Achaean News
vampire slaying trips
Written by: Squeezable Draggot, Jinxsta Ta'sa, Champion of Demeter
Date: Friday, October 24th, 2003
Addressed to: Everyone
Greetings Sapience,
I have recently been holding many vampire slaying trips. They serve a
couple of purposes, but mostly it is to further the cooperation between
our various organizations. The following is the list of rules as well as
the way these trips will be handled. If you want to participate in any,
please take care in reading them. I have taken eight groups on these
trpis so far, and they have been quite hectic. A couple of reasons are
because 1) there are way too many people interested, 2) People don't
learn when to hush up, 3) It's not smoresandmarshmellows time, we're
here to slay fearsome vampires.
An invitation will be made to the various organizations throughout
Sapience. The following are those that I frequently invite: Sentinels,
Eleusis, Shallam, Ashtan, Cyrene, Hashan, and the Hunter's Circle. I
will ask your representatives to inform you via CT to come THREE SOUTH
of NoT within the next 5 minutes. It is advisable that you have around
at least 2K health. If your organization has not been listed, please
message me with the request. However, most likely there is a good reason
why it is not listed if it is a major org/city. Get your runes/shields
beforehand please.
The following are the rules I'd like you to abide by. While I don't mean
to be dictatorial and while I'd like to have some sort of fun, they are
in place for organization purposes. Many of you complain that they take
too long. However, these trips can easily take 20 minutes or less if
everyone just cooperates. Those of you who know me, know that I like to
have fun, however when the time comes, I'd like order. In combat, its
completely understandable and those of you who are quite experienced in
it, will understand. That's basically what we're doing here. Combatting
the vampires.
As to the rules:
Rule number One: Unless it is really important, please do not speak. It
confuses many people, especially the young ones. I will call out the
targets at least once, most likely twice. It is a waste of our time if
the target is missed amidst your own spam and you ask, "what was the
target, you never called it out." I will give a countdown before each
vampire as well.
Rule number Two: There is to be no fighting within the group. I think
that's all that needs to be said on that matter.
Rule number Three: Get a CLOAK, MINDSEYE tattoo as well as a SPEED vial
(prevent aeon), and ELM PIPE (cures aeon). They are for your protection
and many of the Ur'vampires and magisters use aeon as an affliction and
it is nice if you're able to combat them
Rule number Four: The gold will be given to the slayer of the creature,
whether it is an Ur'vampire, or a simple ghast. Turn off any reflexes
you might have concerning this aspect.
dorats
While I'll be honest and say that if these rules are broken once or
twice during the excursion, I won't stop the group outright. However, if
they continue to occur, I *will* stop the group as some of you found out
today. It is namely for time's sake, as I'd personally rather do other
things as I've already slain all the vampires. Furthermore, I'm sure I'm
not the only one with an abundance of time.
I believe that's all for now and should be sufficient for everyone to be
much more organized in the future.
Jinxsta Ta'sa, Warrior of Fire
P.S. If you're a forest enemy, enemy of eleusis, enemy of the Sentinels,
or an open pk thief, you are not allowed to come on the excursion.
Anyone found within the group, will be punished, be it simply not being
allowed in the group, or suffering in the Underworld. You have been
warned. *wink*
gl
Penned by my hand on the 16th of Phaestian, in the year 347 AF.
vampire slaying trips
Written by: Squeezable Draggot, Jinxsta Ta'sa, Champion of Demeter
Date: Friday, October 24th, 2003
Addressed to: Everyone
Greetings Sapience,
I have recently been holding many vampire slaying trips. They serve a
couple of purposes, but mostly it is to further the cooperation between
our various organizations. The following is the list of rules as well as
the way these trips will be handled. If you want to participate in any,
please take care in reading them. I have taken eight groups on these
trpis so far, and they have been quite hectic. A couple of reasons are
because 1) there are way too many people interested, 2) People don't
learn when to hush up, 3) It's not smoresandmarshmellows time, we're
here to slay fearsome vampires.
An invitation will be made to the various organizations throughout
Sapience. The following are those that I frequently invite: Sentinels,
Eleusis, Shallam, Ashtan, Cyrene, Hashan, and the Hunter's Circle. I
will ask your representatives to inform you via CT to come THREE SOUTH
of NoT within the next 5 minutes. It is advisable that you have around
at least 2K health. If your organization has not been listed, please
message me with the request. However, most likely there is a good reason
why it is not listed if it is a major org/city. Get your runes/shields
beforehand please.
The following are the rules I'd like you to abide by. While I don't mean
to be dictatorial and while I'd like to have some sort of fun, they are
in place for organization purposes. Many of you complain that they take
too long. However, these trips can easily take 20 minutes or less if
everyone just cooperates. Those of you who know me, know that I like to
have fun, however when the time comes, I'd like order. In combat, its
completely understandable and those of you who are quite experienced in
it, will understand. That's basically what we're doing here. Combatting
the vampires.
As to the rules:
Rule number One: Unless it is really important, please do not speak. It
confuses many people, especially the young ones. I will call out the
targets at least once, most likely twice. It is a waste of our time if
the target is missed amidst your own spam and you ask, "what was the
target, you never called it out." I will give a countdown before each
vampire as well.
Rule number Two: There is to be no fighting within the group. I think
that's all that needs to be said on that matter.
Rule number Three: Get a CLOAK, MINDSEYE tattoo as well as a SPEED vial
(prevent aeon), and ELM PIPE (cures aeon). They are for your protection
and many of the Ur'vampires and magisters use aeon as an affliction and
it is nice if you're able to combat them
Rule number Four: The gold will be given to the slayer of the creature,
whether it is an Ur'vampire, or a simple ghast. Turn off any reflexes
you might have concerning this aspect.
dorats
While I'll be honest and say that if these rules are broken once or
twice during the excursion, I won't stop the group outright. However, if
they continue to occur, I *will* stop the group as some of you found out
today. It is namely for time's sake, as I'd personally rather do other
things as I've already slain all the vampires. Furthermore, I'm sure I'm
not the only one with an abundance of time.
I believe that's all for now and should be sufficient for everyone to be
much more organized in the future.
Jinxsta Ta'sa, Warrior of Fire
P.S. If you're a forest enemy, enemy of eleusis, enemy of the Sentinels,
or an open pk thief, you are not allowed to come on the excursion.
Anyone found within the group, will be punished, be it simply not being
allowed in the group, or suffering in the Underworld. You have been
warned. *wink*
gl
Penned by my hand on the 16th of Phaestian, in the year 347 AF.
