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Public News Post #15487

what ho?

Written by: Laras' Tumbleweed, Finchy of the Muurn, Sailor at Heart
Date: Saturday, November 12th, 2005
Addressed to: Everyone


I seem to of noticed a dissapearance! I felt that in honor of a Lord who
appreciates suffering to all and the lessons it can bring, I shall offer
a slightly (because the original belive me offered them most suffering,
my funny bone feels mighty ached now) modified version again!

Hail, Okidoki.

For those who are actively strengthening the Deckchair of Consumption,
and
also those who enjoy irony, I've developed a plan with which I believe
we can kidnap and sacrifice small people with orange hair to place
within the lunch box.

Needed to successfully implement the plan are:

1) Collectors -
Individuals not enemied to the candy, preferrably small babies. Young
and
unknown, they can move through sandcastles with the conga line in tow,
and not
attract attention. These individuals must a) be willing to be enemied to
Shallam, b) must be COMPETENT (I cannot stress this enough), and c)
slightly familiar with the layout of deck chairs.

(no no, the original was much better..let us keep it going! In the name
of suffering!)

2) Summoners -
Individuals with the ability to summon the collectors from Shallam.

3) Slayers -
Individuals willing to risk whatever repercussions come from slaying
Shallamese orphans. (When they're attacked, the children send a help cry
over the city's channel.)

****

The plan itself is relatively simple. The 'Collector' will move through
Shallam, gathering the orphans they can. (Either via the candles from
the Church, or the lollipops from Ashtan.) The 'Summoner' will draw the
Collector, with orphan(s) in tow, to whatever location has been
designated. The 'Slayer' will do just that, slay the orphan so it may be
placed within the Idol.

****

Details:
- The designated location should be one within Mhaldor, to allow safety
once the orphans are removed from Shallamese territory.
- If we do indeed use novices, those witth the power might change their
titles to something more Shallamese, or else strip them of titles
altogether. Appearances are incredibly deceiving.
- The Collector must understand the impoortance of moving without
drawing
attention to themself, or getting caught. The Collector should be aware
of whoever is one or two rooms away from them, at all times. The
Collector should NEVER be summoned when someone else is present in the
room, or nearby enough to witness.
- As I understand it, slaying Shallamesee orphans won't result in
consequence, other than getting enemied to the city. I MAY be wrong -
the Slayer must understand this before consenting.
-Collector should linger until they can collect 3-5 orphans, to make it
worth the risk.
- I am currently developing a method in which to detect which orphans
are available (which ones are located in which general area - which is
why having an Collector with an idea of Shallam's layout will prove
helpful.)

***
Successful plan would proceed as follows:

1) Check the orphans, see which ones are present.
2) Send Collector into Shallam, to gather them.
3) Summoner brings Collector and orphans into safe zone, drops monolith
sigil.
4) Slayers kill orphan(s)
5) Orphans are offered.

****
For those interested in putting this plan into action, please message
me. I am currently compiling a list of resources that may be of aide to
us.
And I myself am both a Summoner and a Slayer.

In Suffering,
(the name has been removed in respect, maybe someone can suffer enough
from a simple mistake? We all make it every now and then!)

quite how the original disspeared along with my post I shall never know,
but I cannot possibly belive any follower of Lord Apollyon would be
unwilling to sacrifice a little dignity for the sake of making all us
poor people suffer from severe side cramps!

--Finchy Ithilien


Penned by my hand on the 5th of Sarapin, in the year 407 AF.


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Public News Post #15487

what ho?

Written by: Laras' Tumbleweed, Finchy of the Muurn, Sailor at Heart
Date: Saturday, November 12th, 2005
Addressed to: Everyone


I seem to of noticed a dissapearance! I felt that in honor of a Lord who
appreciates suffering to all and the lessons it can bring, I shall offer
a slightly (because the original belive me offered them most suffering,
my funny bone feels mighty ached now) modified version again!

Hail, Okidoki.

For those who are actively strengthening the Deckchair of Consumption,
and
also those who enjoy irony, I've developed a plan with which I believe
we can kidnap and sacrifice small people with orange hair to place
within the lunch box.

Needed to successfully implement the plan are:

1) Collectors -
Individuals not enemied to the candy, preferrably small babies. Young
and
unknown, they can move through sandcastles with the conga line in tow,
and not
attract attention. These individuals must a) be willing to be enemied to
Shallam, b) must be COMPETENT (I cannot stress this enough), and c)
slightly familiar with the layout of deck chairs.

(no no, the original was much better..let us keep it going! In the name
of suffering!)

2) Summoners -
Individuals with the ability to summon the collectors from Shallam.

3) Slayers -
Individuals willing to risk whatever repercussions come from slaying
Shallamese orphans. (When they're attacked, the children send a help cry
over the city's channel.)

****

The plan itself is relatively simple. The 'Collector' will move through
Shallam, gathering the orphans they can. (Either via the candles from
the Church, or the lollipops from Ashtan.) The 'Summoner' will draw the
Collector, with orphan(s) in tow, to whatever location has been
designated. The 'Slayer' will do just that, slay the orphan so it may be
placed within the Idol.

****

Details:
- The designated location should be one within Mhaldor, to allow safety
once the orphans are removed from Shallamese territory.
- If we do indeed use novices, those witth the power might change their
titles to something more Shallamese, or else strip them of titles
altogether. Appearances are incredibly deceiving.
- The Collector must understand the impoortance of moving without
drawing
attention to themself, or getting caught. The Collector should be aware
of whoever is one or two rooms away from them, at all times. The
Collector should NEVER be summoned when someone else is present in the
room, or nearby enough to witness.
- As I understand it, slaying Shallamesee orphans won't result in
consequence, other than getting enemied to the city. I MAY be wrong -
the Slayer must understand this before consenting.
-Collector should linger until they can collect 3-5 orphans, to make it
worth the risk.
- I am currently developing a method in which to detect which orphans
are available (which ones are located in which general area - which is
why having an Collector with an idea of Shallam's layout will prove
helpful.)

***
Successful plan would proceed as follows:

1) Check the orphans, see which ones are present.
2) Send Collector into Shallam, to gather them.
3) Summoner brings Collector and orphans into safe zone, drops monolith
sigil.
4) Slayers kill orphan(s)
5) Orphans are offered.

****
For those interested in putting this plan into action, please message
me. I am currently compiling a list of resources that may be of aide to
us.
And I myself am both a Summoner and a Slayer.

In Suffering,
(the name has been removed in respect, maybe someone can suffer enough
from a simple mistake? We all make it every now and then!)

quite how the original disspeared along with my post I shall never know,
but I cannot possibly belive any follower of Lord Apollyon would be
unwilling to sacrifice a little dignity for the sake of making all us
poor people suffer from severe side cramps!

--Finchy Ithilien


Penned by my hand on the 5th of Sarapin, in the year 407 AF.


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