19.10.18 Artefact Powers And Weapon Upgrades

There is always a juggle when it comes to wearing many artefacts at once,
especially as there's only so many body parts to wear them! The solution to
this is ARTEFACT POWERS, allowing people to transfer one or more artefact
powers onto other items. For example, instead of having to wear a ring of
endurance, a ring of flying, and a Mayan ring, you can now combine them all
onto one item, such as your crafted cloak or your favourite pair of boots!
Here's a list of commands to make use of this system:

ARTEFACT POWER LIST [OWNED]
- List the available powers for purchase, or look up the power names.
- Adding OWNED to the command will list all of the owned powers and what items
  they are placed on.
- Not all artefacts are available as powers, especially artefact powers that
  are a function of the item they are imbued upon.

ARTEFACT POWER SHOW <power>
- Show the details of an artefact power

ARTEFACT POWER BUY <power> FOR <item> [LEVEL <level>]
- Purchase an artefact power directly for an item.
- For multi-level powers, specify which level with the LEVEL <level> addition.
- Investing a power on a different item will have a 25cr fee.
- Can be placed on crafted tailoring/jewellery items, or items that already
  reset to you.
- In the event the tailoring/jewellery item is not already non-decay/resetting,
  the cost to make it non-decay and resetting will be added to the cost of the
  artefact power purchase (50cr for non-decay, and 50cr for resetting).

ARTEFACT <power> UPGRADE -or- ARTEFACT <item> UPGRADE
- To upgrade an existing artefact power to the next level (for multi-level
  powers)
- You may specify to upgrade the item the power is assigned to if it is the
  only multi-level power on that item.

ARTEFACT POWER TRANSFER <power> FROM <item#1> TO <item#2>
- Transfer a power to a different item.
- Transferring a power to a different item will have a 25cr fee.
- When transferring a power off a regular purchasable artefact, the original
  item will be destroyed.
- The additional costs for non-decaying and resetting on the target item will
  also be applied if they are not present.

ARTEFACT <power> TRADEIN
- Tradein the power on an artefact, if this is the only power on an item the item will be deleted.
- Artefact powers tradein for 2/3rds of their purchase price.

Invested artefact powers will be shown when you PROBE the item, and if the
original artefact was required to be worn, so will the power.

There is no change to the effects of the Orb of Suppression artefact/power, it
will continue to hide all purchasable artefact items, but will show regular
items that have artefact powers invested on them.


For Warrior Weapons, we have additional upgrade options:

Add these with  ARTEFACT <weapon> ADD <upgrade>

ASP           - 750 Bound/Weapon credits
 - You may add the Asp ability to almost any artefact edged weapon.
 - The Asp ability causes the weapon to hit with a random venom
each time, and 1/3 of the time no specific venom message is given. If there are venoms on the weapon, the venoms will be delivered and the asp will not take effect. If there are no venoms, asp will take effect.
 - For the purposes of adding Asp ability, knuckles do not count as edged weapons.
 - The asp ability may be traded in at two-thirds value (500cr)

CONSERVATION  - 300 Bound/Weapon credits
 - Only for cutting weapons.
 - This will have a 25% chance to return any venom used when you strike someone with the weapon to your rift (assuming you have room).

DECAPITATION  - 300 Bound/Weapon credits
 - Sometimes you really just want to decapitate someone with a warhammer while keeping their head intact. 
 - This impractical endeavour can now be achieved by a weapon with this upgrade.

MITIGATION    - 500 Bound/Weapon credits
 - This reduces the damage a weapon health deals to you when you tragically rebound off of someone's aura of rebounding by 25%. 
 - It doesn't reduce the limb damage, as this is often desirable.

SPIKES        - 400 Bound/Weapon credits
 - By attaching spikes to a blunt weapon, that weapon will now deal bleeding on all warrior specialisation attacks performed with it.