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Public News Post #1761

My Opinion

Written by: Dark
Date: Thursday, March 18th, 1999
Addressed to: Everyone


I know this is very late to write and the topic is probably gone by now, but in case this ever arises, I need to voice my opinion.
It won't mean much, but I will say the positive elements of all guilds, for you have been fighting amongst yourselves. I shall even comment upon my guild and my guilds' enemies--but I shall only mention the Good Signs, you must decide the worst yourself.
Druids--Peaceful people. They conduct balance amongst themselves and keep most in order and can fight f they want to.
A word of advice: stay calmer and take the peaceful approach--quarrels have been known to break out.
Sentinels--A stronger and more aggressive version of the Druids, strong fighters and used to staying within their guild.
Word of advice: open up a bit more, trust people. You're strong enough to take care of your own, now turn to the other people existing in Achaea.
Occultists--Mystical people who lurk around, keeping a large control over their members and are known to control their city Ashtan very well.
Word of advice: Don't kill so much. We are supposed to be scholars and philosophers, not only death.
Sentaari.--Peaceful people who do not fight, whatever the cause. Known to have a fews trong members but not so wellknown.
Word of advice: Wake up a bit and stop fighting the Kharon--though they are not as kindhearted as you, they ARE you and you must treat them like that.
Kharon--strong, agressive fighters with snice qualities. Several strong ppl come from this guild.
Word of advice: You're going on fine, but take care of your members! You let them run about, do as hey wish--but be more strict.
Serpentlords/Shadowsnakes.--Strong guild, great killers with venom and have strong members.
Word of advice: control your snakes! A few of them are getting out of control.
Templars--Generally a good guild, though a bit more dangerous than they seem at first.
Word of advice: Leave people alone if they don't hurt you and don't go into Ashtan.
Priests--Goodnatured, fairly strong and friendly.
Word of advice: Don't put up any shrines in Ashtan or make NO attempt at rebuilding Halfway House. It don't belong.

P.s. on Occultists--Stop fighting the Church because they believe in different things. We all live in the same domain. We all have equals and strengths. Take care of your own city and don't intrude on the others, just try to understand the Church a little more.
Your studier of the stars (which warn me that Danger is at hand),
DARK


Penned by my hand on the 22nd of Glacian, in the year 214 AF.


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Public News Post #1761

My Opinion

Written by: Dark
Date: Thursday, March 18th, 1999
Addressed to: Everyone


I know this is very late to write and the topic is probably gone by now, but in case this ever arises, I need to voice my opinion.
It won't mean much, but I will say the positive elements of all guilds, for you have been fighting amongst yourselves. I shall even comment upon my guild and my guilds' enemies--but I shall only mention the Good Signs, you must decide the worst yourself.
Druids--Peaceful people. They conduct balance amongst themselves and keep most in order and can fight f they want to.
A word of advice: stay calmer and take the peaceful approach--quarrels have been known to break out.
Sentinels--A stronger and more aggressive version of the Druids, strong fighters and used to staying within their guild.
Word of advice: open up a bit more, trust people. You're strong enough to take care of your own, now turn to the other people existing in Achaea.
Occultists--Mystical people who lurk around, keeping a large control over their members and are known to control their city Ashtan very well.
Word of advice: Don't kill so much. We are supposed to be scholars and philosophers, not only death.
Sentaari.--Peaceful people who do not fight, whatever the cause. Known to have a fews trong members but not so wellknown.
Word of advice: Wake up a bit and stop fighting the Kharon--though they are not as kindhearted as you, they ARE you and you must treat them like that.
Kharon--strong, agressive fighters with snice qualities. Several strong ppl come from this guild.
Word of advice: You're going on fine, but take care of your members! You let them run about, do as hey wish--but be more strict.
Serpentlords/Shadowsnakes.--Strong guild, great killers with venom and have strong members.
Word of advice: control your snakes! A few of them are getting out of control.
Templars--Generally a good guild, though a bit more dangerous than they seem at first.
Word of advice: Leave people alone if they don't hurt you and don't go into Ashtan.
Priests--Goodnatured, fairly strong and friendly.
Word of advice: Don't put up any shrines in Ashtan or make NO attempt at rebuilding Halfway House. It don't belong.

P.s. on Occultists--Stop fighting the Church because they believe in different things. We all live in the same domain. We all have equals and strengths. Take care of your own city and don't intrude on the others, just try to understand the Church a little more.
Your studier of the stars (which warn me that Danger is at hand),
DARK


Penned by my hand on the 22nd of Glacian, in the year 214 AF.


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