10.7 CITY GUARDS

The Minister of Defence and their aides in each city have the power to protect the city from enemies, by declaring people official enemies of the city, and by purchasing a variety of guards to both guard specific locations within the city, and patrol it looking for enemies generally.

If you're being attacked within your city and need help, you'll want to CALL FOR HELP. Doing so will attract the interest of constables within shouting range, who will come running to help. But be warned that CALL FOR HELP takes equilibrium, and that the guards will -only- attack city enemies. Guards will also act to protect other denizen citizens of your city, coming at their call when these poor civilians are attacked.

Guard types:
------------
Each of the guard types will have their own set of attacks and utility abilities:

   - Constable: Responds to CALL FOR HELP, tracks enemies, has room-wide attacks.
   - Soldier: Powerful attacks against prone enemies.
   - Warrior: Prones enemies and breaks limbs.
   - Captain: Causes blackouts, has room-wide attacks.
   - Archer: Shoots flying enemies, can send them falling to the ground.
   - Istani: Webs / hinders enemies, has room-wide attacks.
   - Guardian: Increases the relative strength of guards throughout the
     city (and additionally further in their room).

- Additionally, each guard type has the ability to summon back enemies
  who flee from their rooms.
- Room-wide attacks only affect city enemies in the room.
- Guard numbers are limited to 5 per room.
- Total guard numbers are determined by the size of the city.


CITY GUARD TYPES
 - Lists all guard types and the amount of hired guards, as well as the city's maximum number of permitted guards.

CITY GUARD HIRE <guard type #>
  - Will purchase a guard of that type and station it in the current room.
  - Guards will auto-attack city enemies, and will announce on your city channel when they are first attacked, and when they are dying.

CITY GUARD LIST
  - Lists your city guards and their locations.
  - A (P) in front of their name indicates that they are (P)ursuing.
     - Constable guard types only.
  - A (H) in front of their name indicates that they are (H)olding position.  
     - Constable guard types only.

CITY GUARD STATION <guard>
  - Moves the selected guard in the current room. 
     - Delayed command.

CITY GUARD HOLDPOSITION|PURSUE <guard>|HERE
  - Sets constable guards to react to CALL FOR HELP.
  - Use HERE instead of the guard ID to specify all constables in the room.

CITY GUARD RETIRE <guard>
  - Retires a guard.


See also: HELP DEFENCE MINISTRY