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Public News Post #11190

Credit Market (yes, unfortunately a long post)

Written by: Ottis, a travelling merchant
Date: Monday, June 2nd, 2003
Addressed to: Everyone


Greetings fellow Achaeans,

Firstly, I would like to second Vittorios idea of increasing the
purchase power of a single gold sovereign. It seems a perfect idea to me
and he explains it extremely well in his post. After all we need more
incentive for people to sell credits for cash. Which would in turn but
induce people to purchase more credits using other worldly means if gold
had a higher purchase power However it is a dangerous idea. With the
same gold youd basically buy more herbs and enchantments. Man! I can
already feel some people gasping and turning pallid! We might get the
opposite effect they would increase prices expect even more for the
credits they are selling, etc... Boy now were back to back but at a
higher more expensive situation.

In addition to everything said, there are two points that were never
tackled, or (very likely) they were and I it escaped me. At any rate:

1. There is a difference with credits and everything else in Sapience.
Credits are a privilege and a very high valued luxury. You may need food
to sustain yourself or herbs for fighting but credits are only used for
artifacts, lessons, and various luxurious items. It is my believe NOT
the majority of us are meant to have extremely high mights (or even
trans all 3 of our guild skills.) NOR are we all meant to have homes OR
luxurious artifacts. Who are those people meant to be? Those willing to
pay astronomical sovereigns amounts or astronomical otherworldly
amounts. Not able to pay? Not meant to have it yet, work harder: bash
more or do more quests.

The reason of those items to exist is to drive us further in life and
provide us with goals to reach. For some it will be an expensive home in
the wilderness, for some a huge might, for some artifacts to hunt, etc.
But those are luxuries. Not meant to be cheap or affordable. Rather,
expensive and prohibitive so that we value their uniqueness. Access to
credits is not a right or need, its a privilege and luxury. And we have
to pay for them.

Then again there is (or should be) a "logical" limit to everything. Well
leave that to the experts in "free trade". From where I stand, no one
better than ourselves to control the prices of credits. "Dont buy if
they are too expensive" seems like a prudent, simple, and effective
solution. And requires less Godly intervention with would say a lot
about us.

2. Another good way to prevent over inflation of prices would be to put
a cap price. But caprices are hard to enforce. I know for a fact some
cities didnt want their citizens to resell city credits. Precisely
because of what I said earlier: access to those credits was/is a
privilege of its citizens. But now anonymous pricing comes into play
so cap pricing, unless the Logos is willing to police every transaction
(which I doubt), wont happen. So the only feasible solution is let our
dear Rurin sell credits at a fixed price. We would then have to think of
credits as fixed price commodities, like diamond dust. But be
forewarned: Rurin, like Vinci, Season and basically all mobile merchants
overprices too. So dont expect prices to drop too much. Also, these
mobiles ought to be able to purchase gold. Turning credits to gold to
purchase a brand new clan is not necessarily a pleasing sale. And not
everybody seeks revenues from credits, and there are some that hate
selling credits to others, because now "they" have the credits and can
use them against me... (weak point if you ask me, but I heard that one
before).

There are other ideas and possibilities along those of point 2: allow
only cities, commodities shops, and shop owners to sell credits in their
shops through their wares list. Allow banks to sell credits (I find this
one to be quite a coherent option)... At the risk of course of
recreating oligopolies that reproduce the leather situation some years
ago or the current iron situation. Ah but wait. We are already there!
Alas, once again, I have exceed the intended length of this post.

Thank you for your time and for reading this far,

Ottis Dlajess


Penned by my hand on the 11th of Scarlatan, in the year 336 AF.


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Public News Post #11190

Credit Market (yes, unfortunately a long post)

Written by: Ottis, a travelling merchant
Date: Monday, June 2nd, 2003
Addressed to: Everyone


Greetings fellow Achaeans,

Firstly, I would like to second Vittorios idea of increasing the
purchase power of a single gold sovereign. It seems a perfect idea to me
and he explains it extremely well in his post. After all we need more
incentive for people to sell credits for cash. Which would in turn but
induce people to purchase more credits using other worldly means if gold
had a higher purchase power However it is a dangerous idea. With the
same gold youd basically buy more herbs and enchantments. Man! I can
already feel some people gasping and turning pallid! We might get the
opposite effect they would increase prices expect even more for the
credits they are selling, etc... Boy now were back to back but at a
higher more expensive situation.

In addition to everything said, there are two points that were never
tackled, or (very likely) they were and I it escaped me. At any rate:

1. There is a difference with credits and everything else in Sapience.
Credits are a privilege and a very high valued luxury. You may need food
to sustain yourself or herbs for fighting but credits are only used for
artifacts, lessons, and various luxurious items. It is my believe NOT
the majority of us are meant to have extremely high mights (or even
trans all 3 of our guild skills.) NOR are we all meant to have homes OR
luxurious artifacts. Who are those people meant to be? Those willing to
pay astronomical sovereigns amounts or astronomical otherworldly
amounts. Not able to pay? Not meant to have it yet, work harder: bash
more or do more quests.

The reason of those items to exist is to drive us further in life and
provide us with goals to reach. For some it will be an expensive home in
the wilderness, for some a huge might, for some artifacts to hunt, etc.
But those are luxuries. Not meant to be cheap or affordable. Rather,
expensive and prohibitive so that we value their uniqueness. Access to
credits is not a right or need, its a privilege and luxury. And we have
to pay for them.

Then again there is (or should be) a "logical" limit to everything. Well
leave that to the experts in "free trade". From where I stand, no one
better than ourselves to control the prices of credits. "Dont buy if
they are too expensive" seems like a prudent, simple, and effective
solution. And requires less Godly intervention with would say a lot
about us.

2. Another good way to prevent over inflation of prices would be to put
a cap price. But caprices are hard to enforce. I know for a fact some
cities didnt want their citizens to resell city credits. Precisely
because of what I said earlier: access to those credits was/is a
privilege of its citizens. But now anonymous pricing comes into play
so cap pricing, unless the Logos is willing to police every transaction
(which I doubt), wont happen. So the only feasible solution is let our
dear Rurin sell credits at a fixed price. We would then have to think of
credits as fixed price commodities, like diamond dust. But be
forewarned: Rurin, like Vinci, Season and basically all mobile merchants
overprices too. So dont expect prices to drop too much. Also, these
mobiles ought to be able to purchase gold. Turning credits to gold to
purchase a brand new clan is not necessarily a pleasing sale. And not
everybody seeks revenues from credits, and there are some that hate
selling credits to others, because now "they" have the credits and can
use them against me... (weak point if you ask me, but I heard that one
before).

There are other ideas and possibilities along those of point 2: allow
only cities, commodities shops, and shop owners to sell credits in their
shops through their wares list. Allow banks to sell credits (I find this
one to be quite a coherent option)... At the risk of course of
recreating oligopolies that reproduce the leather situation some years
ago or the current iron situation. Ah but wait. We are already there!
Alas, once again, I have exceed the intended length of this post.

Thank you for your time and for reading this far,

Ottis Dlajess


Penned by my hand on the 11th of Scarlatan, in the year 336 AF.


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