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Announce News Post #2752

More changes to ships

Written by: Clementius, the Weaver
Date: Monday, March 31st, 2008
Addressed to: Everyone


We've adjusted just about everything related to ships,
endurance, decay/repair, recovery, and the like, in the
last week or so. Seems time to mention it so you know
we're actively pursuing this area!

Probably the main change is that the time required
to move from one place to another has been cut in half,
along with the time required to complete various
ship manoeuvres, mainly turning.

I purposely avoided using the term 'speed' because
the apparent speed of your ship will remain the same,
probably on the order of 6-9knots on the low side
to 16-19kits on the high side, depending on the
winds, your course, and the state of repair of
your vessel.

An example trip we recently calculated on that most
exclusive of all clans, Seafarers, produced the following:
Assume a not-quite-straight-line trip from, say, Tapoa
to Suliel, which is a journey of about 990 moves or
locations.

This trip is close to the longest possible trip you
can make on the current Achaean map, and could take
as little as 24 real life minutes assuming reasonably
favourable winds and both rowing and sailing
(average speed assumed of about 13kts, which is
good, but nowhere near the best possible).

Many of the seafaring abilities soon to be introduced
have been given to everybody on shipboard, for this
trial period, so people are having a lot of fun
trying out things like using sea maps to get
their ship's bearings, and using SHIP DISPLACE to
move their vessel instantly from one point to
another, of course at great personal cost!

Penned by my hand on the 5th of Scarlatan, in the year 476 AF.


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Announce News Post #2752

More changes to ships

Written by: Clementius, the Weaver
Date: Monday, March 31st, 2008
Addressed to: Everyone


We've adjusted just about everything related to ships,
endurance, decay/repair, recovery, and the like, in the
last week or so. Seems time to mention it so you know
we're actively pursuing this area!

Probably the main change is that the time required
to move from one place to another has been cut in half,
along with the time required to complete various
ship manoeuvres, mainly turning.

I purposely avoided using the term 'speed' because
the apparent speed of your ship will remain the same,
probably on the order of 6-9knots on the low side
to 16-19kits on the high side, depending on the
winds, your course, and the state of repair of
your vessel.

An example trip we recently calculated on that most
exclusive of all clans, Seafarers, produced the following:
Assume a not-quite-straight-line trip from, say, Tapoa
to Suliel, which is a journey of about 990 moves or
locations.

This trip is close to the longest possible trip you
can make on the current Achaean map, and could take
as little as 24 real life minutes assuming reasonably
favourable winds and both rowing and sailing
(average speed assumed of about 13kts, which is
good, but nowhere near the best possible).

Many of the seafaring abilities soon to be introduced
have been given to everybody on shipboard, for this
trial period, so people are having a lot of fun
trying out things like using sea maps to get
their ship's bearings, and using SHIP DISPLACE to
move their vessel instantly from one point to
another, of course at great personal cost!

Penned by my hand on the 5th of Scarlatan, in the year 476 AF.


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