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Classleads News Post #152

Changes.

Written by: Makarios, the Meticulous
Date: Wednesday, June 18th, 2025
Addressed to: Everyone


Some more changes (some generally applicable ones agnostic of class here, so take note):

Avoidance
---------
* WEARINESS now impacts the value of dex while you are afflicted with it. Functionally, each point of dex is worth less towards the avoidance-based calculations while weariness is on you.
* Trait-based (Rajamala and Light Stepper) avoidance buffs now have diminishing returns with one another, and don't help you as much when you push into extreme avoidance ranges. Basically, these can help you push into the high ranges, but once you get there their value will start dropping off rapidly.

Bladedance
----------
* Various bladedance attacks have been sped up slightly.

Domination
----------
* FEED has had the speed formula reworked. It should tick a little slower now (still very fast, but the new breathing room should help with the oppressiveness).

Dragoncraft
-----------
* REND accuracy has been increased.
* ENMESH duration increased slightly (two seconds, so enough time to get in a second rend in theory).

Hypnosis
--------
* There is now a cooldown (starting upon snap) before a new trance may be secured against a target. This cooldown starts at the beginning of the trance and not the end as to incentivise longer hypno chains and to mitigate the ability to keep someone in hypochondria hell. It is short and is not intended to be overly intrusive, so longer hypno chains will notice it very little if at all.

Tekura
------
* Tekura damage has undergone some major revisions. In general, tekura damage (both limb and health) has gone up slightly.
* Knuckles artefacts were previously only applying to the flat portion of attack damage, which in the age of much higher health totals was fairly mediocre. They are now brought into line with other artefacts and apply to the percentage part of the attack as well. This is a nontrivial increase to artefacted tekura output.
* PSA: I looked at armbands for accuracy purposes and these are very good, no changes needed.
- Note: these taken together are a pretty major jump in Tekura's output. In practice it mostly puts them back to where they were before various non-tekura specific changes that they didn't really keep up with, but I will be keeping an eye on them.

Misc
----
* SCYTHERUS and FRATRICIDE now must be present at the time of relapse in all cases for the relapse to occur.

Enjoy!

Penned by My hand on the 13th of Scarlatan, in the year 978 AF.


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Classleads News Post #152

Changes.

Written by: Makarios, the Meticulous
Date: Wednesday, June 18th, 2025
Addressed to: Everyone


Some more changes (some generally applicable ones agnostic of class here, so take note):

Avoidance
---------
* WEARINESS now impacts the value of dex while you are afflicted with it. Functionally, each point of dex is worth less towards the avoidance-based calculations while weariness is on you.
* Trait-based (Rajamala and Light Stepper) avoidance buffs now have diminishing returns with one another, and don't help you as much when you push into extreme avoidance ranges. Basically, these can help you push into the high ranges, but once you get there their value will start dropping off rapidly.

Bladedance
----------
* Various bladedance attacks have been sped up slightly.

Domination
----------
* FEED has had the speed formula reworked. It should tick a little slower now (still very fast, but the new breathing room should help with the oppressiveness).

Dragoncraft
-----------
* REND accuracy has been increased.
* ENMESH duration increased slightly (two seconds, so enough time to get in a second rend in theory).

Hypnosis
--------
* There is now a cooldown (starting upon snap) before a new trance may be secured against a target. This cooldown starts at the beginning of the trance and not the end as to incentivise longer hypno chains and to mitigate the ability to keep someone in hypochondria hell. It is short and is not intended to be overly intrusive, so longer hypno chains will notice it very little if at all.

Tekura
------
* Tekura damage has undergone some major revisions. In general, tekura damage (both limb and health) has gone up slightly.
* Knuckles artefacts were previously only applying to the flat portion of attack damage, which in the age of much higher health totals was fairly mediocre. They are now brought into line with other artefacts and apply to the percentage part of the attack as well. This is a nontrivial increase to artefacted tekura output.
* PSA: I looked at armbands for accuracy purposes and these are very good, no changes needed.
- Note: these taken together are a pretty major jump in Tekura's output. In practice it mostly puts them back to where they were before various non-tekura specific changes that they didn't really keep up with, but I will be keeping an eye on them.

Misc
----
* SCYTHERUS and FRATRICIDE now must be present at the time of relapse in all cases for the relapse to occur.

Enjoy!

Penned by My hand on the 13th of Scarlatan, in the year 978 AF.


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