24.3 Mining camps and strongholds

Mining camps are scattered throughout Sapience; these will have a stronghold
and one or more mineable lodes within a 6-room radius. These camps, via the
stronghold within, are able to be assaulted and captured by rival miners (See:
HELP MINING ASSAULT). 

Having control of a stronghold will grant the controlling adventurer a bonus of
5% of the claimed commodities are mined within its confines. The controller of the
stronghold will be able to claim these raw commodities via CLAIM STORAGE while
in the camp. This will cost 1500 gold to complete. 

Known mining camp locations
---------------------------
Amid the vast Mhojave                  :  Mhojave Desert
Hillside near a lake                   :  Dakhota Hills
Northern Shamtota nearing Pachacacha   :  Shamtota Hills
Along the southern rim of Pash Valley  :  Pash Valley
Valley in the shadow of Dun mountain   :  Vashnar Mountains
Scrubby slope of Siroccian mountains   :  Siroccian Mountains
The base of the descent into Dun Valley:  Dun Valley
Pathway between steep hills            :  Granite Hills
Through the rolling hills              :  Granite Hills
Among some small mountains             :  Southern Vashnars
Into the mountains                     :  Southern Vashnars
Ice Plains                             :  Frozen Tundra
Broad overlook above the fissure       :  Fissure of Echoes


You can PROSPECT from a mining camp:

PROSPECT HIRE [COMM] - while at a mining camp.
    Said camp will then send out a crew, which will look around the area for lodes for you:
    This costs 5,000 gold, takes 15 minutes for a general search, and has a cooldown of 1 hour.
    OR
    This costs 1,500 gold, takes 5 minutes for a specific-commodity search, and has a cooldown of 20 minutes.


After your crew returns, you'll receive reports (PROSPECT REPORTS) of all commodities that were found. These reports become invalid as lodes get built on.


If you have a report, lodes for that room will show up on look. You can PROSPECT HERE in a room you hold a report for (or that has a mine) to see the old information that the prospect conveyed. This should cover all cases where this is needed.


You can PROSPECT YIELD <report number> TO <other player> in your room. This will give them the specific report, so you can collaborate to claim mines.

You will need a report to know where a lode is to build a mine upon it.