Achaean News
Seafaring and ships
Written by: Clementius, the Weaver 
Date: Friday, May 23rd, 2008
Addressed to: Everyone
Various updates have been put in recently. I'll even include a few
plans!
 
- shipscan is now operational. Use it so identify ships within
  visual range (approximately)!
 
- shipreturn is now operational. Watch carefully that you must
  first set up where you want to return TO, before you go out and
  try to use it.
 
(shipreturn is a quick way for captains and ship owners, only
 to get back to a single designated ship)
 
- ship commscreen is operational. It was available to all for a
  time, though now it will only be available when Seafaring is
  released. 
  The comm screen is used to screen out (block) certain forms
  of communications to/from any given ship.
 
- JINK! This is a great ability for helmsmen (though usable by
  all on ships until the coming release of seafaring). With JINK,
  you may designate a direction in advance (starboard/right or
  larboard/left) of having a near collision. If you have designated
  a jink direction, and you are about to collide, you will try
  to 'jink' out of the way and slide by the ship towards which
  you had been heading in a collision course. Your JINK setting
  (a sort of last-moment intentional preparation to dodge or
  weave one direction or the other should you get into trouble)
   - your JINK setting is cleared on every single change of
  heading, so you have to stay right on top of things to use it!
  Invaluable for ship racers, and anybody who works in tight
  quarters with other vessels nearby.
Plans:
- the next thing coming down is likely to be forceboarding.
  When forceboarding is operational, it will be possible to
  board other vessels even without their permission.
The idea behind forceboarding: If the target ship is . . .
a) on the move, it'll be very difficult to force boarding
b) not moving, but inattentive, then it will be trivial to force boarding
c) not moving, but attentive, then it will be easy, but non-trivial to force boarding
(keep in mind that the target ship would, after all, probably be able to displace away, or start moving, thus moving us to case a above)
 
Penned by my hand on the 21st of Valnuary, in the year 480 AF.
Seafaring and ships
Written by: Clementius, the Weaver 
Date: Friday, May 23rd, 2008
Addressed to: Everyone
Various updates have been put in recently. I'll even include a few
plans!
 
- shipscan is now operational. Use it so identify ships within
  visual range (approximately)!
 
- shipreturn is now operational. Watch carefully that you must
  first set up where you want to return TO, before you go out and
  try to use it.
 
(shipreturn is a quick way for captains and ship owners, only
 to get back to a single designated ship)
 
- ship commscreen is operational. It was available to all for a
  time, though now it will only be available when Seafaring is
  released. 
  The comm screen is used to screen out (block) certain forms
  of communications to/from any given ship.
 
- JINK! This is a great ability for helmsmen (though usable by
  all on ships until the coming release of seafaring). With JINK,
  you may designate a direction in advance (starboard/right or
  larboard/left) of having a near collision. If you have designated
  a jink direction, and you are about to collide, you will try
  to 'jink' out of the way and slide by the ship towards which
  you had been heading in a collision course. Your JINK setting
  (a sort of last-moment intentional preparation to dodge or
  weave one direction or the other should you get into trouble)
   - your JINK setting is cleared on every single change of
  heading, so you have to stay right on top of things to use it!
  Invaluable for ship racers, and anybody who works in tight
  quarters with other vessels nearby.
Plans:
- the next thing coming down is likely to be forceboarding.
  When forceboarding is operational, it will be possible to
  board other vessels even without their permission.
The idea behind forceboarding: If the target ship is . . .
a) on the move, it'll be very difficult to force boarding
b) not moving, but inattentive, then it will be trivial to force boarding
c) not moving, but attentive, then it will be easy, but non-trivial to force boarding
(keep in mind that the target ship would, after all, probably be able to displace away, or start moving, thus moving us to case a above)
 
Penned by my hand on the 21st of Valnuary, in the year 480 AF.
