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Classleads News Post #86

Classleads

Written by: Makarios, the Meticulous
Date: Saturday, July 31st, 2021
Addressed to: Everyone


A few more changes for you all:

Elementalism
------------
* Being journaled and similar now counts as offline for the purposes of FIRELASH targeted at RECLAMATION vines. (I.e. only takes two instead of five).
* The fade timer on STONEFIST is no more.

Emulation
---------
* PAINSHIFT now has a 3p message when it activates.
* PAINSHIFT now has a look message in room similar to deliverance etc.

Pranks
-----
* Obscure issues where you could not multijuggle certain items by specific syntaxes have been resolved.
* ITCHPOWDER is now a person specific timer rather than a global tick.
* ITCHPOWDER's first tick now always gives impatience. Subsequent ticks are still rng based, but this should make it more reliable to plan around in executions.

Skirmishing
-----------
* THRUST has had its limb damage raised relative to other spear attacks.

Woodlore
--------
* There is now a 25% chance when disarming a trap successfully that you won't get commodities back. This is to fix an issue introduced with making you get more traps per commodities which would let you produce more commodities than you used if you were willing to spend your life assembling/disarming on a loop. On average, you should get the same number of commodities back as you would have before the last lot of classlead updates.

Misc
----
* You may no longer write in journals/letters/etc while either on a dangerous plane (Underworld, Annwyn, etc) or while being radianced. Not that anyone would do that.

Enjoy!

Penned by My hand on the 13th of Sarapin, in the year 865 AF.


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Classleads News Post #86

Classleads

Written by: Makarios, the Meticulous
Date: Saturday, July 31st, 2021
Addressed to: Everyone


A few more changes for you all:

Elementalism
------------
* Being journaled and similar now counts as offline for the purposes of FIRELASH targeted at RECLAMATION vines. (I.e. only takes two instead of five).
* The fade timer on STONEFIST is no more.

Emulation
---------
* PAINSHIFT now has a 3p message when it activates.
* PAINSHIFT now has a look message in room similar to deliverance etc.

Pranks
-----
* Obscure issues where you could not multijuggle certain items by specific syntaxes have been resolved.
* ITCHPOWDER is now a person specific timer rather than a global tick.
* ITCHPOWDER's first tick now always gives impatience. Subsequent ticks are still rng based, but this should make it more reliable to plan around in executions.

Skirmishing
-----------
* THRUST has had its limb damage raised relative to other spear attacks.

Woodlore
--------
* There is now a 25% chance when disarming a trap successfully that you won't get commodities back. This is to fix an issue introduced with making you get more traps per commodities which would let you produce more commodities than you used if you were willing to spend your life assembling/disarming on a loop. On average, you should get the same number of commodities back as you would have before the last lot of classlead updates.

Misc
----
* You may no longer write in journals/letters/etc while either on a dangerous plane (Underworld, Annwyn, etc) or while being radianced. Not that anyone would do that.

Enjoy!

Penned by My hand on the 13th of Sarapin, in the year 865 AF.


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