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Home » The 21 Classes of Achaea » The Priests of Achaea

The Priests of Achaea

A Human Priest of Targossas in white robes, a Divine angel summoned beside

Priests are Achaea’s Bloodsworn healers and holy warriors. Bound to Targossas and the Divines Aurora and Deucalion, they fight with a summoned spiritual mace and a guardian angel that stays with them for life. Through Devotion they enact holy rites. Through Zeal they speak verses imbued with Phoenix-ash. They stand at the front line of every war waged against Chaos, Evil, and Darkness.


Priest lore and origin

Priests are one of the most ancient classes in Achaea, and unlike many others, history has preserved their founding. Millennia ago, Imithia performed the Rite of Passing for Pasiphae, a daughter of Sinope and Callisto, and in doing so founded the Church of Achaea — which also birthed two guilds, the Templars (now Paladins) and the Priests.

Today, Priests find their true home in Targossas, the Dawnspear, empowered by service to Lord Deucalion and Lady Aurora. The class is concerned with the righteous advancement of Creation, seeking to shine light on truth no matter the depth of shadow that would keep it concealed.

In 793 AF, a great and shining hope was extinguished in the war against the Light’s ancient enemy. The Bloodsworn’s faithful adapted. Anointed with the ash of the Phoenix that will never be reborn, the priests of Light and Fire cast off the skill of Healing and took up Zeal, imbuing their holy words with the latent remnants of Phoenix song. “The time to heal has passed; the time of reckoning has come.”

What a Priest does, in plain terms: summons a guardian angel as a permanent companion, summons a spiritual mace as their primary weapon, performs holy rites that bless allies and torment enemies, speaks verses empowered by Phoenix-ash, and stands in Judgement of evil. The most powerful Priests can pass a sentence of death — Judgement — upon an adventurer; failing the judgement means death.

This is a strongly factional class. A Priest who strays from the path of the Bloodsworn Gods can be excommunicated and lose Devotion. The roleplay isn’t optional, and the Targossas relationship is the centre of the class.


Signature combat identity: the angel, the mace, and the verse

Three things make a Priest a Priest.

The first is the guardian angel. Every Priest’s angel stays with them forever, acting defensively except where Chaos Entities are concerned — Angels and Entities share a long-standing hatred. The angel is summoned (Summon), commanded through ANGEL , and used for everything: searing enemies, panicking targets, watching for chaos ripples, healing the Priest empathically, and at the highest expression, tearing the soul from an enemy (Absolve). The angel is feminine in lore framing (“her”, “she”) and the bond is paternal/maternal in tone — the Priest is responsible for the angel’s wellbeing, and the angel is responsible for the Priest’s.

The second is the spiritual mace. Spirituality grants the ability to summon a great mace that the Priest wields directly. The mace inflicts damage, breaks limbs (Smash), and at the highest level performs Judgement — the most feared ability of the class. Stand in Judgement of an adventurer; if they fail, they die. Only the most powerful Priests may perform it. The mace also Chastens (mind-numbing blows) and is callable back from anywhere if lost.

The third is the verse. Zeal is the skill of speaking holy verses empowered by Phoenix song. Through Verses, Prayer (chaining verses), and dozens of named verses (Fire, Void, Protection, Will, Glory, Salvation, Light), the Priest builds momentum through speech. Capstones include Wrath (“righteous fury is a thing to behold”), Oration (“Creation shall flourish”), and Revelations (“show them Evil’s horror”). The skill replaced the older Healing skill in 793 AF when the Phoenix fell.

Add Devotion — the shared theological foundation that includes Bloodsworn (the oath that bonds Priests and Paladins together), Resurrection (bringing slain believers back), and the full rites system — and you have a class that fights as a complete holy combat platform: physical with mace, divine with angel, theological with verse and rite.


The three skills of a Priest

A Priest commands three skill sets: Spirituality, Devotion, and Zeal. A fledgling Priest gains Spirituality and Devotion; Zeal is granted upon embracing the class.

Signature abilities: Summon, Touch, Mace

Spirituality revolves around two things: the guardian angel and the spiritual mace. The angel stays with the Priest forever. It acts defensively except against Chaos Entities (an old hatred). The mace is summoned and used as the Priest’s offensive weapon, with the feared Judgement as its capstone application.

Syntax for non-mace angel abilities: ANGEL .

Abilities (34)

AbilityDescription
SummonSummon your angel to your side.
TouchAssess the power of your angel.
MaceSummon a spiritual mace to aid you.
ShineCause your guardian angel to radiate light.
CallCall your mace to you when you have lost it.
AuraShield yourself with an aura of protection.
PanicAsk your angel to cause terror in a chosen victim.
FortifyBoost your angel’s power with your own health.
WatchHave your angel keep watch on your enemies.
SmashDeal a crushing blow to one of your opponent’s limbs.
RestCauses your angel to conserve her power.
DrainGain health from your angel.
HeresySummon rage at the heretics and hunt them with fervour.
SeekHave your angel report on another person.
MindreadYour angel reports to you on local conversations.
PushMake the unbelievers kneel.
BeckonDraws in people from adjacent locations.
SearOrder your angel to sear an unlucky adventurer.
JudgementPass a sentence of death upon the evil.
StripOrder your angel to strip a defence from a heretic.
RipplesYour angel watches for chaos ripples.
WardCause fear in most chaos entities.
ChastenDeal a mind-numbing blow to an enemy.
PresencesSearches out all in the local area.
LiftRaise up your congregation.
TraceHave your angel report on someone’s movement.
SapOrder your angel to sap the mental strength of an enemy.
CareHave your angel care for your physical well-being.
RefugeHave your angel transport you to a place of safety.
EmpathyHave your angel heal you regularly.
PowerIncrease your angel’s power through use of mana.
ContemplatePerceive the state of another’s mental strength.
SacrificeFull restoration of self at great cost to your angel.
AbsolveCommand your angel to tear the soul from your enemy.

Signature abilities: Enlightenment, Hands, Parting

Devotion is the personal hallmark of the Bloodsworn Priests. Through faith, the Priest enacts a holy inquisition. Devotion is a resource gained passively or by immolating corpses in the Flame of Yggdrasil. The skill provides the holy rites — visions, banishment, healing, revitalisation, resurrection — and the Bloodsworn oath that creates a powerful bond with another.

Many abilities here are shared with Paladin’s Excision skill (the two classes have a common theological foundation), but each accesses them through their own skill tree.

General abilities (34)

AbilityDescription
EnlightenmentLook into the soul of someone.
HandsLay hands on a person to heal him.
PartingWater will pull apart to make way for your blessed self.
PreachingShow an adventurer the beauty of belief.
TruthDispel illusions with the power of your devotion.
RitesList what rites are active.
SustenanceThe Gods will provide for you.
InspirationGain an infusion of divinely-inspired strength.
BlissGive an adventurer a glimpse of paradise.
PilgrimageTravel to someone in a Rite of Pilgrimage.
PurityDamage the Unholy.
ChaoscalmAttack the chaotic nature of a chaos entity, pacifying it.
VisionsCondemn your foe with horrific visions.
WardingDrive your enemies off with overwhelming fear.
ForceMake an adventurer follow your wish.
PietyBind those around you with the force of ultimate piety.
DazzleConfuse and dazzle an opponent.
DemonsSummon demons to torment the unrighteous.
SlothThe sin of sloth is yours to condemn.
AllsightGain insight into all movement into and out of holy areas.
HealingA powerful healing ability.
Well-beingA rite to keep those nearby fed and rested.
ConvocationCall to you someone in a Rite of Convocation.
RevitalisationA rite to heal health and mana.
DeliveranceDeliver a target unto you.
CleansingRid your enemies of their unclean aspects.
ReclaimReclaim one of your rites.
PrayerPray for the salvation of your congregation.
BanishmentSend the unholy Chaos entities back to their hell.
FastingRob them of their will to eat.
ResurrectionGrant life anew to a slain believer.
IlluminateIlluminate your path.
PurifyCleanse the land of necromantic corruption.
BloodswornBond with another via a blood oath.

Priest-specific specialisation:

AbilityDescription
PenitenceCondemn the unfaithful to eternal penance.
CongregationBeckon forth the holy rites.

Signature abilities: Anoint, Verses, Will

In 793 AF, the Phoenix fell. The Bloodsworn’s faithful, anointed with the ash of the Phoenix that will never be reborn, cast off the older skill of Healing and took up Zeal — holy words imbued with the latent remnants of Phoenix song.

The time to heal has passed; the time of reckoning has come.

Zeal lets the Priest speak holy verses (Fire, Void, Protection, Will, Glory, Salvation, Light), chain them through Prayer, and reach for capstone effects: Wrath (righteous fury), Oration (Creation shall flourish), Revelations (show Evil’s horror).

Abilities (28)

AbilityDescription
AnointYour pledge.
VersesKnowledge of the holy verses.
WillA verse to bolster the mind.
EnduranceMay the protectors of Creation never falter.
AttendThey shall hear what you have to say.
FireThe verse of the righteous.
VoidA verse to stave off the outer cold.
ProtectionThe verse of protection.
FragilityThe profane are weak in body as with mind.
PrayerChaining the holy verses.
CondemnationThere will be a reckoning.
GuiltRemind them of their failings.
PersevereThere will be barriers to overcome.
UnflinchingYou will not back away from what must be done.
AshConsign them to their fate.
PenanceLet them gaze upon their sins.
ReflectionThe verse of self reflection.
RebukePunish their transgressions.
BurnLet the fire speak for you.
LightThe rallying cry of the Light.
WrathRighteous fury is a thing to behold.
PurgeLet the disease be burned away.
RejectionYou will not stand for such corruption.
OrationCreation shall flourish.
SalvationThe verse of salvation.
BenedictionA holy blessing to protect the righteous.
GloryThe verse of glory.
RevelationsShow them Evil’s horror.

Priest Houses and cities

See Achaea’s city-states for the cities where these Houses recruit.

Priest is alignment-locked to Targossas (Good) and the Bloodsworn Divine. Only 3 Houses accept the class — the tightest acceptance roster in Achaea.

HouseCityNotes
The DawnbladeTargossasTargossan martial House. Priests who lean toward direct combat.
The Harbingers of RedemptionTargossasTargossan succour and healing House. The traditional Priest home.
The Grand Merchant Collective(cityless)The cityless trader House. Rare Priest choice.

To check current House availability in-game: HOUSE LIST PRIEST.

A note on the alignment lock: If a Priest strays from the path of the Bloodsworn Gods, they can be excommunicated and lose the ability to use Devotion. The class explicitly requires roleplaying within Targossas’s theological framework. Unlike most classes, the Cij (Carnivalis Institute of Jestering) does not accept Priests — Jester chaos and Bloodsworn devotion don’t mix.


What an Achaea Priest might look like

Class shapes silhouette; race shapes everything else about a character’s appearance. The art below shows what a Priest can look like across two of Achaea’s 14 playable races. These are illustrative examples. Any race can play a Priest.


How to roleplay a Priest in Achaea

A Priest’s identity is the Bloodsworn covenant. Your character serves Aurora and Deucalion. The relationship is sacred, and the divines are active characters played by admin. The class lore positions Priests as concerned with the righteous advancement of Creation — your character should reflect that.

Three things make Priest roleplay distinct:

Your angel is named and beloved. Other Priests know each other’s angels. The bond is the class’s emotional core. Players who name their angel, treat the bond seriously, and write the angel into their roleplay get the strongest character moments.

Your speech matters. Zeal is built on holy verse. A Priest who speaks like the lore — formal, scripture-aware, comfortable with prayer and theology — fits the class. A Priest who reads as a generic warrior with a mace is playing the class at half strength.

You will be in conflict with Mhaldor. Same as the Paladin: Targossas and Mhaldor are the central Good-Evil axis. Priests are on the front line of that fight. Apostates, Infernals, and the Tyrannus’ loyalists are your sworn enemies.

A few practical notes:

The Dawnblade and Harbingers play differently. The Dawnblade leans martial — frontline combat, raids on Mhaldor. The Harbingers lean toward healing, succour, and the protective face of the Bloodsworn. Pick the House that matches the Priest you want to be.

Combat is mid-range and complete. A Priest manages the angel, wields the mace, calls verses, and performs rites. The class doesn’t burst — it sustains. Healing, defensive verses, angel support — Priests are some of the strongest defensive combatants in the game.

The 793 AF Phoenix loss is part of your character’s history. Even Priests created after that date inherit the lore. The shift from Healing to Zeal is a real event in the Bloodsworn’s story. Engaging with it in roleplay deepens the character.

If you want a class with the deepest theological identity in Achaea, complete holy combat platform spanning physical-divine-verbal, and clear factional purpose in the central war of the game, Priest delivers.


Other classes to consider

Three classes worth a look if Priest is on your shortlist (or browse all 21 Achaea classes for the full comparison):

Paladin: Targossas’ Holy Knight

The Targossan martial counterpart. Shares the Bloodsworn alignment and many Devotion-flavoured abilities. Where the Priest fights with mace, angel, and verse, the Paladin fights with sword, eagle, and Excision. Same factional weight, different combat identity. Choose Paladin if you want the warrior side of Targossan service.

Apostate: Mhaldor’s Daemonic Priest

The dark mirror. Same dark-priest-and-scholar role but on the Mhaldor side. Where the Priest summons an angelic companion, the Apostate binds a Baalzadeen. Where the Priest channels Bloodsworn devotion, the Apostate channels daemonic Apostasy. The two classes are designed as theological opposites.

Shaman: Hashan’s Enigmatic Ritualist

The unrestricted alternative for spiritual-and-curse work. Where the Priest is alignment-locked to Targossas, the Shaman is unrestricted. Where the Priest summons an angel and casts holy verse, the Shaman binds ancient spirits and crafts Vodun dolls. Choose Shaman if the spirit-magic identity appeals but you don’t want the factional lock.

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Frequently Asked Questions

A Priest’s skills are Spirituality, Devotion, and Zeal. A fledgling Priest gains Spirituality and Devotion; Zeal is granted upon embracing the class. Spirituality covers the guardian angel and the spiritual mace, including the feared Judgement ability. Devotion is the rites-and-faith resource skill. Zeal is the verse-speaking skill that replaced the older Healing skill in 793 AF when the Phoenix fell.

Only three Houses: The Dawnblade and The Harbingers of Redemption in Targossas, plus the cityless Grand Merchant Collective. Priest is alignment-locked to Targossas and the Bloodsworn Divine. This is the tightest House acceptance roster of any class in Achaea. Use HOUSE LIST PRIEST in-game to confirm current availability.

In 793 AF, in the war against the Light’s ancient enemy, the Phoenix fell — the great shining hope that would never be reborn. The Bloodsworn’s faithful adapted by abandoning the older skill of Healing and taking up Zeal, imbued with the latent remnants of Phoenix song through anointing with the Phoenix’s ash. Modern Priests do not have the Healing skill; they have Zeal instead. “The time to heal has passed; the time of reckoning has come.”

Yes. A Priest who strays from the path of the Bloodsworn Gods can be excommunicated and lose Devotion — the heart of the class’s holy-combat capability. Spirituality and Zeal aren’t directly tied to the alignment lock, but losing Devotion dramatically reduces the Priest’s effectiveness. The class explicitly requires roleplaying within Targossas’s theological framework.

Yes. Any of Achaea’s 14 races can play a Priest. The class is not race-restricted. Most Priests are Human (the most common race in Targossas), but Atavians, Dwarves, Tsol’aa, Sirens, and any other race can play the class. The Bloodsworn covenant is open to any character who embraces Aurora and Deucalion.

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