Achaean News

Previous Article | Back to News Summary | Next Article
Announce News Post #5499

Out of control

Written by: Makarios, the Meticulous
Date: Monday, February 6th, 2023
Addressed to: Everyone


We've just loaded up some adjustments to the area control system after watching it in action for a few days:

1. When an area is successfully liberated, it now has grace for 20 hours for being taken. This is to reward successful hard fought liberations and to prevent liberation then instant retake.

2. When an area is successfully taken, it cannot be liberated for 20 hours. This is to prevent the opposite situation, where an area fights hard for an area then has to fight again immediately after when an org tries to liberate it straight away.

These values are 20 hours instead of 24 so that we don't get into the meta concern of timing attacks near the end of a phase etc.

3. Poor woodland animals will no longer scream in terror as the glorious armies of Cyrene storm into their forests or similar. Instead, you'll only get your craved for wailing and nashing of teeth based on sentient denizens in an area being conquered; we might need to tune the value for how many need to be present for this to happen going forward, we'll keep an eye on it.

Worldburn changes:

With a likely shift to much more open world fights and less "pick your city spot and avoid shrines that way", we're making some changes to worldburn:

1. Worldburn now has a 10 minute cooldown on being used. This should roughly be every other engagement, which I feel is a reasonable window of opportunity for a coordinated team to make some magic happen.

2. We're discussing options for a way to judge shrines without having an order, but there are lots of moving parts and implications here so we've not settled on anything just yet. Watch this space.

The award for the best tactic of 2023 so far goes to...

Hashan. EMULATION DISCORDANCE no longer factors in titans, as hilarious as this was.

Enjoy!

Penned by My hand on the 3rd of Ero, in the year 909 AF.


Previous Article | Back to News Summary | Next Article
Previous | Summary | Next
Announce News Post #5499

Out of control

Written by: Makarios, the Meticulous
Date: Monday, February 6th, 2023
Addressed to: Everyone


We've just loaded up some adjustments to the area control system after watching it in action for a few days:

1. When an area is successfully liberated, it now has grace for 20 hours for being taken. This is to reward successful hard fought liberations and to prevent liberation then instant retake.

2. When an area is successfully taken, it cannot be liberated for 20 hours. This is to prevent the opposite situation, where an area fights hard for an area then has to fight again immediately after when an org tries to liberate it straight away.

These values are 20 hours instead of 24 so that we don't get into the meta concern of timing attacks near the end of a phase etc.

3. Poor woodland animals will no longer scream in terror as the glorious armies of Cyrene storm into their forests or similar. Instead, you'll only get your craved for wailing and nashing of teeth based on sentient denizens in an area being conquered; we might need to tune the value for how many need to be present for this to happen going forward, we'll keep an eye on it.

Worldburn changes:

With a likely shift to much more open world fights and less "pick your city spot and avoid shrines that way", we're making some changes to worldburn:

1. Worldburn now has a 10 minute cooldown on being used. This should roughly be every other engagement, which I feel is a reasonable window of opportunity for a coordinated team to make some magic happen.

2. We're discussing options for a way to judge shrines without having an order, but there are lots of moving parts and implications here so we've not settled on anything just yet. Watch this space.

The award for the best tactic of 2023 so far goes to...

Hashan. EMULATION DISCORDANCE no longer factors in titans, as hilarious as this was.

Enjoy!

Penned by My hand on the 3rd of Ero, in the year 909 AF.


Previous | Summary | Next