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Classleads News Post #124

First batch of classleads for 2024

Written by: Makarios, the Meticulous
Date: Tuesday, January 9th, 2024
Addressed to: Everyone


Here is the first batch of classleads for 2024.

Anathema
--------
* ANARCHY now shows up in room similar to deliverance and other such channeled actions.

Apostasy
--------
* DEMON SYPHON is now a twelve second tick, up from ten.

Discipline (and clones)
----------
* BATTLECRY is no longer useable while prone.

Evileye
-------
* CONFUSION is no longer masked.

Kaido
-----
* TRANSITION can now be used off balance/equilibrium.

Memorium
--------
* LEECH is now a twelve second tick, up from ten.
* The JARS_CAPACITY artefact power now also increases blood yield by three as well as its current benefit for jars.
* EPITAPH chain timeout vs players has been increased from five seconds to six.

Oppression
----------
* AGONY via HEALTHLEECH is now a twelve second passive cure cooldown, up from ten.

Runelore
--------
* KENA now attunes below twenty percent of mana rather than ten.

Pestilence
----------
* LATENCY no longer can refresh itself. It still overrides other immunity blockers.

Pranks
------
* The SHIELD defence is now a +1 for GALLOWSHUMOUR.
* JUGGLED daggers now return to your hands (though are unjuggled in the process) when you throw them at someone in your location.

Shadowmancy
-----------
* ASSIMILATE has had its balance reduced from 2.6 seconds to 1.8 seconds.

Shindo
------
* ANNIHILATION can now throw people who are off balance/equilibrium. It still respects various hinders, and this has been cleaned up to not show them still being thrown when they've not been.

Spirituality
------------
* ANGEL CARE is now a twelve second cooldown, up from ten.

Swashbuckling
------------
* HEARTSFURY has had its success rate reduced slightly.

Weaponmastery
-------------
* (Two handed): TORN TENDONS now fire below most other traditional room hinders, to prevent you nerfing your room hinder by accident as two h.
* (Dual blunt): expend arms for flails has become paralysis instead of darkshade.
* (Dual blunt): FUROR now counts paralysis as a prone condition.

Weaving
-------
* PROJECTION DESTROY is now much faster and no longer a channel (there is still a short delay on the destroy happening).

Misc
----
* The YUDHISHTHIRA card has had its balance cost raised from 1.2 seconds to 2.0 seconds.
* SCALDED is now a timed cure, no more epidermal juggling.
* Level two head breaks now give STUTTERING and CLUMSINESS in place of CONCUSSION. Messages have changed here too, for the one or two of you that actually care about that line.

Enjoy!


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Previous | Summary | Next
Classleads News Post #124

First batch of classleads for 2024

Written by: Makarios, the Meticulous
Date: Tuesday, January 9th, 2024
Addressed to: Everyone


Here is the first batch of classleads for 2024.

Anathema
--------
* ANARCHY now shows up in room similar to deliverance and other such channeled actions.

Apostasy
--------
* DEMON SYPHON is now a twelve second tick, up from ten.

Discipline (and clones)
----------
* BATTLECRY is no longer useable while prone.

Evileye
-------
* CONFUSION is no longer masked.

Kaido
-----
* TRANSITION can now be used off balance/equilibrium.

Memorium
--------
* LEECH is now a twelve second tick, up from ten.
* The JARS_CAPACITY artefact power now also increases blood yield by three as well as its current benefit for jars.
* EPITAPH chain timeout vs players has been increased from five seconds to six.

Oppression
----------
* AGONY via HEALTHLEECH is now a twelve second passive cure cooldown, up from ten.

Runelore
--------
* KENA now attunes below twenty percent of mana rather than ten.

Pestilence
----------
* LATENCY no longer can refresh itself. It still overrides other immunity blockers.

Pranks
------
* The SHIELD defence is now a +1 for GALLOWSHUMOUR.
* JUGGLED daggers now return to your hands (though are unjuggled in the process) when you throw them at someone in your location.

Shadowmancy
-----------
* ASSIMILATE has had its balance reduced from 2.6 seconds to 1.8 seconds.

Shindo
------
* ANNIHILATION can now throw people who are off balance/equilibrium. It still respects various hinders, and this has been cleaned up to not show them still being thrown when they've not been.

Spirituality
------------
* ANGEL CARE is now a twelve second cooldown, up from ten.

Swashbuckling
------------
* HEARTSFURY has had its success rate reduced slightly.

Weaponmastery
-------------
* (Two handed): TORN TENDONS now fire below most other traditional room hinders, to prevent you nerfing your room hinder by accident as two h.
* (Dual blunt): expend arms for flails has become paralysis instead of darkshade.
* (Dual blunt): FUROR now counts paralysis as a prone condition.

Weaving
-------
* PROJECTION DESTROY is now much faster and no longer a channel (there is still a short delay on the destroy happening).

Misc
----
* The YUDHISHTHIRA card has had its balance cost raised from 1.2 seconds to 2.0 seconds.
* SCALDED is now a timed cure, no more epidermal juggling.
* Level two head breaks now give STUTTERING and CLUMSINESS in place of CONCUSSION. Messages have changed here too, for the one or two of you that actually care about that line.

Enjoy!


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