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Announce News Post #5492

Eidolic Influence - Intro!

Written by: Nicola
Date: Sunday, January 22nd, 2023
Addressed to: Everyone


With the findings of Tatynne and O'ising mostly shared, the cities of Achaea can now separate the spirit from their Guardian Eidolons and send this spirit forth into the world to claim territory and spread their ethos across the land!

Most territory claiming will be a hostile act, but claiming areas that are allied to your city is considered a protection rather than a hostile incursion. Claimed territories can be challenged and conquered by other cities with an adjacent claim and a raid tank, or by liberation forces with a raid tank.

Expect areas to change when they are occupied! Occupation will be evident in every room and the little girl in Jaru may not be very concerned about her lost kitten if Mhaldor has her village in thrall!

Conquest, protection, and liberation will all generate the spirit resource, this can be spent by the city leader on a whole variety of rewards and bonuses (some rewards will be gated by the number of areas conquered) for your city!

Generation and spending of spirit will be added to the minister reports.

As this system has a lot of moving parts, we will be releasing it in two sections. Today is part 1, part 2 will release on January 31st, just in time for Sarapin 909 AF. See the next post for the specifics of part 1.

Read on for a teaser of some rewards that spirit can be spent on (this is not a complete list!):

- city wide bonuses xp/crit/stat
- city specific deathsight
- a teleport command - when in home city teleport to someone in an area your city is occupying
- improvement cost offset (one use per year)
- shrine shatter - power that destroys a specified god's shrines in your city
- city specific death sequence
- factional resource bonus (if not in a class with resource bonus boost wp/endurance)
- temporarily boost city guard strength
- temporary artefact powers on command for citizens
- unlock a city spirit addition for the urn artefact

Specifics about numbers, costs, durations, commands, and more will be announced in part 2.

The next post has the specifics for part 1, but you will need to work out the specifics of spirit summoning yourselves!

Penned by My hand on the 2nd of Aeguary, in the year 908 AF.


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Announce News Post #5492

Eidolic Influence - Intro!

Written by: Nicola
Date: Sunday, January 22nd, 2023
Addressed to: Everyone


With the findings of Tatynne and O'ising mostly shared, the cities of Achaea can now separate the spirit from their Guardian Eidolons and send this spirit forth into the world to claim territory and spread their ethos across the land!

Most territory claiming will be a hostile act, but claiming areas that are allied to your city is considered a protection rather than a hostile incursion. Claimed territories can be challenged and conquered by other cities with an adjacent claim and a raid tank, or by liberation forces with a raid tank.

Expect areas to change when they are occupied! Occupation will be evident in every room and the little girl in Jaru may not be very concerned about her lost kitten if Mhaldor has her village in thrall!

Conquest, protection, and liberation will all generate the spirit resource, this can be spent by the city leader on a whole variety of rewards and bonuses (some rewards will be gated by the number of areas conquered) for your city!

Generation and spending of spirit will be added to the minister reports.

As this system has a lot of moving parts, we will be releasing it in two sections. Today is part 1, part 2 will release on January 31st, just in time for Sarapin 909 AF. See the next post for the specifics of part 1.

Read on for a teaser of some rewards that spirit can be spent on (this is not a complete list!):

- city wide bonuses xp/crit/stat
- city specific deathsight
- a teleport command - when in home city teleport to someone in an area your city is occupying
- improvement cost offset (one use per year)
- shrine shatter - power that destroys a specified god's shrines in your city
- city specific death sequence
- factional resource bonus (if not in a class with resource bonus boost wp/endurance)
- temporarily boost city guard strength
- temporary artefact powers on command for citizens
- unlock a city spirit addition for the urn artefact

Specifics about numbers, costs, durations, commands, and more will be announced in part 2.

The next post has the specifics for part 1, but you will need to work out the specifics of spirit summoning yourselves!

Penned by My hand on the 2nd of Aeguary, in the year 908 AF.


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