Achaean News
Dex patch.
Written by: Makarios, the Meticulous
Date: Friday, November 7th, 2025
Addressed to: Everyone
PLEASE REFER TO ANNOUNCE POST 5735 before READING THIS POST. IF YOU DO NOT, THIS WILL MAKE ABSOLUTELY NO SENSE.
Alchemy
-------
* IRON is now dodgeable.
Anathema
--------
* Nothing is dodgeable.
Apostasy
--------
* HUNT is no longer a dex roll to evade the ticks and will instead be a consistent skill based roll.
Artifice
---------
* STAFFCAST is now dodgeable when not under convergence (very high accuracy).
Bladedance
----------
* All basic bladedance attacks are now dodgeable.
* Conditional bladedance damage is not dodgeable (i.e. the extra damage dealt when striking an already damaged limb).
* EARWORM damage is not dodgeable.
Charnel
-------
* Nothing in Charnel is dodgeable.
Composition
-----------
* Nothing in composition is dodgeable.
Crystalism
----------
* Nothing in Crystalism is dodgeable.
Curses
------
* Nothing in Curses is dodgeable.
Devotion
-------
* Nothing in Devotion is dodgeable.
Discipline and clones
----------
* Nothing is dodgeable.
Domination
----------
* Nothing in domination is dodgeable.
Dragoncraft
-----------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Duress
-------
* Nothing in Duress is dodgeable, due to being asphyxiation damage. See announce for commentary.
Elementalism
------------
* BOMBARD is now dodgeable.
* DEEPFREEZE is now dodgeable(AOE, extremely accurate).
* FREEZE is now dodgeable.
* FULMINATE is now dodgeable.
* HAILSTORM is now dodgeable(AOE).
*
* MAGMA is now dodgeable.
* STORMHAMMER is still not dodgeable. I may revisit this, but I feel this generally serves more of a closer roll still. I'm aware this one might be a somewhat contentious choice.
Emulation
---------
* Nothing in Emulation is dodgeable.
Excision
---------
* Nothing in Excision is dodgeable.
Formulation
-----------
* Nothing in formulation is dodgeable.
Groves
------
* Nothing in groves is dodgeable.
Hypnosis
--------
* Nothing in Hypnosis is dodgeable.
Ignition
--------
* Nothing in ignition is currently dodgeable. This will change, but it will require further discussion.
Kaido
-----
* Nothing in Kaido is dodgeable.
Memorium
--------
* WRACK is now dodgeable unless it has any kind of plague modifier on the damage.
Metamorphosis
-------------
* All HYDRA attacks are now dodgeable.
* All misc morph attacks that were previously dodgeable under the old system are dodgeable under the new one.
* Failed INCINERATE is now dodgeable.
* INFERNO is now dodgeable (AOE).
* MAUL remains dodgeable under the new system in contexts it was dodgeable before. Maul augmentations remain undodgeable. General MAUL accuracy has gone up slightly, though not by much.
* SHRED is now dodgeable.
* STAMPEDE is now dodgeable.
* Wyvern FRENZY is now dodgeable.
Necromancy
----------
* DECAY is now dodgeable.
* TAINT is now dodgeable.
* VENGEANCE is not currently dodgeable, as this is unblockable damage. To be discussed in upcoming classlead round.
Occultism
---------
* BODYWARP is now dodgeable.
* CHAOSRAYS is now dodgeable(AOE).
* INSTILL is now dodgeable (unless you have a Glaaki truename).
* WARP is now dodgeable (when not used at ranged).
* Not that this probably ever came up, but fixed an assumedly ancient bug where if you got truenamed under level 30 instead of doing reduced damage, it did the reduced damage then did the full damage anyway. Those poor newbies.
Oppression
----------
* nothing is dodgeable.
Pervasion
---------
* All of Pervasion damage is now dodgeable (unless in a context you cannot dodge).
Pestilence
----------
* All pestilence damage is now dodgeable, except for SACRIFICE which joins the undodgeable AOE club.
Physiology
----------
* None of physiology is dodgeable.
Pranks
------
* BOP remains dodgeable in contexts it was before.
* BACKHANDSPRING is now dodgeable.
* HANDSPRING is now dodgeable.
* VENT is now dodgeable.
Propagation
-----------
* LACERATE is now dodgeable, unless they already have a slashed throat.
* THORNREND is now dodgeable.
Psionics
--------
* Nothing in Psionics is dodgeable.
Puppetry
--------
* Nothing in Puppetry is dodgeable.
Reclamation
-----------
* LASH is now dodgeable (AOE).
Sagas
-----
* Nothing in Sagas is dodgeable.
Sculpting
---------
* POWDERISE is now dodgeable.
Shadowmancy
------------
* REAP and CULL are now dodgeable. This does not apply to the conditional aspects of the attacks (such as degeneration capstone).
Shikudo
-------
* Functionally all of shikudo is now dodgeable. Exceptions apply in the cases where nothing is dodgeable (prone/SoA bypassing attacks).
Skirmishing
-----------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Spiritlore
----------
* Nothing in Spiritlore is dodgeable.
Spirituality
------------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Sublimation
-----------
* COMBUSTION is now dodgeable (AOE).
Subterfuge
----------
* GARROTE vs players remains dodgeable against standing targets, though it is now a skill based roll and not a dex one. It is likely slightly more accurate in this case as a result, but that isn't saying much as it is still very inaccurate in this case.
Tarot
-----
* Nothing in Tarot is dodgeable.
Tekura
-------
* Everything that was dodgeable under the old system is dodgeable under the new one. Things that were conditionally guaranteed to miss still miss (so axk, throws if not prone etc).
Telepathy
----------
* CRUSH without a mindlock is now dodgeable.
Terminus
--------
* TOOROS is not dodgeable, as it has built in cooldowns already.
* Tuad is now dodgeable (AOE, very high accuracy though).
Twoarts
-------
* All of twoarts that was dodgeable under the old system remains dodgeable under the new system.
* MULTISLASH has been reworked to be a roll independent of target's dex for the subsequent slash chances (it gets harder to make each subsequent slash roll).
Venom
-----
* Nothing in Venom is dodgeable.
Vodun
-----
* Nothing in Vodun is dodgeable. Yes, shaman cannot be dodged.
Weaponmastery
------------
* If noted, flat tohit means the abilities do not scale to weapon tohit. The default behaviour is they do.
* Everything that was dodgeable under the old system is dodgeable under the new one.
* ARC is now dodgeable(AOE). This tohit is flat.
* LUNGE is now dodgeable. This tohit is flat.
Weatherweaving
--------------
* HAILSTONE is now dodgeable.
* WATERSPOUT is now dodgeable.
Weaving
-------
* All weaving weapon attacks are now dodgeable, excluding FLURRY as this is covered by one of the general undodgeable cases (ignores SoA).
Zeal
----
* PURGE is now dodgeable.
Misc
----
* Being afflicted with AEON no longer makes you immune to dodging. This was previously introduced to make the jester aeonlock more reliable, and this is no longer necessary with the dexterity update.
* All clumsiness involving weapons has been moved to a standard roll system. Previously this was a modifier on tohit into dex, which could result in either clumsiness being utterly crippling or utterly inaffective.
* WEARINESS no longer reduces the value of dex in the new dodge calculations - this was a patch fix that is no longer needed.
* The GUISE talisman has had its damage type changed from unblockable to psychic.
* The GUISE talisman proc is now dodgeable(AOE).
* The CRUCIBLE talisman proc is now dodgeable (AOE).
Penned by My hand on the 16th of Phaestian, in the year 989 AF.
Dex patch.
Written by: Makarios, the Meticulous
Date: Friday, November 7th, 2025
Addressed to: Everyone
PLEASE REFER TO ANNOUNCE POST 5735 before READING THIS POST. IF YOU DO NOT, THIS WILL MAKE ABSOLUTELY NO SENSE.
Alchemy
-------
* IRON is now dodgeable.
Anathema
--------
* Nothing is dodgeable.
Apostasy
--------
* HUNT is no longer a dex roll to evade the ticks and will instead be a consistent skill based roll.
Artifice
---------
* STAFFCAST is now dodgeable when not under convergence (very high accuracy).
Bladedance
----------
* All basic bladedance attacks are now dodgeable.
* Conditional bladedance damage is not dodgeable (i.e. the extra damage dealt when striking an already damaged limb).
* EARWORM damage is not dodgeable.
Charnel
-------
* Nothing in Charnel is dodgeable.
Composition
-----------
* Nothing in composition is dodgeable.
Crystalism
----------
* Nothing in Crystalism is dodgeable.
Curses
------
* Nothing in Curses is dodgeable.
Devotion
-------
* Nothing in Devotion is dodgeable.
Discipline and clones
----------
* Nothing is dodgeable.
Domination
----------
* Nothing in domination is dodgeable.
Dragoncraft
-----------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Duress
-------
* Nothing in Duress is dodgeable, due to being asphyxiation damage. See announce for commentary.
Elementalism
------------
* BOMBARD is now dodgeable.
* DEEPFREEZE is now dodgeable(AOE, extremely accurate).
* FREEZE is now dodgeable.
* FULMINATE is now dodgeable.
* HAILSTORM is now dodgeable(AOE).
*
* MAGMA is now dodgeable.
* STORMHAMMER is still not dodgeable. I may revisit this, but I feel this generally serves more of a closer roll still. I'm aware this one might be a somewhat contentious choice.
Emulation
---------
* Nothing in Emulation is dodgeable.
Excision
---------
* Nothing in Excision is dodgeable.
Formulation
-----------
* Nothing in formulation is dodgeable.
Groves
------
* Nothing in groves is dodgeable.
Hypnosis
--------
* Nothing in Hypnosis is dodgeable.
Ignition
--------
* Nothing in ignition is currently dodgeable. This will change, but it will require further discussion.
Kaido
-----
* Nothing in Kaido is dodgeable.
Memorium
--------
* WRACK is now dodgeable unless it has any kind of plague modifier on the damage.
Metamorphosis
-------------
* All HYDRA attacks are now dodgeable.
* All misc morph attacks that were previously dodgeable under the old system are dodgeable under the new one.
* Failed INCINERATE is now dodgeable.
* INFERNO is now dodgeable (AOE).
* MAUL remains dodgeable under the new system in contexts it was dodgeable before. Maul augmentations remain undodgeable. General MAUL accuracy has gone up slightly, though not by much.
* SHRED is now dodgeable.
* STAMPEDE is now dodgeable.
* Wyvern FRENZY is now dodgeable.
Necromancy
----------
* DECAY is now dodgeable.
* TAINT is now dodgeable.
* VENGEANCE is not currently dodgeable, as this is unblockable damage. To be discussed in upcoming classlead round.
Occultism
---------
* BODYWARP is now dodgeable.
* CHAOSRAYS is now dodgeable(AOE).
* INSTILL is now dodgeable (unless you have a Glaaki truename).
* WARP is now dodgeable (when not used at ranged).
* Not that this probably ever came up, but fixed an assumedly ancient bug where if you got truenamed under level 30 instead of doing reduced damage, it did the reduced damage then did the full damage anyway. Those poor newbies.
Oppression
----------
* nothing is dodgeable.
Pervasion
---------
* All of Pervasion damage is now dodgeable (unless in a context you cannot dodge).
Pestilence
----------
* All pestilence damage is now dodgeable, except for SACRIFICE which joins the undodgeable AOE club.
Physiology
----------
* None of physiology is dodgeable.
Pranks
------
* BOP remains dodgeable in contexts it was before.
* BACKHANDSPRING is now dodgeable.
* HANDSPRING is now dodgeable.
* VENT is now dodgeable.
Propagation
-----------
* LACERATE is now dodgeable, unless they already have a slashed throat.
* THORNREND is now dodgeable.
Psionics
--------
* Nothing in Psionics is dodgeable.
Puppetry
--------
* Nothing in Puppetry is dodgeable.
Reclamation
-----------
* LASH is now dodgeable (AOE).
Sagas
-----
* Nothing in Sagas is dodgeable.
Sculpting
---------
* POWDERISE is now dodgeable.
Shadowmancy
------------
* REAP and CULL are now dodgeable. This does not apply to the conditional aspects of the attacks (such as degeneration capstone).
Shikudo
-------
* Functionally all of shikudo is now dodgeable. Exceptions apply in the cases where nothing is dodgeable (prone/SoA bypassing attacks).
Skirmishing
-----------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Spiritlore
----------
* Nothing in Spiritlore is dodgeable.
Spirituality
------------
* Everything that was dodgeable under the old system is dodgeable under the new one.
Sublimation
-----------
* COMBUSTION is now dodgeable (AOE).
Subterfuge
----------
* GARROTE vs players remains dodgeable against standing targets, though it is now a skill based roll and not a dex one. It is likely slightly more accurate in this case as a result, but that isn't saying much as it is still very inaccurate in this case.
Tarot
-----
* Nothing in Tarot is dodgeable.
Tekura
-------
* Everything that was dodgeable under the old system is dodgeable under the new one. Things that were conditionally guaranteed to miss still miss (so axk, throws if not prone etc).
Telepathy
----------
* CRUSH without a mindlock is now dodgeable.
Terminus
--------
* TOOROS is not dodgeable, as it has built in cooldowns already.
* Tuad is now dodgeable (AOE, very high accuracy though).
Twoarts
-------
* All of twoarts that was dodgeable under the old system remains dodgeable under the new system.
* MULTISLASH has been reworked to be a roll independent of target's dex for the subsequent slash chances (it gets harder to make each subsequent slash roll).
Venom
-----
* Nothing in Venom is dodgeable.
Vodun
-----
* Nothing in Vodun is dodgeable. Yes, shaman cannot be dodged.
Weaponmastery
------------
* If noted, flat tohit means the abilities do not scale to weapon tohit. The default behaviour is they do.
* Everything that was dodgeable under the old system is dodgeable under the new one.
* ARC is now dodgeable(AOE). This tohit is flat.
* LUNGE is now dodgeable. This tohit is flat.
Weatherweaving
--------------
* HAILSTONE is now dodgeable.
* WATERSPOUT is now dodgeable.
Weaving
-------
* All weaving weapon attacks are now dodgeable, excluding FLURRY as this is covered by one of the general undodgeable cases (ignores SoA).
Zeal
----
* PURGE is now dodgeable.
Misc
----
* Being afflicted with AEON no longer makes you immune to dodging. This was previously introduced to make the jester aeonlock more reliable, and this is no longer necessary with the dexterity update.
* All clumsiness involving weapons has been moved to a standard roll system. Previously this was a modifier on tohit into dex, which could result in either clumsiness being utterly crippling or utterly inaffective.
* WEARINESS no longer reduces the value of dex in the new dodge calculations - this was a patch fix that is no longer needed.
* The GUISE talisman has had its damage type changed from unblockable to psychic.
* The GUISE talisman proc is now dodgeable(AOE).
* The CRUCIBLE talisman proc is now dodgeable (AOE).
Penned by My hand on the 16th of Phaestian, in the year 989 AF.
