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Announce News Post #4275

Classlead Changes: January 2015 - Part 2

Written by: Tecton, the Terraformer
Date: Monday, February 2nd, 2015
Addressed to: Everyone


We're pleased to announce the second batch of Classlead changes, stemming from our recent special season. Here's a list of all of the changes:

Artificing
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* DESTABILISE GROUND will now have a diminishing return on subsequent destabilisations. Adventurers will be treated if they are able to fly until the next time they land.
* GOLEMCRAFT golems shall now disappear after 8 hours. This timer is reset if any golem related action is performed.

Chivalry
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* FALCONs will no longer harry an adventurer off-balance, but can now shred the aura of rebounding.
* FURY will no longer be gated by time active when used in the arena.

Crystalism
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* RETARDATION will now affect thrown weapons from outside of the room, similar to arrows.

Formulation
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* SCRUBbing the INCENDIARY compound off the skin now consumes balance.
* DEVITALISATION's effect shall fade faster if the Alchemist is away from the room where the compound was thrown.
* The TRUEBLIND affliction has had its duration increased.
* NUTRITIONAL is now correctly modified by the formulation's potency.

General
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* Writhing from impale will now have its time calculated depending on the state of the writher when impaled, not at the time of writhing.
* Warhammer to-hit stats have been increased.

Physiology
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* TEMPER has had its balance cost increased, providing more synergy with WRACK.

Spiritlore
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* ATTUNE effects bound to curses will no longer fire if the curse was blocked by curseward.
* SOULREND has been adjusted; it should give more consistent fashions at higher mana levels while the maximum number obtainable has been capped at lower mana levels.
* SPIRITWALK will now drain willpower less frequently.

Weaponmastery
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Two handed:
* APPLYing health will now cure two level of a fracture again, but only if there are more than 5 fractures.
* DEVASTATE will now increase a limb level of damage, if that limb is already broken when attempting the attack.

Sword and Shield:
* SHIELD DRIVE and SHIELD SMASH now respect the aura of rebounding defence.
* Attacks against denizens will no longer generate FEROCITY.
* Attacks that hit rebounding shall no longer generate FEROCITY.

Dual blunt:
* EXPENDing momentum on head, both arms, and torso has had its costs reduced. EXPENDing on legs remains the same.

Weaponry
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* SHATTER now required a weapon proficiency to use a weapon of that type.

We've got one final batch to come, so stay tuned!

Penned by My hand on the 12th of Chronos, in the year 675 AF.


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