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Announce News Post #5500

We're going through a phase

Written by: Makarios, the Meticulous
Date: Monday, February 6th, 2023
Addressed to: Everyone


Thanks to everyone for their feedback. We're pleased to bring you a second batch of area control changes! Some of these are a little complicated at first glance, so strap in...

First, the conditions for an area to be liberated have changed. An area may now be liberated only if one of the following facts is true:
1. It has only one adjacent conquerable area. I.e. any dead end area can always be liberated (for example, Moghedu). Note that unconquerable areas do not count for this calculation, so if an area has two areas off it but one is immune to conquest, that is a dead end area.
2. The org who holds the area has less than two areas adjacent to said area also under their control. For example, if Mhaldor holds Mhaldor Isle and Blackrock, Mhaldor isle cannot be liberated because they have Blackrock(1), and Mhaldor proper (2) adjacent. If Blackrock is then liberated, Mhaldor Isle is now vulnerable once more.
3. Hostile orgs have equivalent numbers of territory to the controlling org adjacent. This one should not come into play very often.

Second, when an area is liberated, all adjacent areas to that one held by the defeated organisation are given the liberation protection. Note that this only prevents liberation initiation - if those areas are already being liberated, those liberations will resolve as normal. This essentially prevents you from taking an area protecting another one, then taking that newly vulnerable area within the same phase.

Third, BEACON FORTIFY has been added. The city leader or defence minister may perform this in the war room, making all territory they hold unconquerable or liberatable for the next 24 hours. This has a 48 hour cooldown, and will prevent you from getting your beacon for the next phase as well. Essentially, give up two phases of conquest to be safe for one.

Finally, phase lengths have been reduced from three hours to two. If you would like your phase moved later by an hour as a result of this, have your cityleader drop me a message and I'll shift it. By default, the last hour is the one you'll currently lose.



Penned by My hand on the 7th of Ero, in the year 909 AF.


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Announce News Post #5500

We're going through a phase

Written by: Makarios, the Meticulous
Date: Monday, February 6th, 2023
Addressed to: Everyone


Thanks to everyone for their feedback. We're pleased to bring you a second batch of area control changes! Some of these are a little complicated at first glance, so strap in...

First, the conditions for an area to be liberated have changed. An area may now be liberated only if one of the following facts is true:
1. It has only one adjacent conquerable area. I.e. any dead end area can always be liberated (for example, Moghedu). Note that unconquerable areas do not count for this calculation, so if an area has two areas off it but one is immune to conquest, that is a dead end area.
2. The org who holds the area has less than two areas adjacent to said area also under their control. For example, if Mhaldor holds Mhaldor Isle and Blackrock, Mhaldor isle cannot be liberated because they have Blackrock(1), and Mhaldor proper (2) adjacent. If Blackrock is then liberated, Mhaldor Isle is now vulnerable once more.
3. Hostile orgs have equivalent numbers of territory to the controlling org adjacent. This one should not come into play very often.

Second, when an area is liberated, all adjacent areas to that one held by the defeated organisation are given the liberation protection. Note that this only prevents liberation initiation - if those areas are already being liberated, those liberations will resolve as normal. This essentially prevents you from taking an area protecting another one, then taking that newly vulnerable area within the same phase.

Third, BEACON FORTIFY has been added. The city leader or defence minister may perform this in the war room, making all territory they hold unconquerable or liberatable for the next 24 hours. This has a 48 hour cooldown, and will prevent you from getting your beacon for the next phase as well. Essentially, give up two phases of conquest to be safe for one.

Finally, phase lengths have been reduced from three hours to two. If you would like your phase moved later by an hour as a result of this, have your cityleader drop me a message and I'll shift it. By default, the last hour is the one you'll currently lose.



Penned by My hand on the 7th of Ero, in the year 909 AF.


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