Classlead Changes: January 2015 - Part 1
Written by: Tecton, the Terraformer
Date: Wednesday, January 28th, 2015
Addressed to: Everyone
We've just loaded up the first of our classlead changes from the most recent season! The details of the changes are as follows:
Alchemy
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* CORRUPTION's effects can no longer be removed with random curing methods (such as the tree tattoo).
* DISPLACE now has a reduced equilibrium cost in the event of a failure due to a monolith sigil.
* PHLOGISTICATION has a reduced equilibrium cost.
Artificing
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* GOLEM IMPURITY can now deliver the slickness affliction.
* DISFIGURE has been added to the skill.
* TIMEFLUX can no longer be used when off-balance.
* TIMEFLUX no longer has a health requirement to enact.
* TIMEFLUX will now also increase the tumble delay for broken limbs.
Chivalry
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* FITNESS now has a cooldown between uses, bringing it into line with similar curing abilities.
Curses
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* PEACE has been adjusted to deliver the pacifism affliction.
Elementalism
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* STAFFSTRIKE EARTH will now priorities unbroken limbs above broken ones.
* STONESKIN has a reduced equilibrium cost.
* DIAMONDSKIN has a reduced equilibrium cost.
Formulation
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* BOLSTER can now be done while prone.
Harvesting
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* PLUCKing feathers has a reduced balance cost.
Physiology
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* Passive humour bonuses will now be in effect at 3 humour tempers, rather than 4.
Puppetry / Vodun
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* SUMMON is now blocked by a monolith sigil in the target's room. This effect is bypassed for allied targets.
* TRAVEL is now blocked by a monolith sigil in the caster's room.
* Fashion decay has been reworked. Rather than all fashions being lost after 60 minutes, they will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers.
* TRUEFASHION will be temporarily boosted on puppets/dolls that have lost fashions via the above means.
* Puppets and dolls of an adventurer will now be destroyed on killing the target.
Spiritlore
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* AELKESH's invoked power cooldown has been reduced.
* Multiple spirits can now be bound in a single command with SPIRIT BIND <spirit> <spirit> [...]. The delay and mana costs will scale to the number of spirits bound at once.
* TETHER has been added to the skill.
Weaponmastery
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* SMASH (Sword and Shield) damage has been reduced in situations where the target is not afflicted with a previous SMASH-derived affliction.
* CARVE (Two-handed) will now have the correct balance cost on failing to strike a target.
* MASTERY (Dual cutting) no longer has a passive mana drain.
* MASTERY (Dual cutting) now requires equilibrium and balance to activate, but does not consume them.
Penned by My hand on the 5th of Ero, in the year 675 AF.