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Public News Post #8159

Basic Tekura

Written by: Master Kantaval, of the West Wind
Date: Thursday, March 1st, 2001
Addressed to: Everyone


Ok, I'm sure most of you know this allready, but hey its not exactly in the help files, and I'm trying to grow the library, and give you an idea of what is appreciated.
The main parts of tekura is the ability to hit people in certain body parts, doing more than just the reduction of Hitpoints. The best way to do this it to make combos, normally consisting of one Kick, and two punches to a specific body part. E.g. One Snapkick, followed by two hammerfist punches.
Doing a combo twice to any part of the body will put it into 1st level damage, (e.g. break a limb) hiting with a combo 4 times to a specific body part does 2nd level damage. 3 combos to the torso will start to cuase bleeding, and the 5th combo to the torso, or 4th depending on race and skill, will cuase heavy bleeding. Once the bleeding has been stopped, no more combos will cuase it to start bleeding again, unless it have been cured with a restore vial.
Oh, one ecxeption is that for horkvals, the amount of combos required is increased by one, do to their natural armor.
Torso combos do the most damage I think, Then head, then limbs.... yet if you are able to get two combos off on the head, it will cause stupidity, and 4 will cause a concusion
Thats about all for tekura for now. Limb breakage itself is a whole study, based on race level and other factors, as well as bodypart damage factors.
--Train well
Master Akechi Kantaval, of the West Wind
Master of the Grey Tiger

Penned by my hand on the 17th of Daedalan, in the year 271 AF.


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Public News Post #8159

Basic Tekura

Written by: Master Kantaval, of the West Wind
Date: Thursday, March 1st, 2001
Addressed to: Everyone


Ok, I'm sure most of you know this allready, but hey its not exactly in the help files, and I'm trying to grow the library, and give you an idea of what is appreciated.
The main parts of tekura is the ability to hit people in certain body parts, doing more than just the reduction of Hitpoints. The best way to do this it to make combos, normally consisting of one Kick, and two punches to a specific body part. E.g. One Snapkick, followed by two hammerfist punches.
Doing a combo twice to any part of the body will put it into 1st level damage, (e.g. break a limb) hiting with a combo 4 times to a specific body part does 2nd level damage. 3 combos to the torso will start to cuase bleeding, and the 5th combo to the torso, or 4th depending on race and skill, will cuase heavy bleeding. Once the bleeding has been stopped, no more combos will cuase it to start bleeding again, unless it have been cured with a restore vial.
Oh, one ecxeption is that for horkvals, the amount of combos required is increased by one, do to their natural armor.
Torso combos do the most damage I think, Then head, then limbs.... yet if you are able to get two combos off on the head, it will cause stupidity, and 4 will cause a concusion
Thats about all for tekura for now. Limb breakage itself is a whole study, based on race level and other factors, as well as bodypart damage factors.
--Train well
Master Akechi Kantaval, of the West Wind
Master of the Grey Tiger

Penned by my hand on the 17th of Daedalan, in the year 271 AF.


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