnivalis Institute of Jestering (cityless) is another strong choice for theatrical-leaning Bards. Use HOUSE LIST BARD in-game to confirm current availability.

Bard is moderately demanding. The Bladedance combat is rhythm-based and rewards practice. Composition’s chained performances take setup. Sagas/Woe has rich roleplay material but takes time to learn. A new player can pick Bard if they’re drawn to the performance identity, but Runewarden or Magi are kinder learning curves for newcomers who want a flexible, unrestricted class.

← Back to all 21 classes


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