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Announce News Post #2984

2019 Solstice Artifacts

Written by: Ianir the Anomaly
Date: Thursday, December 12th, 2019
Addressed to: Everyone


Hello Everybody,

I would like to announce the effects for this year's solstice coal/peppermint artifacts. The effects will be life on the 24th before the gold stockings are due to confer their peppermint.


Peppermint Mittens:
1) HOLDHANDS - Hold hands with another person, offering them the calming warmth of your mittens and randomly curing a few afflictions upon their person and healing them slightly. Cost: 4p.
2) TOBOGGAN - Summon an icy sled to send you off in a direction of your choice, barreling through anybody in your way as you ride uncontrolled toward the nearest dead end. Cost: 2p.
3) POMPOM - Pull a pompom from your mittens and throw it into the fray, dealing mild divinus damage and applying blackout and blindness to everybody in the room. Cost: 6p.
4) JAZZHANDS - Wave your hands around in an excited and jovial fashion, afflicting enemies in the room with confusion and stupidity. Cost: 5p.
5) RETRIEVE - Tie together the strings of your mittens and send them off on a journey, retrieving a mutual ally (lust doesn't count) from an adjacent room ignoring rooting. Cost: 5p.

Coal Scarf:
1) CORDELISSE - Use your scarf as a platform for aerial acrobatics, allowing you to avoid all physical attacks for a short time. This will do nothing against magically sourced attacks. Any actions you perform during this will interupt your cordelisse. Cost: 3p.
2) SENTRY - The scarf around your neck will act as a sentry, watching for danger as you wander throughout the Basin. Should you be attacked unaware, you will be sent flying out to an adjacent room should there be one. Has a cooldown before use after it fires. Cost: 5p.
3) ENGAGE - Wrap your scarf around an opponent, opening them up to a strike should they try to leave. May not engage an already (coal) engaged target. Stacks with warrior engage.
4) TRIPWIRE - Unravel your scarf and use its thread to line an exit with a trap, awaiting a specified target and entangling and proning them when they attempt to leave in that direction. Cost: 5p.
5) GARROTE - Wrap your scarf around another's neck, dealing a moderate dose of excorable and asphyxiation damage as well as damagedthroat and entangled. Cost: 4p.

As well, you will be able to create any of the previous years' coal and peppermint items.

Penned by My hand on the 7th of Urlachmar, in the year 548 CE.


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Announce News Post #2984

2019 Solstice Artifacts

Written by: Ianir the Anomaly
Date: Thursday, December 12th, 2019
Addressed to: Everyone


Hello Everybody,

I would like to announce the effects for this year's solstice coal/peppermint artifacts. The effects will be life on the 24th before the gold stockings are due to confer their peppermint.


Peppermint Mittens:
1) HOLDHANDS - Hold hands with another person, offering them the calming warmth of your mittens and randomly curing a few afflictions upon their person and healing them slightly. Cost: 4p.
2) TOBOGGAN - Summon an icy sled to send you off in a direction of your choice, barreling through anybody in your way as you ride uncontrolled toward the nearest dead end. Cost: 2p.
3) POMPOM - Pull a pompom from your mittens and throw it into the fray, dealing mild divinus damage and applying blackout and blindness to everybody in the room. Cost: 6p.
4) JAZZHANDS - Wave your hands around in an excited and jovial fashion, afflicting enemies in the room with confusion and stupidity. Cost: 5p.
5) RETRIEVE - Tie together the strings of your mittens and send them off on a journey, retrieving a mutual ally (lust doesn't count) from an adjacent room ignoring rooting. Cost: 5p.

Coal Scarf:
1) CORDELISSE - Use your scarf as a platform for aerial acrobatics, allowing you to avoid all physical attacks for a short time. This will do nothing against magically sourced attacks. Any actions you perform during this will interupt your cordelisse. Cost: 3p.
2) SENTRY - The scarf around your neck will act as a sentry, watching for danger as you wander throughout the Basin. Should you be attacked unaware, you will be sent flying out to an adjacent room should there be one. Has a cooldown before use after it fires. Cost: 5p.
3) ENGAGE - Wrap your scarf around an opponent, opening them up to a strike should they try to leave. May not engage an already (coal) engaged target. Stacks with warrior engage.
4) TRIPWIRE - Unravel your scarf and use its thread to line an exit with a trap, awaiting a specified target and entangling and proning them when they attempt to leave in that direction. Cost: 5p.
5) GARROTE - Wrap your scarf around another's neck, dealing a moderate dose of excorable and asphyxiation damage as well as damagedthroat and entangled. Cost: 4p.

As well, you will be able to create any of the previous years' coal and peppermint items.

Penned by My hand on the 7th of Urlachmar, in the year 548 CE.


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