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Announce News Post #3598

Alchemist class changes

Written by: Tecton, the Terraformer
Date: Monday, February 27th, 2012
Addressed to: Everyone


We've just launched a slew of changes to the Alchemist class, allowing
more versatility in the various strategies the profession can employ.
The details of these changes (and another CLASSLEAD) are as follows:

Alchemists
----------
* WRACK and TRUEWRACK may now be used off-equilibrium following a
Symbology ability.
* The WRACK syntax has been simplified some.
* TRUEWRACK may now specify both afflictions and humours.
* INUNDATE's fluid cost has been lowered slightly.
* Sanguine INUNDATE's bleeding has been increased.
* Salt homunculuses will now cause more bleeding.
* VITRIFICATION's bleeding has been slightly increased.
* Clotting costs will now be increased when under the effect of a
tempered sanguine humour.
* Moss tattoos are now less effective when under the effect of a
tempered sanguine humour.
* The bleed stacking effect while under the effect of a tempered
sanguine humour has been increased.
* REAVE is now a timed instant kill, with slightly modified
prerequisites.
* Fluid levels overall have been audited. Temper will now give more
fluid, and tempering humours will require less fluid.

Metamorphosis
-------------
* MIGHT will no longer improperly cure limbs.

We'll be monitoring and tweaking these changes over the coming days. If
you encounter anything that seems out of place/balance, please file a
BUG with as much information as possible.

Penned by My hand on the 16th of Miraman, in the year 590 AF.


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Previous | Summary | Next
Announce News Post #3598

Alchemist class changes

Written by: Tecton, the Terraformer
Date: Monday, February 27th, 2012
Addressed to: Everyone


We've just launched a slew of changes to the Alchemist class, allowing
more versatility in the various strategies the profession can employ.
The details of these changes (and another CLASSLEAD) are as follows:

Alchemists
----------
* WRACK and TRUEWRACK may now be used off-equilibrium following a
Symbology ability.
* The WRACK syntax has been simplified some.
* TRUEWRACK may now specify both afflictions and humours.
* INUNDATE's fluid cost has been lowered slightly.
* Sanguine INUNDATE's bleeding has been increased.
* Salt homunculuses will now cause more bleeding.
* VITRIFICATION's bleeding has been slightly increased.
* Clotting costs will now be increased when under the effect of a
tempered sanguine humour.
* Moss tattoos are now less effective when under the effect of a
tempered sanguine humour.
* The bleed stacking effect while under the effect of a tempered
sanguine humour has been increased.
* REAVE is now a timed instant kill, with slightly modified
prerequisites.
* Fluid levels overall have been audited. Temper will now give more
fluid, and tempering humours will require less fluid.

Metamorphosis
-------------
* MIGHT will no longer improperly cure limbs.

We'll be monitoring and tweaking these changes over the coming days. If
you encounter anything that seems out of place/balance, please file a
BUG with as much information as possible.

Penned by My hand on the 16th of Miraman, in the year 590 AF.


Previous | Summary | Next