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Home » The 14 Races of Achaea » The Horkval of Achaea

The Horkval of Achaea

A Horkval character: hero portrait for the Achaea race page.

The Horkval are Achaea’s insectoid race. Powerful, alien, and built for war, they are the shock troops of Aegis and one of the strangest forms a mortal can take on Sapience. They are very hard to wound, cannot wear armour, and almost certainly came from another world.

Horkval lore and origin

The Horkval are powerful insect-like humanoids, though not particularly intelligent in the way humans understand intelligence. Aegis, God of War, used them as shock troops during the great battle on Nishnatoba. They are fearsome soldiers who show no fear in battle and work together on a level surpassed only by the crystalline Kx’Khrah.

Their origin is not well known. What is certain is that the Horkval did not originate from Sapience, and possibly not even from this world. The largest concentration of Horkval on Achaea, known as Kr’kach, lies upon the distant continent of Bandar Selam. There they exhibit a hive-like social structure that other races find unsettling. A second smaller settlement exists on the Isle of Ulangi, separated from the greater colony.

Horkval read differently than any other race because of their hive-like social cohesion and alien appearance. Most other races find them unsettling on first encounter, even in cities where they are common. This is not in-game racism by other characters: it is a noted cultural reality in the lore. A Horkval character has to negotiate first impressions every time, every place, regardless of their personal disposition.

If you want a race that arrives in every scene with a built-in social tension, Horkval is the most distinctive pick on Achaea.

Horkval appearance

Horkval are characterised by an armour-like exoskeleton or carapace in many different colours. They stand taller than most humans, on par with Rajamala and Xoran, but generally shorter than Trolls. Some Horkval have more insectoid features than others: mandibles, antennae, segmented limb structures. The variation is significant.

Hair, while uncommon, is not unheard of. Some Horkval have it, most do not. Carapace colour is the primary visual identity marker and varies widely, giving characters meaningful customisation.

Horkval racial abilities

Horkval have one racial trait, a reflection of their warrior heritage and exoskeleton.

Trait: One of the Great Phalanx

  • Very resistant to CUTTING damage.
  • Very resistant to BLUNT damage.
  • Cannot wear armour.
  • Have the ability to LEAP.

The two damage resistances are the strongest in the game for those types: a Horkval takes much less damage from cuts and bludgeoning than any other race. The armour restriction is the trade. Horkval cannot wear armour because their carapace already serves that function. The Leap ability adds vertical mobility that no other race has.

Horkval base statistics

Horkval are constitution-leaning, with a small intellect dip.

StatValue
Strength12
Dexterity12
Constitution13
Intelligence11

The durability bonus reinforces the natural carapace defence. The lower intellect aligns with the lore framing of the race as not particularly intelligent.

Horkval specialisations

At level 10, after you have joined a class, you can pick one of four Horkval specialisations.

SpecialisationStrDexConIntStat shift
Unspecialised12121311(baseline)
Vindicator14121310+2 Str / -1 Int
Prosecutor12141211+2 Dex / -1 Con
Claviger12111511+2 Con / -1 Dex
Commander11121313+2 Int / -1 Str

Vindicator pushes physical damage at the cost of further intellect. Prosecutor trades durability for agility. Claviger takes constitution to 15: heavy melee defender or tank specialisation. Commander lifts intellect to 13, offsetting the racial dip for magical and tactical classes.

In-game: RACE SPECIALISATION LIST to view, RACE SPECIALISE AS to commit.

What a Horkval might look like

Class is what shapes a character’s silhouette. The art below shows what a Horkval looks like in a few of the 21 classes available. These are illustrative examples, not recommendations. Any race can play any class in Achaea.

How to roleplay a Horkval in Achaea

Horkval come with the highest social-tension load of any race on Achaea. A few things worth knowing if you pick Horkval:

Other characters may find you unsettling. The lore states plainly that other races find Horkval unsettling. This is a roleplay reality. Other players whose characters meet a Horkval for the first time may legitimately react with caution, distance, or unease. This is a feature of the race, not a bug. If you want every first impression to be a small moment, Horkval gives you that constantly.

Hive-like cohesion is part of your heritage. The Kr’kach colony on Bandar Selam operates as a hive. Your Horkval character is from that culture or from the smaller Ulangi offshoot. Even Horkval who have left the colony carry the cultural weight of hive thinking, often in their language patterns, their decision-making, or their default loyalties.

Aegis is the founder god. Horkval served Aegis as shock troops in the great battle on Nishnatoba. A Horkval character with religious or martial affinity to Aegis reads as completely natural. This makes warrior classes (Paladin, Runewarden, Blademaster) feel especially well-grounded for the race.

The carapace replaces armour, but is itself part of your appearance. Most Horkval characters cannot wear traditional armour because their bodies already provide it. This means clothing, jewellery, paint, and other adornments take on more importance for Horkval than for other races. A Horkval who decorates their carapace is communicating something specific about themselves.

The hive mind framing is optional but powerful. You can play a Horkval as fully individuated and personal, or you can play them as a creature carrying the cultural memory of a hive. Both work. The second is the more distinctive choice and the one that leans into what makes the race unusual.

If you want a race that gives you the strongest physical defence in the game and the most interesting social terrain to navigate, Horkval is the most rewarding hard pick on Achaea.

Frequently Asked Questions

Horkval are mechanically excellent for new players. Their resistance to cutting and blunt damage is the strongest in the game, and the inability to wear armour is offset by that built-in defence. The constitution bonus adds to survivability. The trade is the social roleplay: other characters react to Horkval with caution, which can be either a feature or a friction depending on what you want.

Horkval start with 12 Strength, 12 Dexterity, 13 Constitution, and 11 Intelligence. They are constitution-leaning. At level 10, after joining a class, you can pick a specialisation (Vindicator, Prosecutor, Claviger, or Commander) to customise your stats. The Claviger specialisation takes constitution to 15 for maximum tankiness.

Horkval have one racial trait, One of the Great Phalanx, which provides four properties: very strong resistance to cutting damage, very strong resistance to blunt damage, inability to wear armour (because the carapace already protects), and the Leap ability for vertical movement. The damage resistances are the strongest of their type in the game.

The Horkval did not originate on Sapience, and possibly not even from this world. The largest Horkval colony, called Kr’kach, sits on the distant continent of Bandar Selam, where they live in a hive-like social structure. A smaller settlement on the Isle of Ulangi is separated from the greater colony. Aegis, God of War, used Horkval as shock troops during the great battle on Nishnatoba.

Yes. Any race in Achaea can play any class, and Horkval are no exception. The constitution lean and physical resistances make them especially natural as melee warrior classes (Paladin, Runewarden, Blademaster, Monk), but Horkval can play Magi, Druids, and any other class.

Other races to consider

Three races worth a look if you are still deciding:

Xoran

Reptilian humanoids from the distant world of Krenindala. Like Horkval, they are otherworldly arrivals with a distinctive appearance. Pick Xoran if you like the alien origin but want fire-breathing scales instead of an insectoid carapace.

Tash’la

Boar-like humanoids from Yggdrasil’s branches, the most durable race on Achaea. The other major “tough race from elsewhere” pick. Tash’la match Horkval on durability with a less alienating cultural read.

Trolls

Descended from the legendary giant Gruul. Large, slender, and physically formidable. Pick Troll if you want the imposing physical presence of Horkval without the social-tension load.

← Back to all 14 races

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