Some updates.

There will be some larger magi changes coming, but they require a bit more refinement before I’m entirely happy with them.

Crystalism
———-
* [0;1;37mSTRIDULATING[0;37m has undergone a full rework:
– The old functionality is entirely gone.
– The duration has gone up from six seconds to fifteen.
– A stridulating person now periodically has hostile vibrations from the casting magi coalesce on their person (approximately every three seconds). Some vibes are excluded from this:
* Retardation/silence: same reason mostly here, I don’t want to see this used to dive groups and instant bring fundamentally game changing vibrations on top of them from an allied magi giving you stridulating.
* Portal/alarm/grounding: these don’t count as hostile.
* Cataclysm: convenience, the magi almost certainly doesn’t want this flying all over the place.
– It can now be cured by bellwort, though not tree. The intent here is you can cure it while running if so inclined (so vibes don’t just stick to you without recourse), but it won’t eat your tree or similar and make magi stacks deeper as a consequence. It is a very low priority by default in serverside, adjust based on your preference.
– Note some differences to crystalism focus: duplicate vibes are not wiped upon stridulating, they’re just skipped. It can also bring reverberation currently, but I will be monitoring this closely and may change this if it proves problematic (in group contexts mostly).
– Your own stridulating will not work for you, because I know at least one of you will try.

Elementalism
————
* Basic elemental attacks have had their damage reduced a little across the board.
* Emanations (except earth which is already about where I’d want it) have had their damage increased slightly to offset this. Essentially, the constant damage is lower but the periodic burst is higher, should be easier to work around for more fragile people.

Metamorphosis
————-
* [0;1;37mMAUL[0;37m has been sped up slightly in PVE.

Venom
—–
* [0;1;37mEKANELIA[0;37m has had support added for consuming an affliction from the conditional list upon its firing. This is to facilitate making the big ticket hits less of a downward spiral you can’t really hope to get out of once it gets going. This will all show up under [0;1;37mEKANELIA CONSIDER[0;37m, similar to bonuses.
* The [0;1;37mCURARE[0;37m ekanelia (causing hypochondria) now consumes the hypersomnia. This should make curing decisions matter more in the closing phase.

Misc
—-
* Fire and ice afflictions no longer cure one another. I believe I have got all of the instances of this happening, but if you come across one which has been missed, please do message me.

Enjoy!

Penned by My hand on the 3rd of Miraman, in the year 984 AF.