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Public News Post #20419

Instruction

Written by: Silon'ukia
Date: Thursday, May 30th, 2019
Addressed to: Everyone


Contenders of Tezlari-tarin,

In order to allow full and adequate preparation for those who hope to claim Nicator's staff, instruction on our coming trials is hereby dictated:

SOJOURN

Hosted in the House of Blood, Sojourn was devised as a means to test the intelligence and strategic thinking capabilities of Tsol'teth children. Balancing historical context with contemporary tactical and cerebrally-paced decision making, minor sampling is required to access the board and begin the year-long campaign.

GENERAL DECIMATION

This event will test several criteria: your ability to kill swiftly and without remorse, the ability to form and leverage social ties, efficacy and skill in survival, defence, navigation, and stamina. All contenders will aim to complete a maximum of six days hunting under these conditions. These six days will be available at any time during three possible windows of opportunity, and need not be completed in one attempt.

THE TRIAL OF TWO

In keeping with the overland traditions, societal ties, strategem, and battle prowess shall be tested in the Twins contest.

GEOGRAPHY

The boundaries of your traditional Foozle game have been expanded to include a greater array of fauna. Awareness of life beyond your borders and your ability to navigate other worlds will be tested while cataloguing various forms of existence.

HISTORY

Lastly, the history of lands over, under, and above, will be tested and examined in your traditional Quiz format.

These trials shall commence in sixty two cycles of Tezlari-yumap.

Penned by my hand on the 12th of Chronos, in the year 801 AF.


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Public News Post #20419

Instruction

Written by: Silon'ukia
Date: Thursday, May 30th, 2019
Addressed to: Everyone


Contenders of Tezlari-tarin,

In order to allow full and adequate preparation for those who hope to claim Nicator's staff, instruction on our coming trials is hereby dictated:

SOJOURN

Hosted in the House of Blood, Sojourn was devised as a means to test the intelligence and strategic thinking capabilities of Tsol'teth children. Balancing historical context with contemporary tactical and cerebrally-paced decision making, minor sampling is required to access the board and begin the year-long campaign.

GENERAL DECIMATION

This event will test several criteria: your ability to kill swiftly and without remorse, the ability to form and leverage social ties, efficacy and skill in survival, defence, navigation, and stamina. All contenders will aim to complete a maximum of six days hunting under these conditions. These six days will be available at any time during three possible windows of opportunity, and need not be completed in one attempt.

THE TRIAL OF TWO

In keeping with the overland traditions, societal ties, strategem, and battle prowess shall be tested in the Twins contest.

GEOGRAPHY

The boundaries of your traditional Foozle game have been expanded to include a greater array of fauna. Awareness of life beyond your borders and your ability to navigate other worlds will be tested while cataloguing various forms of existence.

HISTORY

Lastly, the history of lands over, under, and above, will be tested and examined in your traditional Quiz format.

These trials shall commence in sixty two cycles of Tezlari-yumap.

Penned by my hand on the 12th of Chronos, in the year 801 AF.


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