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Public News Post #982

death by eq

Written by: Nice guy Milesius, friend to all
Date: Saturday, August 8th, 1998
Addressed to: Everyone


Hello again everyone.

Is anyone else sick of dying because they can't get eq or sip vials?

And then lose 4 times the xp you need to while praying because the messages come through so slowly?

I think that it would make things a lot easier if a few little changes were made

It seems that the mobiles' attack sequence is based on the passage of real-time, but that characters eq and sip vials etc. are based on the speed of the program/computer.

I think that with only a small alteration to the code, it would be possible to make the mobiles and other things all run from the speed that the program is running at the time

That way there'd be no eq bug. If the program is running slow, then eerything will be slow, but at least you won't get hit 7-8 times without getting eq back

Obvious exceptions to this rule should be health and mana regaining from resting, and lesson credits, which I think should all be based on real time.

Does anyone else have an opinion on this?

Thanks for your time

Penned by my hand on the 23rd of Chronos, in the year 197 AF.


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Public News Post #982

death by eq

Written by: Nice guy Milesius, friend to all
Date: Saturday, August 8th, 1998
Addressed to: Everyone


Hello again everyone.

Is anyone else sick of dying because they can't get eq or sip vials?

And then lose 4 times the xp you need to while praying because the messages come through so slowly?

I think that it would make things a lot easier if a few little changes were made

It seems that the mobiles' attack sequence is based on the passage of real-time, but that characters eq and sip vials etc. are based on the speed of the program/computer.

I think that with only a small alteration to the code, it would be possible to make the mobiles and other things all run from the speed that the program is running at the time

That way there'd be no eq bug. If the program is running slow, then eerything will be slow, but at least you won't get hit 7-8 times without getting eq back

Obvious exceptions to this rule should be health and mana regaining from resting, and lesson credits, which I think should all be based on real time.

Does anyone else have an opinion on this?

Thanks for your time

Penned by my hand on the 23rd of Chronos, in the year 197 AF.


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