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Announce News Post #3334

Balance modifications

Written by: Tecton, the Terraformer
Date: Friday, November 12th, 2010
Addressed to: Everyone


I've just updated one of the legacy systems that handles how balances
are "equalised", allowing more accurate recovery times for just about
everything that works on a timer (balance, equilibrium, herbs, salves,
elixirs, stun, channels, and many more!)

What this means: Everything related to these should be faster by .1 - .2
seconds across the board.

We do not envision that this will throw anything out of balance, due to
it affecting curatives as well as offence, but we'll be keeping an eye
on things and making adjustments as necessary. If you encounter anything
out of the ordinary, then please let us know via the BUG command ASAP.

Penned by My hand on the 9th of Lupar, in the year 552 AF.


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Announce News Post #3334

Balance modifications

Written by: Tecton, the Terraformer
Date: Friday, November 12th, 2010
Addressed to: Everyone


I've just updated one of the legacy systems that handles how balances
are "equalised", allowing more accurate recovery times for just about
everything that works on a timer (balance, equilibrium, herbs, salves,
elixirs, stun, channels, and many more!)

What this means: Everything related to these should be faster by .1 - .2
seconds across the board.

We do not envision that this will throw anything out of balance, due to
it affecting curatives as well as offence, but we'll be keeping an eye
on things and making adjustments as necessary. If you encounter anything
out of the ordinary, then please let us know via the BUG command ASAP.

Penned by My hand on the 9th of Lupar, in the year 552 AF.


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