Achaean News

Previous Article | Back to News Summary | Next Article
Announce News Post #5526

Do you know who I am?

Written by: Makarios, the Meticulous
Date: Tuesday, July 4th, 2023
Addressed to: Everyone


We've just finished auditting some infamy numbers, which has resulted in some changes. Here are the details:

- Infamy for raiding is now significantly reduced. Looking at this, in practice casual raiders and people just getting involved were becoming infamous way too quickly, and as a result people just weren't wanting to participate in offensive raids. Your established raiders are always going to be infamous regardless, so this mostly just punished the people trying to jump in.

- Infamy for killing org loyals remains unchanged, happy with how this is working out. Do note that this infamy goes to your whole team and not just you, and is quite thorough in determining who that team is. If your group isn't on board with being infamous, this is best avoided (the gain is substantial).

- Theft infamy has been increased fairly significantly. This was dropping off of thieves surprisingly quickly, even some fairly proactive ones.

- Defiling infamy was increased. This was not actually ever coming into play because the gain was so low and carries a cooldown.

- General fighting infamy has been decreased slightly. This one I doubt you'll notice, but just for the sake of being thorough - it just produces a smoother rate of gain overall.

Enjoy!

Penned by My hand on the 24th of Aeguary, in the year 921 AF.


Previous Article | Back to News Summary | Next Article
Previous | Summary | Next
Announce News Post #5526

Do you know who I am?

Written by: Makarios, the Meticulous
Date: Tuesday, July 4th, 2023
Addressed to: Everyone


We've just finished auditting some infamy numbers, which has resulted in some changes. Here are the details:

- Infamy for raiding is now significantly reduced. Looking at this, in practice casual raiders and people just getting involved were becoming infamous way too quickly, and as a result people just weren't wanting to participate in offensive raids. Your established raiders are always going to be infamous regardless, so this mostly just punished the people trying to jump in.

- Infamy for killing org loyals remains unchanged, happy with how this is working out. Do note that this infamy goes to your whole team and not just you, and is quite thorough in determining who that team is. If your group isn't on board with being infamous, this is best avoided (the gain is substantial).

- Theft infamy has been increased fairly significantly. This was dropping off of thieves surprisingly quickly, even some fairly proactive ones.

- Defiling infamy was increased. This was not actually ever coming into play because the gain was so low and carries a cooldown.

- General fighting infamy has been decreased slightly. This one I doubt you'll notice, but just for the sake of being thorough - it just produces a smoother rate of gain overall.

Enjoy!

Penned by My hand on the 24th of Aeguary, in the year 921 AF.


Previous | Summary | Next