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Achaea Crafting: All 16 Tradeskills Explained

Crafting in Achaea is the system of 16 tradeskills your character can learn to make real, usable goods, from forged armour and weapons to cooked food, custom clothing, jewellery, and poisons. These aren’t decorations. The armour gets worn into battle, the salve saves a life mid-fight, and the ring shows up at a wedding.
So Achaea crafting isn’t a mini-game off to the side. When you pick up a tradeskill, you step straight into the player economy. Whatever you make, someone else will buy, wear, or drink.
What Achaea crafting and tradeskills are
A tradeskill is a craft your character learns and improves over time, the same way you’d train any other skill set. Some tradeskills gather raw materials. Others turn those materials into finished goods. A few do both.
The point of all of it is to make things people actually want. Because Achaea’s economy runs on players, a well-made weapon or a clever poison has real value. Skilled crafters build reputations, take custom orders, and turn a trade into a living. You can read more about how that side works on the player economy guide, and the full feature map lives on the game features hub.
The 16 tradeskills in Achaea
Here’s the full list. The gathering skills feed the production skills, so many crafters end up learning two that work together. The one-line descriptions below match the in-game tradeskill listing.
| Tradeskill | What you make |
|---|---|
| Armoursmithing | Forge protective armour and shields. |
| Artistry | Design and create works of art. |
| Augmentation | Augment items with magical enchantments. |
| Beverages | Design drinks and drinking vessels. |
| Conjuration | Conjure powerful magical objects. |
| Cooking | Design and cook delicious dishes. |
| Furnishing | Scour for materials and craft furniture. |
| Gathering | Obtain reagents from many sources. |
| Harvesting | Pick plants and other natural curatives. |
| Inkmilling | Mill inks and warpaints. |
| Jewellery | Create exquisite custom jewellery. |
| Remedies | Concoct life-saving elixirs and salves. |
| Shipfitting | Equip ships with everything they need. |
| Tailoring | Sew exquisite clothes for the masses. |
| Toxicology | Prepare deadly poisons. |
| Weaponsmithing | Forge the weapons of war. |
Achaea crafting for combat and curing
Several tradeskills feed straight into Achaea’s combat and curing systems. Remedies makes the elixirs players sip and the salves they apply to cure afflictions mid-fight. Harvesting picks the natural curatives those recipes start from. On the other side of a fight, Toxicology prepares the poisons an attacker stacks on a victim.
So the people keeping you alive in battle and the people trying to kill you are often crafters too. Armoursmithing and Weaponsmithing round it out: the armour you wear and the weapon you swing were forged by a player who spent the time to get good at it. If you want to know which class you’ll be fighting as, start with the class overview.
Achaea crafting for the home and the wardrobe
Not every tradeskill is about fighting. A lot of Achaea crafting is about how your character lives and looks.
Furnishing scours for materials and crafts the furniture players use to decorate their housing, from chairs and tables to the kind of statement piece that turns a plain room into a home. Tailoring sews custom clothes, Jewellery creates one-of-a-kind rings and pendants, and Cooking turns out dishes for feasts and festivals. Beverages handles the drinks and the vessels they’re poured into. Artistry designs works of art, while Inkmilling mills the inks and warpaints behind a surprising amount of personal style.
How to start crafting in Achaea
You don’t need to be a veteran to begin. Every character can pick up two tradeskills for free: the first at level 30, then a second at level 50. After that, you can buy permits for more skills with credits if you want to expand your trade.
Tradeskills are separate from your class, since they come from despecialised class skills that any character can learn. That means crafting pairs well with almost any class or city-state, so there’s no wrong time to start. If you’re brand new, the newbie guide walks you through your first hours and points you toward the systems worth trying first.
